#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18)
#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18)
/* ---------- graphic and sound definitions ---------- */
int graphic[NUM_ACTIONS]; /* default graphics for several actions */
/* ---------- graphic and sound definitions ---------- */
int graphic[NUM_ACTIONS]; /* default graphics for several actions */
/* special graphics for left/right/up/down */
int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
/* special graphics for left/right/up/down */
int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */