+
+#define NUM_BELTS 4
+#define NUM_BELT_PARTS 3
+#define NUM_ENVELOPES 4
+#define MIN_ENVELOPE_XSIZE 1
+#define MIN_ENVELOPE_YSIZE 1
+#define MAX_ENVELOPE_XSIZE 30
+#define MAX_ENVELOPE_YSIZE 20
+#define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
+#define MIN_CHANGE_PAGES 1
+#define MAX_CHANGE_PAGES 32
+#define MIN_ELEMENTS_IN_GROUP 1
+#define MAX_ELEMENTS_IN_GROUP 16
+#define MIN_ANDROID_ELEMENTS 1
+#define MAX_ANDROID_ELEMENTS 16
+
+/* values for elements with content */
+#define MIN_ELEMENT_CONTENTS 1
+#define STD_ELEMENT_CONTENTS 4
+#define MAX_ELEMENT_CONTENTS 8
+
+/* often used screen positions */
+#define SX 8
+#define SY 8
+#define REAL_SX (SX - 2)
+#define REAL_SY (SY - 2)
+#define DX 566
+#define DY 60
+#define VX DX
+#define VY 400
+#define EX DX
+#define EY (VY - 44)
+#define TILESIZE 32
+#define TILEX TILESIZE
+#define TILEY TILESIZE
+#define MINI_TILESIZE (TILESIZE / 2)
+#define MINI_TILEX MINI_TILESIZE
+#define MINI_TILEY MINI_TILESIZE
+#define MICRO_TILESIZE (TILESIZE / 8)
+#define MICRO_TILEX MICRO_TILESIZE
+#define MICRO_TILEY MICRO_TILESIZE
+#define MIDPOSX (SCR_FIELDX / 2)
+#define MIDPOSY (SCR_FIELDY / 2)
+#define SXSIZE (SCR_FIELDX * TILEX)
+#define SYSIZE (SCR_FIELDY * TILEY)
+#define FXSIZE ((SCR_FIELDX + 2) * TILEX)
+#define FYSIZE ((SCR_FIELDY + 2) * TILEY)
+#define DXSIZE 100
+#define DYSIZE 280
+#define VXSIZE DXSIZE
+#define VYSIZE 100
+#define EXSIZE DXSIZE
+#define EYSIZE (VYSIZE + 44)
+#define FULL_SXSIZE (2 + SXSIZE + 2)
+#define FULL_SYSIZE (2 + SYSIZE + 2)
+#define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
+#define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
+#define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
+#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
+#define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
+#define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
+
+
+/* score for elements */
+#define SC_EMERALD 0
+#define SC_DIAMOND 1
+#define SC_BUG 2
+#define SC_SPACESHIP 3
+#define SC_YAMYAM 4
+#define SC_ROBOT 5
+#define SC_PACMAN 6
+#define SC_NUT 7
+#define SC_DYNAMITE 8
+#define SC_KEY 9
+#define SC_TIME_BONUS 10
+#define SC_CRYSTAL 11
+#define SC_PEARL 12
+#define SC_SHIELD 13
+#define SC_UNKNOWN_14 14
+#define SC_UNKNOWN_15 15
+
+#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
+
+
+/* "real" level file elements */
+#define EL_UNDEFINED -1
+
+#define EL_EMPTY_SPACE 0
+#define EL_EMPTY EL_EMPTY_SPACE
+#define EL_SAND 1
+#define EL_WALL 2
+#define EL_WALL_SLIPPERY 3
+#define EL_ROCK 4
+#define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
+#define EL_EMERALD 6
+#define EL_EXIT_CLOSED 7
+#define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
+#define EL_BUG 9
+#define EL_SPACESHIP 10
+#define EL_YAMYAM 11
+#define EL_ROBOT 12
+#define EL_STEELWALL 13
+#define EL_DIAMOND 14
+#define EL_AMOEBA_DEAD 15
+#define EL_QUICKSAND_EMPTY 16
+#define EL_QUICKSAND_FULL 17
+#define EL_AMOEBA_DROP 18
+#define EL_BOMB 19
+#define EL_MAGIC_WALL 20
+#define EL_SPEED_PILL 21
+#define EL_ACID 22
+#define EL_AMOEBA_WET 23
+#define EL_AMOEBA_DRY 24
+#define EL_NUT 25
+#define EL_GAME_OF_LIFE 26
+#define EL_BIOMAZE 27
+#define EL_DYNAMITE_ACTIVE 28
+#define EL_STONEBLOCK 29
+#define EL_ROBOT_WHEEL 30
+#define EL_ROBOT_WHEEL_ACTIVE 31
+#define EL_KEY_1 32
+#define EL_KEY_2 33
+#define EL_KEY_3 34
+#define EL_KEY_4 35
+#define EL_GATE_1 36
+#define EL_GATE_2 37
+#define EL_GATE_3 38
+#define EL_GATE_4 39
+#define EL_GATE_1_GRAY 40
+#define EL_GATE_2_GRAY 41
+#define EL_GATE_3_GRAY 42
+#define EL_GATE_4_GRAY 43
+#define EL_DYNAMITE 44
+#define EL_PACMAN 45
+#define EL_INVISIBLE_WALL 46
