GFX_SPECIAL_ARG_PREVIEW,
GFX_SPECIAL_ARG_CRUMBLED,
GFX_SPECIAL_ARG_MAINONLY,
GFX_SPECIAL_ARG_PREVIEW,
GFX_SPECIAL_ARG_CRUMBLED,
GFX_SPECIAL_ARG_MAINONLY,
#define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
#define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
#define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
#define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
#define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
#define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
#define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
#define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
#define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
#define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
#define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
#define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
#define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
#define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
#define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
#define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
#define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
#define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 2
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 2
boolean sb_objects_needed; // all Sokoban objects must be solved
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean sb_objects_needed; // all Sokoban objects must be solved
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; // use custom properties from template file
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; // use custom properties from template file