projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
moved setting auto-exit for Sokoban-style levels from runtime to level
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index fe1106db8ab74d2cc08381e4b2da1fe18b02ef31..575be5aca2655391a6c3a5facbc30a92acf54e45 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-596,7
+596,7
@@
#define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
// macros for pre-defined properties
#define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
// macros for pre-defined properties
-#define
ELEM_IS_PLAYER(e)
HAS_PROPERTY(e, EP_PLAYER)
+#define
IS_PLAYER_ELEMENT(e)
HAS_PROPERTY(e, EP_PLAYER)
#define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
#define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
@@
-850,7
+850,7
@@
(ge == EL_ANY_ELEMENT ? TRUE : \
IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
(ge == EL_ANY_ELEMENT ? TRUE : \
IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
-#define IS_PLAYER(x, y) (
ELEM_IS_PLAYER
(StorePlayer[x][y]))
+#define IS_PLAYER(x, y) (
IS_PLAYER_ELEMENT
(StorePlayer[x][y]))
#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
@@
-2624,7
+2624,7
@@
enum
// values for game_emulation
#define EMU_NONE 0
#define EMU_BOULDERDASH 1
// values for game_emulation
#define EMU_NONE 0
#define EMU_BOULDERDASH 1
-#define EMU_
SOKOBAN
2
+#define EMU_
UNUSED_2
2
#define EMU_SUPAPLEX 3
// values for level file type identifier
#define EMU_SUPAPLEX 3
// values for level file type identifier
@@
-3058,6
+3058,9
@@
struct ScoreInfo
int last_added;
int last_added_local;
int last_added;
int last_added_local;
+ boolean updated;
+ boolean force_last_added;
+
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
@@
-3210,6
+3213,7
@@
struct LevelInfo
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean finish_dig_collect; // only finished dig/collect triggers ce action
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean finish_dig_collect; // only finished dig/collect triggers ce action
+ boolean keep_walkable_ce; // keep walkable CE if it changes to the player
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
@@
-3270,7
+3274,14
@@
struct GlobalInfo
char *convert_leveldir;
int convert_level_nr;
char *convert_leveldir;
int convert_level_nr;
- char *create_images_dir;
+ char *dumplevel_leveldir;
+ int dumplevel_level_nr;
+
+ char *dumptape_leveldir;
+ int dumptape_level_nr;
+
+ char *create_sketch_images_dir;
+ char *create_collect_images_dir;
int num_toons;
int num_toons;