+#define EL_BD_PLAYER_WITH_ROCKET_LAUNCHER 1382
+#define EL_BD_PLAYER_GLUED 1383
+#define EL_BD_PLAYER_STIRRING 1384
+#define EL_BD_ROCKET_LAUNCHER 1385
+#define EL_BD_ROCKET 1386
+#define EL_BD_ROCKET_RIGHT 1387
+#define EL_BD_ROCKET_UP 1388
+#define EL_BD_ROCKET_LEFT 1389
+#define EL_BD_ROCKET_DOWN 1390
+#define EL_BD_FAKE_BONUS 1391
+#define EL_BD_COVERED 1392
+
+// BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
+#define EL_BD_SAND_BALL_FALLING 1393
+#define EL_BD_SAND_LOOSE_FALLING 1394
+#define EL_BD_ROCK_FALLING 1395
+#define EL_BD_FLYING_ROCK_FLYING 1396
+#define EL_BD_MEGA_ROCK_FALLING 1397
+#define EL_BD_DIAMOND_FALLING 1398
+#define EL_BD_FLYING_DIAMOND_FLYING 1399
+#define EL_BD_NUT_FALLING 1400
+#define EL_BD_FALLING_WALL_FALLING 1401
+#define EL_BD_NITRO_PACK_FALLING 1402
+#define EL_BD_WATER_1 1403
+#define EL_BD_WATER_2 1404
+#define EL_BD_WATER_3 1405
+#define EL_BD_WATER_4 1406
+#define EL_BD_WATER_5 1407
+#define EL_BD_WATER_6 1408
+#define EL_BD_WATER_7 1409
+#define EL_BD_WATER_8 1410
+#define EL_BD_WATER_9 1411
+#define EL_BD_WATER_10 1412
+#define EL_BD_WATER_11 1413
+#define EL_BD_WATER_12 1414
+#define EL_BD_WATER_13 1415
+#define EL_BD_WATER_14 1416
+#define EL_BD_WATER_15 1417
+#define EL_BD_WATER_16 1418
+#define EL_BD_COW_ENCLOSED_1 1419
+#define EL_BD_COW_ENCLOSED_2 1420
+#define EL_BD_COW_ENCLOSED_3 1421
+#define EL_BD_COW_ENCLOSED_4 1422
+#define EL_BD_COW_ENCLOSED_5 1423
+#define EL_BD_COW_ENCLOSED_6 1424
+#define EL_BD_COW_ENCLOSED_7 1425
+#define EL_BD_BLADDER_1 1426
+#define EL_BD_BLADDER_2 1427
+#define EL_BD_BLADDER_3 1428
+#define EL_BD_BLADDER_4 1429
+#define EL_BD_BLADDER_5 1430
+#define EL_BD_BLADDER_6 1431
+#define EL_BD_BLADDER_7 1432
+#define EL_BD_BLADDER_8 1433
+#define EL_BD_PLAYER_GROWING_1 1434
+#define EL_BD_PLAYER_GROWING_2 1435
+#define EL_BD_PLAYER_GROWING_3 1436
+#define EL_BD_BOMB_TICKING_1 1437
+#define EL_BD_BOMB_TICKING_2 1438
+#define EL_BD_BOMB_TICKING_3 1439
+#define EL_BD_BOMB_TICKING_4 1440
+#define EL_BD_BOMB_TICKING_5 1441
+#define EL_BD_BOMB_TICKING_6 1442
+#define EL_BD_BOMB_TICKING_7 1443
+#define EL_BD_CLOCK_GROWING_1 1444
+#define EL_BD_CLOCK_GROWING_2 1445
+#define EL_BD_CLOCK_GROWING_3 1446
+#define EL_BD_CLOCK_GROWING_4 1447
+#define EL_BD_DIAMOND_GROWING_1 1448
+#define EL_BD_DIAMOND_GROWING_2 1449
+#define EL_BD_DIAMOND_GROWING_3 1450
+#define EL_BD_DIAMOND_GROWING_4 1451
+#define EL_BD_DIAMOND_GROWING_5 1452
+#define EL_BD_EXPLODING_1 1453
+#define EL_BD_EXPLODING_2 1454
+#define EL_BD_EXPLODING_3 1455
+#define EL_BD_EXPLODING_4 1456
+#define EL_BD_EXPLODING_5 1457
+#define EL_BD_ROCK_GROWING_1 1458
+#define EL_BD_ROCK_GROWING_2 1459
+#define EL_BD_ROCK_GROWING_3 1460
+#define EL_BD_ROCK_GROWING_4 1461
+#define EL_BD_STEELWALL_GROWING_1 1462
+#define EL_BD_STEELWALL_GROWING_2 1463
+#define EL_BD_STEELWALL_GROWING_3 1464
+#define EL_BD_STEELWALL_GROWING_4 1465
+#define EL_BD_GHOST_EXPLODING_1 1466
+#define EL_BD_GHOST_EXPLODING_2 1467
+#define EL_BD_GHOST_EXPLODING_3 1468
+#define EL_BD_GHOST_EXPLODING_4 1469
+#define EL_BD_BOMB_EXPLODING_1 1470
+#define EL_BD_BOMB_EXPLODING_2 1471
+#define EL_BD_BOMB_EXPLODING_3 1472
+#define EL_BD_BOMB_EXPLODING_4 1473
+#define EL_BD_NITRO_PACK_EXPLODING 1474
+#define EL_BD_NITRO_PACK_EXPLODING_1 1475
+#define EL_BD_NITRO_PACK_EXPLODING_2 1476
+#define EL_BD_NITRO_PACK_EXPLODING_3 1477
+#define EL_BD_NITRO_PACK_EXPLODING_4 1478
+#define EL_BD_AMOEBA_2_EXPLODING_1 1479
+#define EL_BD_AMOEBA_2_EXPLODING_2 1480
+#define EL_BD_AMOEBA_2_EXPLODING_3 1481
+#define EL_BD_AMOEBA_2_EXPLODING_4 1482
+#define EL_BD_NUT_BREAKING_1 1483
+#define EL_BD_NUT_BREAKING_2 1484
+#define EL_BD_NUT_BREAKING_3 1485
+#define EL_BD_NUT_BREAKING_4 1486
+
+#define NUM_FILE_ELEMENTS 1487