-#define GFXARG_XPOS 0
-#define GFXARG_YPOS 1
-#define GFXARG_FRAMES 2
-#define GFXARG_DELAY 3
-#define GFXARG_PINGPONG 4
-#define GFXARG_PINGPONG2 5
-#define GFXARG_REVERSE 6
-#define GFXARG_VERTICAL 7
-
-/* values for image configuration */
-#if 0
-#define GFX_EMPTY_SPACE 0
-#define GFX_SAND 1
-#define GFX_SAND_CRUMBLED 2
-#define GFX_QUICKSAND_EMPTY 3
-#define GFX_QUICKSAND_FULL 4
-#define GFX_STEELWALL 5
-#define GFX_WALL 6
-#define GFX_WALL_CRUMBLED 7
-#define GFX_EMERALD 8
-#define GFX_EMERALD_FALLING 9
-#define GFX_DIAMOND 10
-#define GFX_DIAMOND_FALLING 11
-#define GFX_ROCK 12
-#define GFX_ROCK_FALLING 13
-#define GFX_ROCK_PUSHING 14
-#define GFX_ACIDPOOL_TOPLEFT 15
-#define GFX_ACIDPOOL_TOPRIGHT 16
-#define GFX_ACIDPOOL_BOTTOMLEFT 17
-#define GFX_ACIDPOOL_BOTTOM 18
-#define GFX_ACIDPOOL_BOTTOMRIGHT 19
-#define GFX_ACID 20
-#define GFX_KEY1 21
-#define GFX_KEY2 22
-#define GFX_KEY3 23
-#define GFX_KEY4 24
-#define GFX_GAMEOFLIFE 25
-#define GFX_BIOMAZE 26
-#define GFX_BOMB 27
-#define GFX_NUT 28
-#define GFX_NUT_CRACKING 29
-#define GFX_GATE1 30
-#define GFX_GATE2 31
-#define GFX_GATE3 32
-#define GFX_GATE4 33
-#define GFX_GATE1_GRAY 34
-#define GFX_GATE2_GRAY 35
-#define GFX_GATE3_GRAY 36
-#define GFX_GATE4_GRAY 37
-#define GFX_DYNAMITE 38
-#define GFX_DYNAMITE_BURNING 39
-#define GFX_SPACESHIP_RIGHT 40
-#define GFX_SPACESHIP_UP 41
-#define GFX_SPACESHIP_LEFT 42
-#define GFX_SPACESHIP_DOWN 43
-#define GFX_BUG_RIGHT 44
-#define GFX_BUG_UP 45
-#define GFX_BUG_LEFT 46
-#define GFX_BUG_DOWN 47
-#define GFX_PACMAN_RIGHT 48
-#define GFX_PACMAN_UP 49
-#define GFX_PACMAN_LEFT 50
-#define GFX_PACMAN_DOWN 51
-#define GFX_EXPLOSION 52
-#define GFX_YAMYAM 53
-#define GFX_ROBOT 54
-#define GFX_ROBOT_WHEEL 55
-#define GFX_AMOEBA_DROP 56
-#define GFX_AMOEBA_GROWING 57
-#define GFX_AMOEBA 58
-#define GFX_AMOEBA_DEAD 59
-#define GFX_LAMP_OFF 60
-#define GFX_LAMP_ON 61
-#define GFX_TIME_ORB_FULL 62
-#define GFX_TIME_ORB_EMPTY 63
-#define GFX_BD_AMOEBA 64
-#define GFX_SOKOBAN_OBJECT 65
-#define GFX_SOKOBAN_FIELD_EMPTY 66
-#define GFX_SOKOBAN_FIELD_FULL 67
-#define GFX_MAGIC_WALL 68
-#define GFX_MAGIC_WALL_RUNNING 69
-#define GFX_BD_MAGIC_WALL 70
-#define GFX_BD_MAGIC_WALL_RUNNING 71
-#define GFX_WALL_EMERALD 72
-#define GFX_WALL_DIAMOND 73
-#define GFX_WALL_EMERALD_RED 74
-#define GFX_WALL_EMERALD_PURPLE 75
-#define GFX_WALL_EMERALD_YELLOW 76
-#define GFX_WALL_BD_DIAMOND 77
-#define GFX_EMERALD_RED 78
-#define GFX_EMERALD_RED_FALLING 79
-#define GFX_EMERALD_PURPLE 80
-#define GFX_EMERALD_PURPLE_FALLING 81
-#define GFX_EMERALD_YELLOW 82
