-#define EP_CAN_CHANGE 29
-#define EP_DONT_TOUCH 30
-#define EP_ENEMY 31
-#define EP_DONT_GO_TO 32
-#define EP_EXPLOSIVE 33
-#define EP_BD_ELEMENT 34
-#define EP_SP_ELEMENT 35
-#define EP_SB_ELEMENT 36
-#define EP_GEM 37
-#define EP_FOOD_DARK_YAMYAM 38
-#define EP_FOOD_PENGUIN 39
-#define EP_HISTORIC_WALL 40
-#define EP_HISTORIC_SOLID 41
-#define EP_BELT 42
-#define EP_BELT_ACTIVE 43
-#define EP_BELT_SWITCH 44
-#define EP_TUBE 45
-#define EP_KEYGATE 46
-#define EP_AMOEBOID 47
-#define EP_AMOEBALIVE 48
-#define EP_HAS_CONTENT 49
-#define EP_ACTIVE_BOMB 50
-#define EP_INACTIVE 51
+#define EP_CAN_PASS_MAGIC_WALL 29
+#define EP_SWITCHABLE 30
+#define EP_DONT_TOUCH 31
+#define EP_ENEMY 32
+#define EP_DONT_GO_TO 33
+#define EP_CAN_EXPLODE 34
+#define EP_BD_ELEMENT 35
+#define EP_SP_ELEMENT 36
+#define EP_SB_ELEMENT 37
+#define EP_GEM 38
+#define EP_FOOD_DARK_YAMYAM 39
+#define EP_FOOD_PENGUIN 40
+#define EP_FOOD_PIG 41
+#define EP_HISTORIC_WALL 42
+#define EP_HISTORIC_SOLID 43
+#define EP_BELT 44
+#define EP_BELT_ACTIVE 45
+#define EP_BELT_SWITCH 46
+#define EP_TUBE 47
+#define EP_KEYGATE 48
+#define EP_AMOEBOID 49
+#define EP_AMOEBALIVE 50
+#define EP_HAS_CONTENT 51
+#define EP_ACTIVE_BOMB 52
+#define EP_INACTIVE 53