+#define EL_LAMP 47
+#define EL_LAMP_ACTIVE 48
+#define EL_WALL_EMERALD 49
+#define EL_WALL_DIAMOND 50
+#define EL_AMOEBA_FULL 51
+#define EL_BD_AMOEBA 52
+#define EL_TIME_ORB_FULL 53
+#define EL_TIME_ORB_EMPTY 54
+#define EL_EXPANDABLE_WALL 55
+#define EL_BD_DIAMOND 56
+#define EL_EMERALD_YELLOW 57
+#define EL_WALL_BD_DIAMOND 58
+#define EL_WALL_EMERALD_YELLOW 59
+#define EL_DARK_YAMYAM 60
+#define EL_BD_MAGIC_WALL 61
+#define EL_INVISIBLE_STEELWALL 62
+#define EL_SOKOBAN_FIELD_PLAYER 63
+#define EL_DYNABOMB_INCREASE_NUMBER 64
+#define EL_DYNABOMB_INCREASE_SIZE 65
+#define EL_DYNABOMB_INCREASE_POWER 66
+#define EL_SOKOBAN_OBJECT 67
+#define EL_SOKOBAN_FIELD_EMPTY 68
+#define EL_SOKOBAN_FIELD_FULL 69
+#define EL_BD_BUTTERFLY_RIGHT 70
+#define EL_BD_BUTTERFLY_UP 71
+#define EL_BD_BUTTERFLY_LEFT 72
+#define EL_BD_BUTTERFLY_DOWN 73
+#define EL_BD_FIREFLY_RIGHT 74
+#define EL_BD_FIREFLY_UP 75
+#define EL_BD_FIREFLY_LEFT 76
+#define EL_BD_FIREFLY_DOWN 77
+#define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
+#define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
+#define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
+#define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
+#define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
+#define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
+#define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
+#define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
+#define EL_BD_BUTTERFLY 78
+#define EL_BD_FIREFLY 79
+#define EL_PLAYER_1 80
+#define EL_PLAYER_2 81
+#define EL_PLAYER_3 82
+#define EL_PLAYER_4 83
+#define EL_BUG_RIGHT 84
+#define EL_BUG_UP 85
+#define EL_BUG_LEFT 86
+#define EL_BUG_DOWN 87
+#define EL_SPACESHIP_RIGHT 88
+#define EL_SPACESHIP_UP 89
+#define EL_SPACESHIP_LEFT 90
+#define EL_SPACESHIP_DOWN 91
+#define EL_PACMAN_RIGHT 92
+#define EL_PACMAN_UP 93
+#define EL_PACMAN_LEFT 94
+#define EL_PACMAN_DOWN 95
+#define EL_EMERALD_RED 96
+#define EL_EMERALD_PURPLE 97
+#define EL_WALL_EMERALD_RED 98
+#define EL_WALL_EMERALD_PURPLE 99
+#define EL_ACID_POOL_TOPLEFT 100
+#define EL_ACID_POOL_TOPRIGHT 101
+#define EL_ACID_POOL_BOTTOMLEFT 102
+#define EL_ACID_POOL_BOTTOM 103
+#define EL_ACID_POOL_BOTTOMRIGHT 104
+#define EL_BD_WALL 105
+#define EL_BD_ROCK 106
+#define EL_EXIT_OPEN 107
+#define EL_BLACK_ORB 108
+#define EL_AMOEBA_TO_DIAMOND 109
+#define EL_MOLE 110
+#define EL_PENGUIN 111
+#define EL_SATELLITE 112
+#define EL_ARROW_LEFT 113
+#define EL_ARROW_RIGHT 114
+#define EL_ARROW_UP 115
+#define EL_ARROW_DOWN 116
+#define EL_PIG 117
+#define EL_DRAGON 118
+
+#define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
+
+#define EL_CHAR_START 120
+#define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
+#define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
+
+#include "conf_chr.h" /* include auto-generated data structure definitions */
+
+#define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
+#define EL_CHAR_END (EL_CHAR_START + 79)
+
+#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
+
+#define EL_EXPANDABLE_WALL_HORIZONTAL 200
+#define EL_EXPANDABLE_WALL_VERTICAL 201
+#define EL_EXPANDABLE_WALL_ANY 202
+
+#define EL_EM_GATE_1 203
+#define EL_EM_GATE_2 204
+#define EL_EM_GATE_3 205
+#define EL_EM_GATE_4 206
+
+#define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
+#define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
+#define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
+
+#define EL_SP_START 210
+#define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
+#define EL_SP_EMPTY EL_SP_EMPTY_SPACE
+#define EL_SP_ZONK (EL_SP_START + 1)
