+/* game graphics:
+** 0 - 255: graphics from "RocksElements"
+** 256 - 511: graphics from "RocksFont"
+** 512 - 767: graphics from "RocksHeroes"
+** 768 - 1023: graphics from "RocksSP"
+** 1024 - 1279: graphics from "RocksDC"
+** 1280 - 1535: graphics from "RocksMore"
+*/
+
+#define GFX_START_ROCKSELEMENTS 0
+#define GFX_END_ROCKSELEMENTS 255
+#define GFX_START_ROCKSFONT 256
+#define GFX_END_ROCKSFONT 511
+#define GFX_START_ROCKSHEROES 512
+#define GFX_END_ROCKSHEROES 767
+#define GFX_START_ROCKSSP 768
+#define GFX_END_ROCKSSP 1023
+#define GFX_START_ROCKSDC 1024
+#define GFX_END_ROCKSDC 1279
+#define GFX_START_ROCKSMORE 1280
+#define GFX_END_ROCKSMORE 1535
+
+#if 0
+#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
+#endif
+
+/* graphics from "RocksScreen" */
+/* Zeile 0 (0) */
+#define GFX_LEERRAUM (-1)
+#define GFX_ERDREICH 0
+#define GFX_ERDENRAND 1
+#define GFX_MORAST_LEER 2
+#define GFX_MORAST_VOLL 3
+#define GFX_BETON 4
+#define GFX_MAUERWERK 5
+#define GFX_FELSBODEN 6
+#define GFX_EDELSTEIN 8
+#define GFX_DIAMANT 10
+#define GFX_FELSBROCKEN 12
+/* Zeile 1 (16) */
+#define GFX_BADEWANNE1 16
+#define GFX_SALZSAEURE 17
+#define GFX_BADEWANNE2 18
+
+/*
+#define GFX_UNSICHTBAR 19
+*/
+
+#define GFX_SCHLUESSEL1 20
+#define GFX_SCHLUESSEL2 21
+#define GFX_SCHLUESSEL3 22
+#define GFX_SCHLUESSEL4 23
+#define GFX_LIFE 24
+#define GFX_LIFE_ASYNC 25
+#define GFX_BADEWANNE 26
+#define GFX_BOMBE 27
+#define GFX_KOKOSNUSS 28
+#define GFX_CRACKINGNUT 29
+/* Zeile 2 (32) */
+#define GFX_BADEWANNE3 32
+#define GFX_BADEWANNE4 33
+#define GFX_BADEWANNE5 34
+#define GFX_SMILEY 35
+#define GFX_PFORTE1 36
+#define GFX_PFORTE2 37
+#define GFX_PFORTE3 38
+#define GFX_PFORTE4 39
+#define GFX_PFORTE1X 40
+#define GFX_PFORTE2X 41
+#define GFX_PFORTE3X 42
+#define GFX_PFORTE4X 43
+/* Zeile 3 (48) */
+#define GFX_DYNAMIT_AUS 48
+#define GFX_DYNAMIT 49
+#define GFX_FLIEGER 56
+#define GFX_FLIEGER_RIGHT 56
+#define GFX_FLIEGER_UP 58
+#define GFX_FLIEGER_LEFT 60
+#define GFX_FLIEGER_DOWN 62
+/* Zeile 4 (64) */
+#define GFX_EXPLOSION 64
+#define GFX_KAEFER 72
+#define GFX_KAEFER_RIGHT 72
+#define GFX_KAEFER_UP 74
+#define GFX_KAEFER_LEFT 76
+#define GFX_KAEFER_DOWN 78
+/* Zeile 5 (80) */
+#define GFX_MAMPFER 80
+#define GFX_ROBOT 84
+#define GFX_PACMAN 88
+#define GFX_PACMAN_RIGHT 88
+#define GFX_PACMAN_UP 90
+#define GFX_PACMAN_LEFT 92
+#define GFX_PACMAN_DOWN 94
+/* Zeile 6 (96) */
+#define GFX_ABLENK 96
+#define GFX_ABLENK_EIN GFX_ABLENK
+#define GFX_ABLENK_AUS GFX_ABLENK
+#define GFX_AMOEBE_NASS 100
+#define GFX_TROPFEN 101
+#define GFX_AMOEBING GFX_TROPFEN
+#define GFX_AMOEBE_LEBT 104
+#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
+#define GFX_AMOEBE_TOT 108
+#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
+/* Zeile 7 (112) */
+#define GFX_BIRNE_AUS 112
+#define GFX_BIRNE_EIN 113
+#define GFX_ZEIT_VOLL 114
+#define GFX_ZEIT_LEER 115
+#define GFX_SPIELER1 116
+#define GFX_SPIELER2 117
+#define GFX_SPIELER3 118
+#define GFX_SPIELER4 119
+#define GFX_AMOEBE_VOLL 120
+#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
+#define GFX_SOKOBAN_OBJEKT 121
+#define GFX_SOKOBAN_FELD_LEER 122
+#define GFX_SOKOBAN_FELD_VOLL 123
+#define GFX_GEBLUBBER 124
+/* Zeile 8 (128) */
+#define GFX_MAGIC_WALL_OFF 128
+#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
+#define GFX_ERZ_EDEL 132
+#define GFX_ERZ_DIAM 133
+#define GFX_ERZ_EDEL_ROT 134
+#define GFX_ERZ_EDEL_LILA 135
+#define GFX_ERZ_EDEL_GELB 136
+#define GFX_ERZ_EDEL_BD 137
+#define GFX_EDELSTEIN_GELB 138
+#define GFX_KUGEL_ROT 140
+#define GFX_KUGEL_BLAU 141
+#define GFX_KUGEL_GELB 142
+#define GFX_KUGEL_GRAU 143
+/* Zeile 9 (144) */
+#define GFX_PINGUIN 144
+#define GFX_MOLE 145
+#define GFX_SCHWEIN 146
+#define GFX_DRACHE 147
+#define GFX_MAUER_XY 148
+#define GFX_MAUER_X 149
+#define GFX_MAUER_Y 150
+#define GFX_EDELSTEIN_ROT 152
+#define GFX_EDELSTEIN_LILA 154
+#define GFX_DYNABOMB_XL 156
+#define GFX_BLACK_ORB 157
+#define GFX_SPEED_PILL 158
+#define GFX_SONDE 159
+/* Zeile 10 (160) */
+#define GFX_EDELSTEIN_BD 163
+#define GFX_MAUER_RIGHT 165
+#define GFX_MAUER_R1 GFX_MAUER_RIGHT
+#define GFX_MAUER_R 167
+#define GFX_MAUER_LEFT 168
+#define GFX_MAUER_L1 GFX_MAUER_LEFT
+#define GFX_MAUER_L 170
+#define GFX_MAUER_LEBT 171
+#define GFX_MAGIC_WALL_BD_OFF 172
+#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
+/* Zeile 11 (176) */
+#define GFX_AUSGANG_ZU 176
+#define GFX_AUSGANG_ACT 177
+#define GFX_AUSGANG_AUF 180
+#define GFX_MAMPFER2 184
+#define GFX_DYNABOMB 188
+#define GFX_DYNABOMB_NR 188
+#define GFX_DYNABOMB_SZ 191
+/* Zeile 12 (192) */
+#define GFX_PFEIL_LEFT 192
+#define GFX_PFEIL_RIGHT 193
+#define GFX_PFEIL_UP 194
+#define GFX_PFEIL_DOWN 195
+#define GFX_BUTTERFLY 196
+#define GFX_FIREFLY 198
+#define GFX_BUTTERFLY_RIGHT 200
+#define GFX_BUTTERFLY_UP 201
+#define GFX_BUTTERFLY_LEFT 202
+#define GFX_BUTTERFLY_DOWN 203
+#define GFX_FIREFLY_RIGHT 204
+#define GFX_FIREFLY_UP 205
+#define GFX_FIREFLY_LEFT 206
+#define GFX_FIREFLY_DOWN 207
+
+/* only available as size MINI_TILE */
+#define GFX_VSTEEL_UPPER_LEFT 208
+#define GFX_VSTEEL_UPPER_RIGHT 209
+#define GFX_VSTEEL_LOWER_LEFT 210
+#define GFX_VSTEEL_LOWER_RIGHT 211
+#define GFX_VSTEEL_HORIZONTAL 212
+#define GFX_VSTEEL_VERTICAL 213
+#define GFX_ISTEEL_UPPER_LEFT 214
+#define GFX_ISTEEL_UPPER_RIGHT 215
