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added initial code for Base64 encoding and decoding
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 8c12cf95b93e7973c7d96645a72325368bac21ac..b429c15b992a998188a7a28c8ca32f2e3ee7f629 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-3040,8
+3040,10
@@
struct ViewportInfo
struct ScoreEntry
{
struct ScoreEntry
{
+ char tape_basename[MAX_FILENAME_LEN + 1];
char name[MAX_PLAYER_NAME_LEN + 1];
int score;
char name[MAX_PLAYER_NAME_LEN + 1];
int score;
+ int time; // time (in frames) or steps played
};
struct ScoreInfo
};
struct ScoreInfo
@@
-3120,6
+3122,7
@@
struct LevelInfo
int time; // available time (seconds)
int gems_needed;
boolean auto_count_gems;
int time; // available time (seconds)
int gems_needed;
boolean auto_count_gems;
+ boolean rate_time_over_score;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];