+#define EL_SP_BASE (EL_SP_START + 2)
+#define EL_SP_MURPHY (EL_SP_START + 3)
+#define EL_SP_INFOTRON (EL_SP_START + 4)
+#define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
+#define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
+#define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
+#define EL_SP_DISK_ORANGE (EL_SP_START + 8)
+#define EL_SP_PORT_RIGHT (EL_SP_START + 9)
+#define EL_SP_PORT_DOWN (EL_SP_START + 10)
+#define EL_SP_PORT_LEFT (EL_SP_START + 11)
+#define EL_SP_PORT_UP (EL_SP_START + 12)
+#define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
+#define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
+#define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
+#define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
+#define EL_SP_SNIKSNAK (EL_SP_START + 17)
+#define EL_SP_DISK_YELLOW (EL_SP_START + 18)
+#define EL_SP_TERMINAL (EL_SP_START + 19)
+#define EL_SP_DISK_RED (EL_SP_START + 20)
+#define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
+#define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
+#define EL_SP_PORT_ANY (EL_SP_START + 23)
+#define EL_SP_ELECTRON (EL_SP_START + 24)
+#define EL_SP_BUGGY_BASE (EL_SP_START + 25)
+#define EL_SP_CHIP_LEFT (EL_SP_START + 26)
+#define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
+#define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
+#define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
+#define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
+#define EL_SP_HARDWARE_RED (EL_SP_START + 31)
+#define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
+#define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
+#define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
+#define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
+#define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
+#define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
+#define EL_SP_CHIP_TOP (EL_SP_START + 38)
+#define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
+#define EL_SP_END (EL_SP_START + 39)
+
+#define EL_EM_GATE_1_GRAY 250
+#define EL_EM_GATE_2_GRAY 251
+#define EL_EM_GATE_3_GRAY 252
+#define EL_EM_GATE_4_GRAY 253
+
+#define EL_EM_DYNAMITE 254
+#define EL_EM_DYNAMITE_ACTIVE 255
+
+#define EL_PEARL 256
+#define EL_CRYSTAL 257
+#define EL_WALL_PEARL 258
+#define EL_WALL_CRYSTAL 259
+#define EL_DC_GATE_WHITE 260
+#define EL_DC_GATE_WHITE_GRAY 261
+#define EL_DC_KEY_WHITE 262
+#define EL_SHIELD_NORMAL 263
+#define EL_EXTRA_TIME 264
+#define EL_SWITCHGATE_OPEN 265
+#define EL_SWITCHGATE_CLOSED 266
+#define EL_SWITCHGATE_SWITCH_UP 267
+#define EL_SWITCHGATE_SWITCH_DOWN 268
+
+#define EL_UNUSED_269 269
+#define EL_UNUSED_270 270
+
+#define EL_CONVEYOR_BELT_1_LEFT 271
+#define EL_CONVEYOR_BELT_1_MIDDLE 272
+#define EL_CONVEYOR_BELT_1_RIGHT 273
+#define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
+#define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
+#define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
+#define EL_CONVEYOR_BELT_2_LEFT 277
+#define EL_CONVEYOR_BELT_2_MIDDLE 278
+#define EL_CONVEYOR_BELT_2_RIGHT 279
+#define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
+#define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
+#define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
+#define EL_CONVEYOR_BELT_3_LEFT 283
+#define EL_CONVEYOR_BELT_3_MIDDLE 284
+#define EL_CONVEYOR_BELT_3_RIGHT 285
+#define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
+#define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
+#define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
+#define EL_CONVEYOR_BELT_4_LEFT 289