+#define GFX_ISTEEL_LOWER_LEFT 216
+#define GFX_ISTEEL_LOWER_RIGHT 217
+#define GFX_ISTEEL_HORIZONTAL 218
+#define GFX_ISTEEL_VERTICAL 219
+
+/* elements with graphics borrowed from other elements */
+#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
+#define GFX_SPIELFIGUR GFX_SPIELER1
+
+/* graphics from "RocksHeroes" */
+#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+#define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
+#define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
+
+#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
+#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
+#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
+#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
+/*
+#define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
+#define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
+#define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
+#define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+*/
+#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
+#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
+#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
+#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
+
+/* graphics from "RocksSP" */
+#define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
+/*
+#define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
+*/
+#define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
+#define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
+#define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
+#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
+#define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
+#define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
+#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
+#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
+#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
+#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
+#define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
+#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
+#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
+#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
+#define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
+#define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
+#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
+#define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
+#define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
+#define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
+#define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
+#define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
+#define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
+#define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
+#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
+#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
+#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
+#define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
+#define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
+#define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
+#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
+#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
+#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
+#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
+#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
+#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
+#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
+#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
+
+#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
+#define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
+#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
+#define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
+#define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
+#define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
+
+#define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
+
+#define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
+#define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
+#define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
+#define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
+#define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
+#define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
+#define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
+#define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
+#define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
+#define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
+#define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
+#define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
+
+#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
+#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
+#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
+#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
+#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
+#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
+#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
+#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
+#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
