-struct PlayerInfo
-{
- boolean present; /* player present in level playfield */
- boolean connected; /* player connected (locally or via network) */
- boolean active; /* player present and connected */
-
- int index_nr; /* player number (0 to 3) */
- int index_bit; /* player number bit (1 << 0 to 1 << 3) */
- int element_nr; /* element (EL_PLAYER_1 to EL_PLAYER_4) */
- int client_nr; /* network client identifier */
-
- byte action; /* action from local input device */
- byte effective_action; /* action acknowledged from network server
- or summarized over all configured input
- devices when in single player mode */
- byte programmed_action; /* action forced by game itself (like moving
- through doors); overrides other actions */
-
- int jx, jy, last_jx, last_jy;
- int MovDir, MovPos, GfxDir, GfxPos;
- int Frame, StepFrame;
-
- int GfxAction;
-
- boolean use_murphy;
- int artwork_element;
-
- boolean block_last_field;
- int block_delay_adjustment; /* needed for different engine versions */
-
- boolean can_fall_into_acid;
-
- boolean LevelSolved, GameOver;
-
- int last_move_dir;
-
- boolean is_waiting;
- boolean is_moving;
- boolean is_auto_moving;
- boolean is_digging;
- boolean is_snapping;
- boolean is_collecting;
- boolean is_pushing;
- boolean is_switching;
- boolean is_dropping;
-
- boolean is_bored;
- boolean is_sleeping;
-
- boolean cannot_move;
-
- int frame_counter_bored;
- int frame_counter_sleeping;
-
- int anim_delay_counter;
- int post_delay_counter;
-
- int action_waiting, last_action_waiting;
- int special_action_bored;
- int special_action_sleeping;
-
- int num_special_action_bored;
- int num_special_action_sleeping;
-
- int switch_x, switch_y;
- int drop_x, drop_y;
-
- int show_envelope;
-
- int move_delay;
- int move_delay_value;
- int move_delay_value_next;
- int move_delay_reset_counter;
-
- int push_delay;
- int push_delay_value;
-
- unsigned long actual_frame_counter;
-
- int drop_delay;
-
- int step_counter;
-
- int score;
- int gems_still_needed;
- int sokobanfields_still_needed;
- int lights_still_needed;
- int friends_still_needed;
- int key[MAX_NUM_KEYS];
- int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
- int shield_normal_time_left;
- int shield_deadly_time_left;
-
- int inventory_element[MAX_INVENTORY_SIZE];
- int inventory_infinite_element;
- int inventory_size;
-};
-