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fixed position of initial busy animation
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 64795686dff5bb10b5dc23eba21ae7f333790b15..cd272322f63e9d67f5f2de45922a2a3617bf8e98 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2816,6
+2816,7
@@
struct MenuScoresButtonInfo
struct MenuPosInfo next_level;
struct MenuPosInfo prev_score;
struct MenuPosInfo next_score;
struct MenuPosInfo next_level;
struct MenuPosInfo prev_score;
struct MenuPosInfo next_score;
+ struct MenuPosInfo play_tape;
};
struct MenuScoresInfo
};
struct MenuScoresInfo
@@
-3124,6
+3125,7
@@
struct ScoreInfo
boolean updated;
boolean uploaded;
boolean updated;
boolean uploaded;
+ boolean tape_downloaded;
boolean force_last_added;
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
boolean force_last_added;
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
@@
-3760,6
+3762,7
@@
extern DrawBuffer *drawto_field;
extern int game_status;
extern int game_status_last_screen;
extern boolean level_editor_test_game;
extern int game_status;
extern int game_status_last_screen;
extern boolean level_editor_test_game;
+extern boolean score_info_tape_play;
extern boolean network_playing;
extern int key_joystick_mapping;
extern boolean network_playing;
extern int key_joystick_mapping;