+#define EL_CONVEYOR_BELT_4_MIDDLE 290
+#define EL_CONVEYOR_BELT_4_RIGHT 291
+#define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
+#define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
+#define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
+#define EL_LANDMINE 295
+#define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
+#define EL_LIGHT_SWITCH 297
+#define EL_LIGHT_SWITCH_ACTIVE 298
+#define EL_SIGN_EXCLAMATION 299
+#define EL_SIGN_RADIOACTIVITY 300
+#define EL_SIGN_STOP 301
+#define EL_SIGN_WHEELCHAIR 302
+#define EL_SIGN_PARKING 303
+#define EL_SIGN_NO_ENTRY 304
+#define EL_SIGN_UNUSED_1 305
+#define EL_SIGN_GIVE_WAY 306
+#define EL_SIGN_ENTRY_FORBIDDEN 307
+#define EL_SIGN_EMERGENCY_EXIT 308
+#define EL_SIGN_YIN_YANG 309
+#define EL_SIGN_UNUSED_2 310
+#define EL_MOLE_LEFT 311
+#define EL_MOLE_RIGHT 312
+#define EL_MOLE_UP 313
+#define EL_MOLE_DOWN 314
+#define EL_STEELWALL_SLIPPERY 315
+#define EL_INVISIBLE_SAND 316
+#define EL_DX_UNKNOWN_15 317
+#define EL_DX_UNKNOWN_42 318
+
+#define EL_UNUSED_319 319
+#define EL_UNUSED_320 320
+
+#define EL_SHIELD_DEADLY 321
+#define EL_TIMEGATE_OPEN 322
+#define EL_TIMEGATE_CLOSED 323
+#define EL_TIMEGATE_SWITCH_ACTIVE 324
+#define EL_TIMEGATE_SWITCH 325
+
+#define EL_BALLOON 326
+#define EL_BALLOON_SWITCH_LEFT 327
+#define EL_BALLOON_SWITCH_RIGHT 328
+#define EL_BALLOON_SWITCH_UP 329
+#define EL_BALLOON_SWITCH_DOWN 330
+#define EL_BALLOON_SWITCH_ANY 331
+
+#define EL_EMC_STEELWALL_1 332
+#define EL_EMC_STEELWALL_2 333
+#define EL_EMC_STEELWALL_3 334
+#define EL_EMC_STEELWALL_4 335
+#define EL_EMC_WALL_1 336
+#define EL_EMC_WALL_2 337
+#define EL_EMC_WALL_3 338
+#define EL_EMC_WALL_4 339
+#define EL_EMC_WALL_5 340
+#define EL_EMC_WALL_6 341
+#define EL_EMC_WALL_7 342
+#define EL_EMC_WALL_8 343
+
+#define EL_TUBE_ANY 344
+#define EL_TUBE_VERTICAL 345
+#define EL_TUBE_HORIZONTAL 346
+#define EL_TUBE_VERTICAL_LEFT 347
+#define EL_TUBE_VERTICAL_RIGHT 348
+#define EL_TUBE_HORIZONTAL_UP 349
+#define EL_TUBE_HORIZONTAL_DOWN 350
+#define EL_TUBE_LEFT_UP 351
+#define EL_TUBE_LEFT_DOWN 352
+#define EL_TUBE_RIGHT_UP 353
+#define EL_TUBE_RIGHT_DOWN 354
+#define EL_SPRING 355
+#define EL_TRAP 356
+#define EL_DX_SUPABOMB 357
+
+#define EL_UNUSED_358 358
+#define EL_UNUSED_359 359
+
+/* ---------- begin of custom elements section ----------------------------- */
+#define EL_CUSTOM_START 360
+
+#include "conf_cus.h" /* include auto-generated data structure definitions */
+
+#define NUM_CUSTOM_ELEMENTS 256
+#define EL_CUSTOM_END 615
+/* ---------- end of custom elements section ------------------------------- */
+
+#define EL_EM_KEY_1 616
+#define EL_EM_KEY_2 617
+#define EL_EM_KEY_3 618
+#define EL_EM_KEY_4 619
+#define EL_ENVELOPE_1 620
+#define EL_ENVELOPE_2 621
+#define EL_ENVELOPE_3 622
+#define EL_ENVELOPE_4 623
+
+/* ---------- begin of group elements section ------------------------------ */
+#define EL_GROUP_START 624
+
+#include "conf_grp.h" /* include auto-generated data structure definitions */
+
+#define NUM_GROUP_ELEMENTS 32
+#define EL_GROUP_END 655
+/* ---------- end of custom elements section ------------------------------- */
+
+#define EL_UNKNOWN 656
+#define EL_TRIGGER_ELEMENT 657
+#define EL_TRIGGER_PLAYER 658
+
+/* SP style elements */
+#define EL_SP_GRAVITY_ON_PORT_RIGHT 659
+#define EL_SP_GRAVITY_ON_PORT_DOWN 660
+#define EL_SP_GRAVITY_ON_PORT_LEFT 661
+#define EL_SP_GRAVITY_ON_PORT_UP 662
+#define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
+#define EL_SP_GRAVITY_OFF_PORT_DOWN 664
+#define EL_SP_GRAVITY_OFF_PORT_LEFT 665
+#define EL_SP_GRAVITY_OFF_PORT_UP 666
+
+/* EMC style elements */
