-#define GFX_BLURB_LEFT 144
-#define GFX_BLURB_RIGHT 148
-
-#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
-
-#define GFX_SPIELER1 116
-#define GFX_SPIELER2 117
-#define GFX_SPIELER3 118
-#define GFX_SPIELER4 119
-
-/* nicht in "RocksScreen" sondern woanders :) */
-#define GFX_CHAR_START 256
-#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
-#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
-#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
-#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
-#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
-#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
-#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
-#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
-#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
-#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
-#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
-#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
-#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
-#define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
-#define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
-#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
-#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
-#define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
-#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
-#define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
-#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
-#define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
-#define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
-#define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
-#define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
-#define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
-#define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
-#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
-#define GFX_CHAR_END (GFX_CHAR_START+79)
+#define GFX_PINGUIN 144
+#define GFX_MAULWURF 145
+#define GFX_SCHWEIN 146
+#define GFX_DRACHE 147
+#define GFX_MAUER_XY 148
+#define GFX_MAUER_X 149
+#define GFX_MAUER_Y 150
+#define GFX_EDELSTEIN_ROT 152
+#define GFX_EDELSTEIN_LILA 154
+#define GFX_DYNABOMB_XL 156
+#define GFX_SONDE 159
+/* Zeile 10 (160) */
+#define GFX_EDELSTEIN_BD 163
+#define GFX_MAUER_RIGHT 165
+#define GFX_MAUER_R1 GFX_MAUER_RIGHT
+#define GFX_MAUER_R 167
+#define GFX_MAUER_LEFT 168
+#define GFX_MAUER_L1 GFX_MAUER_LEFT
+#define GFX_MAUER_L 170
+#define GFX_MAUER_LEBT 171
+#define GFX_SIEB2_LEER 172
+#define GFX_SIEB2_VOLL GFX_SIEB2_LEER
+#define GFX_SIEB2_TOT GFX_SIEB2_LEER
+/* Zeile 11 (176) */
+#define GFX_AUSGANG_ZU 176
+#define GFX_AUSGANG_ACT 177
+#define GFX_AUSGANG_AUF 180
+#define GFX_MAMPFER2 184
+#define GFX_DYNABOMB 188
+#define GFX_DYNABOMB_NR 188
+#define GFX_DYNABOMB_SZ 191
+/* Zeile 12 (192) */
+#define GFX_PFEIL_L 192
+#define GFX_PFEIL_R 193
+#define GFX_PFEIL_O 194
+#define GFX_PFEIL_U 195
+#define GFX_BUTTERFLY 196
+#define GFX_FIREFLY 198
+#define GFX_BUTTERFLY_R 200
+#define GFX_BUTTERFLY_O 201
+#define GFX_BUTTERFLY_L 202
+#define GFX_BUTTERFLY_U 203
+#define GFX_FIREFLY_R 204
+#define GFX_FIREFLY_O 205
+#define GFX_FIREFLY_L 206
+#define GFX_FIREFLY_U 207
+
+#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
+#define GFX_SPIELFIGUR GFX_SPIELER1
+
+
+/* graphics from "RocksHeroes" */
+
+#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+
+#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
+#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
+#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
+#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
+#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
+#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
+#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
+#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
+#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
+#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
+
+/* graphics from "RocksFont" */
+#define GFX_CHAR_START (GFX_START_ROCKSFONT)
+#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
+#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
+#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
+#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
+#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
+#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
+#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
+#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
+#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
+#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
+#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
+#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
+#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
+#define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
+#define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
+#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
+#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
+#define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
+#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
+#define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
+#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
+#define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
+#define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
+#define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
+#define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
+#define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
+#define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
+#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
+#define GFX_CHAR_END (GFX_CHAR_START+79)