-#define GFX_EMERALD_YELLOW_FALLING 83
-#define GFX_WALL_GROWING_XY 84
-#define GFX_WALL_GROWING_X 85
-#define GFX_WALL_GROWING_Y 86
-#define GFX_DYNABOMB_XL 87
-#define GFX_BLACK_ORB 88
-#define GFX_SPEED_PILL 89
-#define GFX_BD_DIAMOND 90
-#define GFX_BD_DIAMOND_FALLING 91
-#define GFX_WALL_GROWING_RIGHT 92
-#define GFX_WALL_GROWING_LEFT 93
-#define GFX_EXIT_CLOSED 94
-#define GFX_EXIT_OPENING 95
-#define GFX_EXIT_OPEN 96
-#define GFX_DARK_YAMYAM 97
-#define GFX_DYNABOMB_BURNING 98
-#define GFX_DYNABOMB_NR 99
-#define GFX_DYNABOMB_SZ 100
-#define GFX_ARROW_LEFT 101
-#define GFX_ARROW_RIGHT 102
-#define GFX_ARROW_UP 103
-#define GFX_ARROW_DOWN 104
-#define GFX_BD_BUTTERFLY_RIGHT 105
-#define GFX_BD_BUTTERFLY_UP 106
-#define GFX_BD_BUTTERFLY_LEFT 107
-#define GFX_BD_BUTTERFLY_DOWN 108
-#define GFX_BD_BUTTERFLY_MOVING 109
-#define GFX_BD_FIREFLY_RIGHT 110
-#define GFX_BD_FIREFLY_UP 111
-#define GFX_BD_FIREFLY_LEFT 112
-#define GFX_BD_FIREFLY_DOWN 113
-#define GFX_BD_FIREFLY_MOVING 114
-#define GFX_STEELWALL_TOPLEFT 115
-#define GFX_STEELWALL_TOPRIGHT 116
-#define GFX_STEELWALL_BOTTOMLEFT 117
-#define GFX_STEELWALL_BOTTOMRIGHT 118
-#define GFX_STEELWALL_HORIZONTAL 119
-#define GFX_INVISIBLE_STEELWALL_TOPLEFT 120
-#define GFX_INVISIBLE_STEELWALL_TOPRIGHT 121
-#define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT 122
-#define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT 123
-#define GFX_INVISIBLE_STEELWALL_HORIZONTAL 124
-#define GFX_PLAYER1_DOWN 125
-#define GFX_PLAYER1_DOWN_MOVING 126
-#define GFX_PLAYER1_DOWN_DIGGING 127
-#define GFX_PLAYER1_UP 128
-#define GFX_PLAYER1_UP_MOVING 129
-#define GFX_PLAYER1_UP_DIGGING 130
-#define GFX_PLAYER1_LEFT 131
-#define GFX_PLAYER1_LEFT_MOVING 132
-#define GFX_PLAYER1_LEFT_DIGGING 133
-#define GFX_PLAYER1_LEFT_PUSHING 134
-#define GFX_PLAYER1_RIGHT 135
-#define GFX_PLAYER1_RIGHT_MOVING 136
-#define GFX_PLAYER1_RIGHT_DIGGING 137
-#define GFX_PLAYER1_RIGHT_PUSHING 138
-#define GFX_PLAYER2_DOWN 139
-#define GFX_PLAYER2_DOWN_MOVING 140
-#define GFX_PLAYER2_DOWN_DIGGING 141
-#define GFX_PLAYER2_UP 142
-#define GFX_PLAYER2_UP_MOVING 143
-#define GFX_PLAYER2_UP_DIGGING 144
-#define GFX_PLAYER2_LEFT 145
-#define GFX_PLAYER2_LEFT_MOVING 146
-#define GFX_PLAYER2_LEFT_DIGGING 147
-#define GFX_PLAYER2_LEFT_PUSHING 148
-#define GFX_PLAYER2_RIGHT 149
-#define GFX_PLAYER2_RIGHT_MOVING 150
-#define GFX_PLAYER2_RIGHT_DIGGING 151
-#define GFX_PLAYER2_RIGHT_PUSHING 152
-#define GFX_PLAYER3_DOWN 153
-#define GFX_PLAYER3_DOWN_MOVING 154
-#define GFX_PLAYER3_DOWN_DIGGING 155
-#define GFX_PLAYER3_UP 156
-#define GFX_PLAYER3_UP_MOVING 157