+#define EL_BALLOON_SWITCH_NONE 667
+#define EL_EMC_GATE_5 668
+#define EL_EMC_GATE_6 669
+#define EL_EMC_GATE_7 670
+#define EL_EMC_GATE_8 671
+#define EL_EMC_GATE_5_GRAY 672
+#define EL_EMC_GATE_6_GRAY 673
+#define EL_EMC_GATE_7_GRAY 674
+#define EL_EMC_GATE_8_GRAY 675
+#define EL_EMC_KEY_5 676
+#define EL_EMC_KEY_6 677
+#define EL_EMC_KEY_7 678
+#define EL_EMC_KEY_8 679
+#define EL_EMC_ANDROID 680
+#define EL_EMC_GRASS 681
+#define EL_EMC_MAGIC_BALL 682
+#define EL_EMC_MAGIC_BALL_ACTIVE 683
+#define EL_EMC_MAGIC_BALL_SWITCH 684
+#define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
+#define EL_EMC_SPRING_BUMPER 686
+#define EL_EMC_PLANT 687
+#define EL_EMC_LENSES 688
+#define EL_EMC_MAGNIFIER 689
+#define EL_EMC_WALL_9 690
+#define EL_EMC_WALL_10 691
+#define EL_EMC_WALL_11 692
+#define EL_EMC_WALL_12 693
+#define EL_EMC_WALL_13 694
+#define EL_EMC_WALL_14 695
+#define EL_EMC_WALL_15 696
+#define EL_EMC_WALL_16 697
+#define EL_EMC_WALL_SLIPPERY_1 698
+#define EL_EMC_WALL_SLIPPERY_2 699
+#define EL_EMC_WALL_SLIPPERY_3 700
+#define EL_EMC_WALL_SLIPPERY_4 701
+#define EL_EMC_FAKE_GRASS 702
+#define EL_EMC_FAKE_ACID 703
+#define EL_EMC_DRIPPER 704
+
+#define EL_TRIGGER_CE_VALUE 705
+#define EL_TRIGGER_CE_SCORE 706
+#define EL_CURRENT_CE_VALUE 707
+#define EL_CURRENT_CE_SCORE 708
+
+#define EL_YAMYAM_LEFT 709
+#define EL_YAMYAM_RIGHT 710
+#define EL_YAMYAM_UP 711
+#define EL_YAMYAM_DOWN 712
+
+#define EL_BD_EXPANDABLE_WALL 713
+
+#define EL_PREV_CE_8 714
+#define EL_PREV_CE_7 715
+#define EL_PREV_CE_6 716
+#define EL_PREV_CE_5 717
+#define EL_PREV_CE_4 718
+#define EL_PREV_CE_3 719
+#define EL_PREV_CE_2 720
+#define EL_PREV_CE_1 721
+#define EL_SELF 722
+#define EL_NEXT_CE_1 723
+#define EL_NEXT_CE_2 724
+#define EL_NEXT_CE_3 725
+#define EL_NEXT_CE_4 726
+#define EL_NEXT_CE_5 727
+#define EL_NEXT_CE_6 728
+#define EL_NEXT_CE_7 729
+#define EL_NEXT_CE_8 730
+#define EL_ANY_ELEMENT 731
+
+#define EL_STEEL_CHAR_START 732
+#define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
+#define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
+
+/* (auto-generated data structure definitions included with normal chars) */
+
+#define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
+#define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
+
+#define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
+
+#define EL_SPERMS 812
+#define EL_BULLET 813
+#define EL_HEART 814
+#define EL_CROSS 815
+#define EL_FRANKIE 816
+#define EL_SIGN_SPERMS 817
+#define EL_SIGN_BULLET 818
+#define EL_SIGN_HEART 819
+#define EL_SIGN_CROSS 820
+#define EL_SIGN_FRANKIE 821
+
+#define EL_STEEL_EXIT_CLOSED 822
+#define EL_STEEL_EXIT_OPEN 823
+
+#define EL_DC_STEELWALL_1_LEFT 824
+#define EL_DC_STEELWALL_1_RIGHT 825
+#define EL_DC_STEELWALL_1_TOP 826
+#define EL_DC_STEELWALL_1_BOTTOM 827
+#define EL_DC_STEELWALL_1_HORIZONTAL 828
+#define EL_DC_STEELWALL_1_VERTICAL 829
+#define EL_DC_STEELWALL_1_TOPLEFT 830
+#define EL_DC_STEELWALL_1_TOPRIGHT 831
+#define EL_DC_STEELWALL_1_BOTTOMLEFT 832
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
+#define EL_DC_STEELWALL_1_TOPLEFT_2 834
+#define EL_DC_STEELWALL_1_TOPRIGHT_2 835
+#define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
+
+#define EL_DC_STEELWALL_2_LEFT 838
+#define EL_DC_STEELWALL_2_RIGHT 839
+#define EL_DC_STEELWALL_2_TOP 840
+#define EL_DC_STEELWALL_2_BOTTOM 841
+#define EL_DC_STEELWALL_2_HORIZONTAL 842
+#define EL_DC_STEELWALL_2_VERTICAL 843
+#define EL_DC_STEELWALL_2_MIDDLE 844
+#define EL_DC_STEELWALL_2_SINGLE 845
+
+#define EL_DC_SWITCHGATE_SWITCH_UP 846
+#define EL_DC_SWITCHGATE_SWITCH_DOWN 847
+#define EL_DC_TIMEGATE_SWITCH 848
