#define CA_SET_PLAYER_INVENTORY 18
#define CA_SET_CE_ARTWORK 19
#define CA_SET_LEVEL_RANDOM_SEED 20
#define CA_SET_PLAYER_INVENTORY 18
#define CA_SET_CE_ARTWORK 19
#define CA_SET_LEVEL_RANDOM_SEED 20
// runtime flags to handle bugs in old levels (not stored in level file)
boolean use_action_after_change_bug;
// runtime flags to handle bugs in old levels (not stored in level file)
boolean use_action_after_change_bug;