-#define GFX_PLAYER3_UP_DIGGING 158
-#define GFX_PLAYER3_LEFT 159
-#define GFX_PLAYER3_LEFT_MOVING 160
-#define GFX_PLAYER3_LEFT_DIGGING 161
-#define GFX_PLAYER3_LEFT_PUSHING 162
-#define GFX_PLAYER3_RIGHT 163
-#define GFX_PLAYER3_RIGHT_MOVING 164
-#define GFX_PLAYER3_RIGHT_DIGGING 165
-#define GFX_PLAYER3_RIGHT_PUSHING 166
-#define GFX_PLAYER4_DOWN 167
-#define GFX_PLAYER4_DOWN_MOVING 168
-#define GFX_PLAYER4_DOWN_DIGGING 169
-#define GFX_PLAYER4_UP 170
-#define GFX_PLAYER4_UP_MOVING 171
-#define GFX_PLAYER4_UP_DIGGING 172
-#define GFX_PLAYER4_LEFT 173
-#define GFX_PLAYER4_LEFT_MOVING 174
-#define GFX_PLAYER4_LEFT_DIGGING 175
-#define GFX_PLAYER4_LEFT_PUSHING 176
-#define GFX_PLAYER4_RIGHT 177
-#define GFX_PLAYER4_RIGHT_MOVING 178
-#define GFX_PLAYER4_RIGHT_DIGGING 179
-#define GFX_PLAYER4_RIGHT_PUSHING 180
-#define GFX_WALL_GROWING_DOWN 181
-#define GFX_WALL_GROWING_UP 182
-#define GFX_SHIELD_PASSIVE_ACTIVATED 183
-#define GFX_SHIELD_ACTIVE_ACTIVATED 184
-#define GFX_PIG_DOWN 185
-#define GFX_PIG_DOWN_MOVING 186
-#define GFX_PIG_DOWN_EATING 187
-#define GFX_PIG_UP 188
-#define GFX_PIG_UP_MOVING 189
-#define GFX_PIG_UP_EATING 190
-#define GFX_PIG_LEFT 191
-#define GFX_PIG_LEFT_MOVING 192
-#define GFX_PIG_LEFT_EATING 193
-#define GFX_PIG_RIGHT 194
-#define GFX_PIG_RIGHT_MOVING 195
-#define GFX_PIG_RIGHT_EATING 196
-#define GFX_DRAGON_DOWN 197
-#define GFX_DRAGON_DOWN_MOVING 198
-#define GFX_DRAGON_DOWN_ATTACKING 199
-#define GFX_DRAGON_UP 200
-#define GFX_DRAGON_UP_MOVING 201
-#define GFX_DRAGON_UP_ATTACKING 202
-#define GFX_DRAGON_LEFT 203
-#define GFX_DRAGON_LEFT_MOVING 204
-#define GFX_DRAGON_LEFT_ATTACKING 205
-#define GFX_DRAGON_RIGHT 206
-#define GFX_DRAGON_RIGHT_MOVING 207
-#define GFX_DRAGON_RIGHT_ATTACKING 208
-#define GFX_MOLE_DOWN 209
-#define GFX_MOLE_DOWN_MOVING 210
-#define GFX_MOLE_DOWN_DIGGING 211
-#define GFX_MOLE_UP 212
-#define GFX_MOLE_UP_MOVING 213
-#define GFX_MOLE_UP_DIGGING 214
-#define GFX_MOLE_LEFT 215
-#define GFX_MOLE_LEFT_MOVING 216
-#define GFX_MOLE_LEFT_DIGGING 217
-#define GFX_MOLE_RIGHT 218
-#define GFX_MOLE_RIGHT_MOVING 219
-#define GFX_MOLE_RIGHT_DIGGING 220
-#define GFX_PENGUIN_DOWN 221
-#define GFX_PENGUIN_DOWN_MOVING 222
-#define GFX_PENGUIN_UP 223
-#define GFX_PENGUIN_UP_MOVING 224
-#define GFX_PENGUIN_LEFT 225
-#define GFX_PENGUIN_LEFT_MOVING 226
-#define GFX_PENGUIN_RIGHT 227
-#define GFX_PENGUIN_RIGHT_MOVING 228
-#define GFX_SATELLITE 229
-#define GFX_SATELLITE_MOVING 230
-#define GFX_ACID_SPLASHING_LEFT 231
-#define GFX_ACID_SPLASHING_RIGHT 232
-#define GFX_SPARKLING_BLUE 233
