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rnd-20030313-1-src
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 326f63be64e463001fb58f88fb5d0bfae7440429..4275ba7e8785de52ab07eaa4e401605349e63a40 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-920,8
+920,8
@@
struct PlayerInfo
through doors); overrides other actions */
int jx,jy, last_jx,last_jy;
through doors); overrides other actions */
int jx,jy, last_jx,last_jy;
- int MovDir, MovPos, GfxPos;
- int Frame;
+ int MovDir, MovPos, Gfx
Dir, Gfx
Pos;
+ int Frame
, StepFrame
;
int GfxAction;
int GfxAction;
@@
-935,9
+935,9
@@
struct PlayerInfo
int last_move_dir;
boolean is_moving;
int last_move_dir;
boolean is_moving;
-
- boolean is_digging;
boolean is_waiting;
boolean is_waiting;
+ boolean is_digging;
+ boolean is_collecting;
unsigned long move_delay;
int move_delay_value;
unsigned long move_delay;
int move_delay_value;
@@
-1050,6
+1050,14
@@
struct GlobalInfo
int num_toons;
int num_toons;
+ int menu_draw_xoffset;
+ int menu_draw_yoffset;
+ int menu_draw_xoffset_MAIN;
+ int menu_draw_yoffset_MAIN;
+
+ int door_step_offset;
+ int door_step_delay;
+
float frames_per_second;
boolean fps_slowdown;
int fps_slowdown_factor;
float frames_per_second;
boolean fps_slowdown;
int fps_slowdown_factor;