#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
boolean sp_block_last_field; /* player blocks previous field while moving */
boolean use_spring_bug; /* for compatibility with old levels */
boolean sp_block_last_field; /* player blocks previous field while moving */
boolean use_spring_bug; /* for compatibility with old levels */
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; /* use custom properties from template file */
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; /* use custom properties from template file */
-extern int TimeFrames, TimePlayed, TimeLeft;
+extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;