-#define CA_MODE_ADD 1
-#define CA_MODE_SUBTRACT 2
-#define CA_MODE_MULTIPLY 3
-#define CA_MODE_DIVIDE 4
-#define CA_MODE_SET 5
+#define CA_MODE_SET 1
+#define CA_MODE_ADD 2
+#define CA_MODE_SUBTRACT 3
+#define CA_MODE_MULTIPLY 4
+#define CA_MODE_DIVIDE 5
+#define CA_MODE_MODULO 6
- int collect_score; /* score value for collecting */
- int collect_count; /* count value for collecting */
+ int collect_score_initial; /* initial score value for collecting */
+ int collect_count_initial; /* initial count value for collecting */
int push_delay_fixed; /* constant delay before pushing */
int push_delay_random; /* additional random delay before pushing */
int push_delay_fixed; /* constant delay before pushing */
int push_delay_random; /* additional random delay before pushing */
int explosion_delay; /* duration of explosion of this element */
int ignition_delay; /* delay for explosion by other explosion */
int explosion_delay; /* duration of explosion of this element */
int ignition_delay; /* delay for explosion by other explosion */
struct ElementChangeInfo *change_page; /* actual list of change pages */
struct ElementChangeInfo *change; /* pointer to current change page */
struct ElementChangeInfo *change_page; /* actual list of change pages */
struct ElementChangeInfo *change; /* pointer to current change page */
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
int offset_x, offset_y; /* x/y offset to next animation frame */
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
int offset_x, offset_y; /* x/y offset to next animation frame */
int diggable_like; /* element for cloning digging graphics */
int border_size; /* border size for "crumbled" graphics */
int scale_up_factor; /* optional factor for scaling image up */
int diggable_like; /* element for cloning digging graphics */
int border_size; /* border size for "crumbled" graphics */
int scale_up_factor; /* optional factor for scaling image up */
int anim_delay_fixed; /* optional delay values for bored and */
int anim_delay_random; /* sleeping player animations (animation */
int anim_delay_fixed; /* optional delay values for bored and */
int anim_delay_random; /* sleeping player animations (animation */
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];