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changed how custom elements change to player if they are walkable
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index fe1106db8ab74d2cc08381e4b2da1fe18b02ef31..a77d6eeedcafb0b0310ca097295aebda0f6cdffd 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-3058,6
+3058,9
@@
struct ScoreInfo
int last_added;
int last_added_local;
int last_added;
int last_added_local;
+ boolean updated;
+ boolean force_last_added;
+
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
@@
-3210,6
+3213,7
@@
struct LevelInfo
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean finish_dig_collect; // only finished dig/collect triggers ce action
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean finish_dig_collect; // only finished dig/collect triggers ce action
+ boolean keep_walkable_ce; // keep walkable CE if it changes to the player
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
@@
-3270,7
+3274,14
@@
struct GlobalInfo
char *convert_leveldir;
int convert_level_nr;
char *convert_leveldir;
int convert_level_nr;
- char *create_images_dir;
+ char *dumplevel_leveldir;
+ int dumplevel_level_nr;
+
+ char *dumptape_leveldir;
+ int dumptape_level_nr;
+
+ char *create_sketch_images_dir;
+ char *create_collect_images_dir;
int num_toons;
int num_toons;