+#define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
+
+#define EL_DC_LANDMINE 850
+
+#define EL_EXPANDABLE_STEELWALL 851
+#define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
+#define EL_EXPANDABLE_STEELWALL_VERTICAL 853
+#define EL_EXPANDABLE_STEELWALL_ANY 854
+
+#define EL_EM_EXIT_CLOSED 855
+#define EL_EM_EXIT_OPEN 856
+#define EL_EM_STEEL_EXIT_CLOSED 857
+#define EL_EM_STEEL_EXIT_OPEN 858
+
+#define EL_DC_GATE_FAKE_GRAY 859
+
+#define EL_DC_MAGIC_WALL 860
+
+#define EL_QUICKSAND_FAST_EMPTY 861
+#define EL_QUICKSAND_FAST_FULL 862
+
+#define NUM_FILE_ELEMENTS 863
+
+
+/* "real" (and therefore drawable) runtime elements */
+#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
+
+#define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
+#define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
+#define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
+#define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
+#define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
+#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
+#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
+#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
+#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
+#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
+#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
+#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
+#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
+#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
+#define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
+#define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
+#define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
+#define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
+#define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
+#define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
+#define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
+#define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
+#define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
+#define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
+#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
+#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
+#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
+#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
+#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
+#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
+#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
+#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
+
+/* "unreal" (and therefore not drawable) runtime elements */
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 72)
+
+#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
+#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
+#define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
+#define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
+#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
+#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
+#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
+#define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
+#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
+#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
+#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
+#define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
+#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
+#define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
+#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
+#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