-#define GFX_SPARKLING_WHITE 234
-#define GFX_FLAMES_LEFT1 235
-#define GFX_FLAMES_LEFT2 236
-#define GFX_FLAMES_LEFT3 237
-#define GFX_FLAMES_RIGHT1 238
-#define GFX_FLAMES_RIGHT2 239
-#define GFX_FLAMES_RIGHT3 240
-#define GFX_FLAMES_UP1 241
-#define GFX_FLAMES_UP2 242
-#define GFX_FLAMES_UP3 243
-#define GFX_FLAMES_DOWN1 244
-#define GFX_FLAMES_DOWN2 245
-#define GFX_FLAMES_DOWN3 246
-#define GFX_SP_EMPTY_SPACE 247
-#define GFX_SP_ZONK 248
-#define GFX_SP_ZONK_FALLING 249
-#define GFX_SP_ZONK_PUSHING 250
-#define GFX_SP_BASE 251
-#define GFX_SP_MURPHY 252
-#define GFX_SP_MURPHY_LEFT 253
-#define GFX_SP_MURPHY_LEFT_MOVING 254
-#define GFX_SP_MURPHY_LEFT_DIGGING 255
-#define GFX_SP_MURPHY_LEFT_PUSHING 256
-#define GFX_SP_MURPHY_LEFT_SNAPPING 257
-#define GFX_SP_MURPHY_RIGHT 258
-#define GFX_SP_MURPHY_RIGHT_MOVING 259
-#define GFX_SP_MURPHY_RIGHT_DIGGING 260
-#define GFX_SP_MURPHY_RIGHT_PUSHING 261
-#define GFX_SP_MURPHY_RIGHT_SNAPPING 262
-#define GFX_SP_MURPHY_UP 263
-#define GFX_SP_MURPHY_UP_SNAPPING 264
-#define GFX_SP_MURPHY_DOWN 265
-#define GFX_SP_MURPHY_DOWN_SNAPPING 266
-#define GFX_SP_MURPHY_CLONE 267
-#define GFX_SP_INFOTRON 268
-#define GFX_SP_INFOTRON_FALLING 269
-#define GFX_SP_CHIP_SINGLE 270
-#define GFX_SP_CHIP_LEFT 271
-#define GFX_SP_CHIP_RIGHT 272
-#define GFX_SP_CHIP_UPPER 273
-#define GFX_SP_CHIP_LOWER 274
-#define GFX_SP_HARD_GRAY 275
-#define GFX_SP_HARD_GREEN 276
-#define GFX_SP_HARD_BLUE 277
-#define GFX_SP_HARD_RED 278
-#define GFX_SP_HARD_YELLOW 279
-#define GFX_SP_EXIT_CLOSED 280
-#define GFX_SP_EXIT_OPEN 281
-#define GFX_SP_DISK_ORANGE 282
-#define GFX_SP_DISK_ORANGE_FALLING 283
-#define GFX_SP_DISK_ORANGE_PUSHING 284
-#define GFX_SP_DISK_YELLOW 285
-#define GFX_SP_DISK_YELLOW_PUSHING 286
-#define GFX_SP_DISK_RED 287
-#define GFX_SP_DISK_RED_COLLECTING 288
-#define GFX_SP_PORT1_RIGHT 289
-#define GFX_SP_PORT1_DOWN 290
-#define GFX_SP_PORT1_LEFT 291
-#define GFX_SP_PORT1_UP 292
-#define GFX_SP_PORT2_RIGHT 293
-#define GFX_SP_PORT2_DOWN 294
-#define GFX_SP_PORT2_LEFT 295
-#define GFX_SP_PORT2_UP 296
-#define GFX_SP_PORT_X 297
-#define GFX_SP_PORT_Y 298
-#define GFX_SP_PORT_XY 299
-#define GFX_SP_SNIKSNAK 300
-#define GFX_SP_SNIKSNAK_LEFT 301
-#define GFX_SP_SNIKSNAK_LEFT_MOVING 302
-#define GFX_SP_SNIKSNAK_RIGHT 303
-#define GFX_SP_SNIKSNAK_RIGHT_MOVING 304
-#define GFX_SP_SNIKSNAK_UP 305
-#define GFX_SP_SNIKSNAK_UP_MOVING 306
-#define GFX_SP_SNIKSNAK_DOWN 307
-#define GFX_SP_SNIKSNAK_DOWN_MOVING 308
-#define GFX_SP_ELECTRON 309
-#define GFX_SP_ELECTRON_MOVING 310
-#define GFX_SP_TERMINAL 311
-#define GFX_SP_TERMINAL_RUNNING 312
