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fixed updating tiled graphics only when needed
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 5566a215d6540e969c650a04fbc09857639cc80d..ea915a9ac73cef17e7aabe42a1fff9ee245d2373 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-256,8
+256,11
@@
#define CE_PRESSED_BY_MOUSE 45
#define CE_MOUSE_CLICKED_ON_X 46
#define CE_MOUSE_PRESSED_ON_X 47
#define CE_PRESSED_BY_MOUSE 45
#define CE_MOUSE_CLICKED_ON_X 46
#define CE_MOUSE_PRESSED_ON_X 47
+#define CE_NEXT_TO_PLAYER 48
+#define CE_NEXT_TO_X 49
+#define CE_PLAYER_NEXT_TO_X 50
-#define NUM_CHANGE_EVENTS
48
+#define NUM_CHANGE_EVENTS
51
#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)