+#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
+
+#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
+
+/* dummy elements (never used as game elements, only used as graphics) */
+#define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
+
+#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
+#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
+#define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
+#define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
+#define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
+#define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
+#define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
+#define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
+#define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
+#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
+#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
+#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
+#define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
+#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
+#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
+#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
+#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
+#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
+
+/* internal elements (only used for internal purposes like copying) */
+#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25)
+
+#define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
+#define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
+#define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
+#define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
+
+#define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
+#define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
+#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
+#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
+#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
+#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
+#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
+#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
+#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
+#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
+#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
+#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
+#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
+#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
+#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
+#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
+#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
+#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
+#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
+#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
+
+#define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
+#define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
+#define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
+#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
+
+
+/* values for graphics/sounds action types */
+#define ACTION_DEFAULT 0
+#define ACTION_WAITING 1
+#define ACTION_FALLING 2
+#define ACTION_MOVING 3
+#define ACTION_DIGGING 4
+#define ACTION_SNAPPING 5
+#define ACTION_COLLECTING 6
+#define ACTION_DROPPING 7
+#define ACTION_PUSHING 8
+#define ACTION_WALKING 9
+#define ACTION_PASSING 10
+#define ACTION_IMPACT 11
+#define ACTION_BREAKING 12
+#define ACTION_ACTIVATING 13
+#define ACTION_DEACTIVATING 14
+#define ACTION_OPENING 15
+#define ACTION_CLOSING 16
+#define ACTION_ATTACKING 17
+#define ACTION_GROWING 18