-#define GFX_SP_TERMINAL_ACTIVE 313
-#define GFX_SP_TERMINAL_ACTIVE_RUNNING 314
-#define GFX_SP_BUGGY_BASE 315
-#define GFX_SP_BUGGY_BASE_ACTIVATING 316
-#define GFX_SP_HARD_BASE1 317
-#define GFX_SP_HARD_BASE2 318
-#define GFX_SP_HARD_BASE3 319
-#define GFX_SP_HARD_BASE4 320
-#define GFX_SP_HARD_BASE5 321
-#define GFX_SP_HARD_BASE6 322
-#define GFX_INVISIBLE_STEELWALL 323
-#define GFX_INVISIBLE_STEELWALL_ON 324
-#define GFX_INVISIBLE_SAND 325
-#define GFX_INVISIBLE_SAND_ON 326
-#define GFX_INVISIBLE_WALL 327
-#define GFX_INVISIBLE_WALL_ON 328
-#define GFX_EM_KEY1 329
-#define GFX_EM_KEY2 330
-#define GFX_EM_KEY3 331
-#define GFX_EM_KEY4 332
-#define GFX_EM_GATE1 333
-#define GFX_EM_GATE2 334
-#define GFX_EM_GATE3 335
-#define GFX_EM_GATE4 336
-#define GFX_EM_GATE1_GRAY 337
-#define GFX_EM_GATE2_GRAY 338
-#define GFX_EM_GATE3_GRAY 339
-#define GFX_EM_GATE4_GRAY 340
-#define GFX_SP_EXPLOSION 341
-#define GFX_SP_EXPLOSION_INFOTRON 342
-#define GFX_CONVEYOR_BELT1_MIDDLE 343
-#define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING 344
-#define GFX_CONVEYOR_BELT1_LEFT 345
-#define GFX_CONVEYOR_BELT1_LEFT_RUNNING 346
-#define GFX_CONVEYOR_BELT1_RIGHT 347
-#define GFX_CONVEYOR_BELT1_RIGHT_RUNNING 348
-#define GFX_CONVEYOR_BELT1_SWITCH_LEFT 349
-#define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE 350
-#define GFX_CONVEYOR_BELT1_SWITCH_RIGHT 351
-#define GFX_CONVEYOR_BELT2_MIDDLE 352
-#define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING 353
-#define GFX_CONVEYOR_BELT2_LEFT 354
-#define GFX_CONVEYOR_BELT2_LEFT_RUNNING 355
-#define GFX_CONVEYOR_BELT2_RIGHT 356
-#define GFX_CONVEYOR_BELT2_RIGHT_RUNNING 357
-#define GFX_CONVEYOR_BELT2_SWITCH_LEFT 358
-#define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE 359
-#define GFX_CONVEYOR_BELT2_SWITCH_RIGHT 360
-#define GFX_CONVEYOR_BELT3_MIDDLE 361
-#define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING 362
-#define GFX_CONVEYOR_BELT3_LEFT 363
-#define GFX_CONVEYOR_BELT3_LEFT_RUNNING 364
-#define GFX_CONVEYOR_BELT3_RIGHT 365
-#define GFX_CONVEYOR_BELT3_RIGHT_RUNNING 366
-#define GFX_CONVEYOR_BELT3_SWITCH_LEFT 367
-#define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE 368
-#define GFX_CONVEYOR_BELT3_SWITCH_RIGHT 369
-#define GFX_CONVEYOR_BELT4_MIDDLE 370
-#define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING 371
-#define GFX_CONVEYOR_BELT4_LEFT 372
-#define GFX_CONVEYOR_BELT4_LEFT_RUNNING 373
-#define GFX_CONVEYOR_BELT4_RIGHT 374
-#define GFX_CONVEYOR_BELT4_RIGHT_RUNNING 375
-#define GFX_CONVEYOR_BELT4_SWITCH_LEFT 376
-#define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE 377