+#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
+
+#define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
+#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
+#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
+#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
+#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
+
+#define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
+#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
+#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
+
+#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
+
+/* graphics from "RocksDC" */
+#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
+#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
+#define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
+#define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
+#define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
+#define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
+#define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
+#define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
+#define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
+#define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
+#define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
+#define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
+#define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
+#define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
+#define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
+
+#define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
+#define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
+#define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
+#define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
+#define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
+
+#define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
+#define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
+#define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
+#define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
+#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
+
+#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
+#define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
+#define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
+#define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
+#define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
+#define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
+#define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
+#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
+#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
+#define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
+#define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
+#define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
+#define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
+#define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
+#define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
+
+#define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
+#define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+
+/* graphics from "RocksMore" */
+#define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+#define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+#define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
+#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
+#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
+#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
+#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
+
+#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
+
+/* graphics from "RocksFont" */
+#define GFX_CHAR_START (GFX_START_ROCKSFONT)
+#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
+#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
+#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
+#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
+#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
+#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
+#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
+#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
+#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
+#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
+#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
+#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
+#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
+#define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
+#define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
+#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
+#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
+#define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
+#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
+#define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
+#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
+#define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
+#define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
+#define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
+#define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
+#define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
+#define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
+#define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
+#define GFX_CHAR_END (GFX_CHAR_START + 79)
+
+/* new elements which still have no graphic */
+#define GFX_DOOR_WHITE GFX_CHAR_FRAGE
+#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
+#define GFX_KEY_WHITE GFX_CHAR_FRAGE
+#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
+#define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
+#define GFX_SIGN_PARKING GFX_CHAR_FRAGE
+#define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
+#define GFX_SIGN_HEART GFX_CHAR_FRAGE
+#define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
+#define GFX_SIGN_ROUND GFX_CHAR_FRAGE
+#define GFX_SIGN_EXIT GFX_CHAR_FRAGE
+#define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
+#define GFX_SIGN_OTHER GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
+
+
+/* the names of the sounds */
+#define SND_AMOEBE 0
+#define SND_ANTIGRAV 1
+#define SND_AUTSCH 2
+#define SND_BLURB 3
+#define SND_BONG 4
+#define SND_BUING 5
+#define SND_DENG 6
+#define SND_FUEL 7
+#define SND_GONG 8
+#define SND_HALLOFFAME 9
+#define SND_HOLZ 10
+#define SND_HUI 11
+#define SND_KABUMM 12
+#define SND_KINK 13
+#define SND_KLAPPER 14
+#define SND_KLING 15
+#define SND_KLOPF 16
+#define SND_KLUMPF 17
+#define SND_KNACK 18
+#define SND_KNURK 19
+#define SND_KRACH 20
+#define SND_LACHEN 21
+#define SND_LASER 22
+#define SND_MIEP 23
+#define SND_NJAM 24
+#define SND_OEFFNEN 25
+#define SND_PLING 26
+#define SND_PONG 27
+#define SND_PUSCH 28
+#define SND_QUIEK 29
+#define SND_QUIRK 30
+#define SND_RHYTHMLOOP 31
+#define SND_ROAAAR 32
+#define SND_ROEHR 33
+#define SND_RUMMS 34
+#define SND_SCHLOPP 35
+#define SND_SCHLURF 36
+#define SND_SCHRFF 37
+#define SND_SCHWIRR 38
+#define SND_SIRR 39
+#define SND_SLURP 40
+#define SND_SPROING 41
+#define SND_WARNTON 42
+#define SND_WHOOSH 43
+#define SND_ZISCH 44
+#define SND_SP_BASE 45
+#define SND_SP_INFOTRON 46
+#define SND_SP_ZONKDOWN 47
+#define SND_SP_ZONKPUSH 48
+#define SND_SP_BUG 49
+#define SND_SP_BOOM 50
+#define SND_SP_BOOOM 51
+#define SND_SP_EXIT 52
+#define SND_EMPTY 53
+#define SND_GATE 54
+
+#define NUM_SOUNDS 55
+
+
+/* values for animation action types */
+#define GFX_ACTION_DEFAULT 0
+#define GFX_ACTION_WAITING 1
+#define GFX_ACTION_FALLING 2
+#define GFX_ACTION_MOVING 3
+#define GFX_ACTION_DIGGING 4
+#define GFX_ACTION_SNAPPING 5
+#define GFX_ACTION_COLLECTING 6
+#define GFX_ACTION_PUSHING 7
+#define GFX_ACTION_PASSING 8
+#define GFX_ACTION_IMPACT 9
+#define GFX_ACTION_CRACKING 10
+#define GFX_ACTION_BREAKING 11
+#define GFX_ACTION_ACTIVATING 12
+#define GFX_ACTION_OPENING 13
+#define GFX_ACTION_CLOSING 14
+#define GFX_ACTION_EATING 15
+#define GFX_ACTION_ATTACKING 16
+#define GFX_ACTION_GROWING 17
+#define GFX_ACTION_SHRINKING 18
+#define GFX_ACTION_OTHER 19
+
+#define NUM_GFX_ACTIONS 20
+#define NUM_GFX_ACTIONS_MAPPED 8
+
+
+/* values for image configuration suffixes */
+#define GFX_ARG_XPOS 0
+#define GFX_ARG_YPOS 1
+#define GFX_ARG_OFFSET 2
+#define GFX_ARG_VERTICAL 3
+#define GFX_ARG_XOFFSET 4
+#define GFX_ARG_YOFFSET 5
+#define GFX_ARG_FRAMES 6
+#define GFX_ARG_START_FRAME 7
+#define GFX_ARG_DELAY 8
+#define GFX_ARG_MODE_LOOP 9
+#define GFX_ARG_MODE_LINEAR 10
+#define GFX_ARG_MODE_PINGPONG 11
+#define GFX_ARG_MODE_PINGPONG2 12
+#define GFX_ARG_MODE_RANDOM 13
+#define GFX_ARG_MODE_REVERSE 14
+#define GFX_ARG_GLOBAL_SYNC 15
+
+#define NUM_GFX_ARGS 16
+
+#define GFX_ARG_UNDEFINED "-1000000"
+#define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
+
+
+/* values for sound configuration suffixes */
+/* (currently none) */
+
+
+/* values for game_status */
+#define EXITGAME 0
+#define MAINMENU 1
+#define PLAYING 2
+#define LEVELED 3
+#define HELPSCREEN 4
+#define CHOOSELEVEL 5
+#define TYPENAME 6
+#define HALLOFFAME 7
+#define SETUP 8
+
+#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_STRING "2.2.0rc3"
+
+#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
+#define PROGRAM_AUTHOR_STRING "Holger Schemel"
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
+#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
+#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
+#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
+#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
+#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
+#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX "Rocks"
+
+#define X11_ICON_FILENAME "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+** 1.0 (old)
+** 1.2 (still in use)
+** 1.4 (still in use)
+** 2.0 (actual)
+*/
+#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
+
+/* file version does not change for every program version, but is changed
+ when new features are introduced that are incompatible with older file
+ versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL FILE_VERSION_2_0
+
+#define GAME_VERSION_1_0 FILE_VERSION_1_0
+#define GAME_VERSION_1_2 FILE_VERSION_1_2
+#define GAME_VERSION_1_4 FILE_VERSION_1_4
+#define GAME_VERSION_2_0 FILE_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+ PROGRAM_VERSION_MINOR, \
+ PROGRAM_VERSION_PATCH)
+
+/* values for game_emulation */
+#define EMU_NONE 0
+#define EMU_BOULDERDASH 1
+#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
+
+struct HiScore