-#define GFX_BD_EMPTY_SPACE_DIGGING 0
-#define GFX_BD_SAND_DIGGING 1
-#define GFX_BD_DIAMOND_COLLECTING 2
-#define GFX_BD_DIAMOND_IMPACT 3
-#define GFX_BD_ROCK_PUSHING 4
-#define GFX_BD_ROCK_IMPACT 5
-#define GFX_BD_MAGIC_WALL_ACTIVATING 6
-#define GFX_BD_MAGIC_WALL_CHANGING 7
-#define GFX_BD_MAGIC_WALL_RUNNING 8
-#define GFX_BD_AMOEBA_WAITING 9
-#define GFX_BD_AMOEBA_CREATING 10
-#define GFX_BD_AMOEBA_TURNING_TO_GEM 11
-#define GFX_BD_AMOEBA_TURNING_TO_ROCK 12
-#define GFX_BD_BUTTERFLY_MOVING 13
-#define GFX_BD_BUTTERFLY_WAITING 14
-#define GFX_BD_FIREFLY_MOVING 15
-#define GFX_BD_FIREFLY_WAITING 16
-#define GFX_BD_EXIT_ENTERING 17
-
-#define NUM_IMAGE_CONFIG_ENTRIES 18