-#define GFX_CONVEYOR_BELT4_SWITCH_RIGHT 378
-#define GFX_SWITCHGATE_SWITCH_UP 379
-#define GFX_SWITCHGATE_SWITCH_DOWN 380
-#define GFX_LIGHT_SWITCH_OFF 381
-#define GFX_LIGHT_SWITCH_ON 382
-#define GFX_TIMEGATE_WHEEL 383
-#define GFX_TIMEGATE_WHEEL_RUNNING 384
-#define GFX_ENVELOPE 385
-#define GFX_SIGN_EXCLAMATION 386
-#define GFX_SIGN_STOP 387
-#define GFX_LANDMINE 388
-#define GFX_STEELWALL_SLANTED 389
-#define GFX_EXTRA_TIME 390
-#define GFX_SHIELD_ACTIVE 391
-#define GFX_SHIELD_PASSIVE 392
-#define GFX_SWITCHGATE_CLOSED 393
-#define GFX_SWITCHGATE_OPENING 394
-#define GFX_SWITCHGATE_OPEN 395
-#define GFX_SWITCHGATE_CLOSING 396
-#define GFX_TIMEGATE_CLOSED 397
-#define GFX_TIMEGATE_OPENING 398
-#define GFX_TIMEGATE_OPEN 399
-#define GFX_TIMEGATE_CLOSING 400
-#define GFX_BALLOON 401
-#define GFX_BALLOON_MOVING 402
-#define GFX_BALLOON_WINDROSE_LEFT 403
-#define GFX_BALLOON_WINDROSE_RIGHT 404
-#define GFX_BALLOON_WINDROSE_UP 405
-#define GFX_BALLOON_WINDROSE_DOWN 406
-#define GFX_BALLOON_WINDROSE_ALL 407
-#define GFX_EMC_STEELWALL1 408
-#define GFX_EMC_STEELWALL2 409
-#define GFX_EMC_STEELWALL3 410
-#define GFX_EMC_STEELWALL4 411
-#define GFX_EMC_WALL_PILLAR_UPPER 412
-#define GFX_EMC_WALL_PILLAR_MIDDLE 413
-#define GFX_EMC_WALL_PILLAR_LOWER 414
-#define GFX_EMC_WALL4 415
-#define GFX_EMC_WALL5 416
-#define GFX_EMC_WALL6 417
-#define GFX_EMC_WALL7 418
-#define GFX_EMC_WALL8 419
-#define GFX_ARROW_BLUE_LEFT 420
-#define GFX_ARROW_BLUE_RIGHT 421
-#define GFX_ARROW_BLUE_UP 422
-#define GFX_ARROW_BLUE_DOWN 423
-#define GFX_ARROW_RED_LEFT 424
-#define GFX_ARROW_RED_RIGHT 425
-#define GFX_ARROW_RED_UP 426
-#define GFX_ARROW_RED_DOWN 427
-#define GFX_SCROLLBAR_BLUE 428
-#define GFX_SCROLLBAR_RED 429
-#define GFX_SCROLLBAR_GREEN 430
-#define GFX_SCROLLBAR_YELLOW 431
-#define GFX_PEARL 432
-#define GFX_PEARL_BREAKING 433
-#define GFX_CRYSTAL 434
-#define GFX_WALL_PEARL 435
-#define GFX_WALL_CRYSTAL 436
-#define GFX_SPRING 437
-#define GFX_TUBE_RIGHT_DOWN 438
-#define GFX_TUBE_HORIZONTAL_DOWN 439
-#define GFX_TUBE_LEFT_DOWN 440
-#define GFX_TUBE_HORIZONTAL 441
-#define GFX_TUBE_VERTICAL_RIGHT 442
-#define GFX_TUBE_ALL 443
-#define GFX_TUBE_VERTICAL_LEFT 444
-#define GFX_TUBE_VERTICAL 445
-#define GFX_TUBE_RIGHT_UP 446
-#define GFX_TUBE_HORIZONTAL_UP 447
-#define GFX_TUBE_LEFT_UP 448
-#define GFX_TRAP_INACTIVE 449
-#define GFX_TRAP_ACTIVE 450
-#define GFX_TRAP_ACTIVATING 451
-#define GFX_BD_WALL 452
-#define GFX_BD_ROCK 453
-#define GFX_BD_ROCK_FALLING 454
-#define GFX_BD_ROCK_PUSHING 455
-#define GFX_DX_BOMB 456
-#endif