+#define ACTION_SHRINKING 19
+#define ACTION_ACTIVE 20
+#define ACTION_FILLING 21
+#define ACTION_EMPTYING 22
+#define ACTION_CHANGING 23
+#define ACTION_EXPLODING 24
+#define ACTION_BORING 25
+#define ACTION_BORING_1 26
+#define ACTION_BORING_2 27
+#define ACTION_BORING_3 28
+#define ACTION_BORING_4 29
+#define ACTION_BORING_5 30
+#define ACTION_BORING_6 31
+#define ACTION_BORING_7 32
+#define ACTION_BORING_8 33
+#define ACTION_BORING_9 34
+#define ACTION_BORING_10 35
+#define ACTION_SLEEPING 36
+#define ACTION_SLEEPING_1 37
+#define ACTION_SLEEPING_2 38
+#define ACTION_SLEEPING_3 39
+#define ACTION_AWAKENING 40
+#define ACTION_DYING 41
+#define ACTION_TURNING 42
+#define ACTION_TURNING_FROM_LEFT 43
+#define ACTION_TURNING_FROM_RIGHT 44
+#define ACTION_TURNING_FROM_UP 45
+#define ACTION_TURNING_FROM_DOWN 46
+#define ACTION_SMASHED_BY_ROCK 47
+#define ACTION_SMASHED_BY_SPRING 48
+#define ACTION_EATING 49
+#define ACTION_TWINKLING 50
+#define ACTION_SPLASHING 51
+#define ACTION_PAGE_1 52
+#define ACTION_PAGE_2 53
+#define ACTION_PAGE_3 54
+#define ACTION_PAGE_4 55
+#define ACTION_PAGE_5 56
+#define ACTION_PAGE_6 57
+#define ACTION_PAGE_7 58
+#define ACTION_PAGE_8 59
+#define ACTION_PAGE_9 60
+#define ACTION_PAGE_10 61
+#define ACTION_PAGE_11 62
+#define ACTION_PAGE_12 63
+#define ACTION_PAGE_13 64
+#define ACTION_PAGE_14 65
+#define ACTION_PAGE_15 66
+#define ACTION_PAGE_16 67
+#define ACTION_PAGE_17 68
+#define ACTION_PAGE_18 69
+#define ACTION_PAGE_19 70
+#define ACTION_PAGE_20 71
+#define ACTION_PAGE_21 72
+#define ACTION_PAGE_22 73
+#define ACTION_PAGE_23 74
+#define ACTION_PAGE_24 75
+#define ACTION_PAGE_25 76
+#define ACTION_PAGE_26 77
+#define ACTION_PAGE_27 78
+#define ACTION_PAGE_28 79
+#define ACTION_PAGE_29 80
+#define ACTION_PAGE_30 81
+#define ACTION_PAGE_31 82
+#define ACTION_PAGE_32 83
+#define ACTION_OTHER 84
+
+#define NUM_ACTIONS 85
+
+#define ACTION_BORING_LAST ACTION_BORING_10
+#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
+
+
+/* values for special image configuration suffixes (must match game mode) */
+#define GFX_SPECIAL_ARG_DEFAULT 0
+#define GFX_SPECIAL_ARG_TITLE_INITIAL 1
+#define GFX_SPECIAL_ARG_TITLE 2
+#define GFX_SPECIAL_ARG_MAIN 3
+#define GFX_SPECIAL_ARG_LEVELS 4
+#define GFX_SPECIAL_ARG_SCORES 5
+#define GFX_SPECIAL_ARG_EDITOR 6
+#define GFX_SPECIAL_ARG_INFO 7
+#define GFX_SPECIAL_ARG_SETUP 8
+#define GFX_SPECIAL_ARG_PLAYING 9
+#define GFX_SPECIAL_ARG_DOOR 10
+#define GFX_SPECIAL_ARG_PANEL 11
+#define GFX_SPECIAL_ARG_PREVIEW 12
+#define GFX_SPECIAL_ARG_CRUMBLED 13
+
+#define NUM_SPECIAL_GFX_ARGS 14
+
+/* these additional definitions are currently only used for draw offsets */
+#define GFX_SPECIAL_ARG_INFO_MAIN 0
+#define GFX_SPECIAL_ARG_INFO_TITLE 1
+#define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
+#define GFX_SPECIAL_ARG_INFO_MUSIC 3
+#define GFX_SPECIAL_ARG_INFO_CREDITS 4
+#define GFX_SPECIAL_ARG_INFO_PROGRAM 5
+#define GFX_SPECIAL_ARG_INFO_VERSION 6
+#define GFX_SPECIAL_ARG_INFO_LEVELSET 7
+
+#define NUM_SPECIAL_GFX_INFO_ARGS 8
+
+
+/* values for image configuration suffixes */
+#define GFX_ARG_X 0
+#define GFX_ARG_Y 1
+#define GFX_ARG_XPOS 2
+#define GFX_ARG_YPOS 3
+#define GFX_ARG_WIDTH 4
+#define GFX_ARG_HEIGHT 5
+#define GFX_ARG_VERTICAL 6
+#define GFX_ARG_OFFSET 7
+#define GFX_ARG_XOFFSET 8
+#define GFX_ARG_YOFFSET 9
+#define GFX_ARG_2ND_MOVEMENT_TILE 10
+#define GFX_ARG_2ND_VERTICAL 11
+#define GFX_ARG_2ND_OFFSET 12
+#define GFX_ARG_2ND_XOFFSET 13
+#define GFX_ARG_2ND_YOFFSET 14
+#define GFX_ARG_2ND_SWAP_TILES 15
+#define GFX_ARG_FRAMES 16
+#define GFX_ARG_FRAMES_PER_LINE 17
+#define GFX_ARG_START_FRAME 18
+#define GFX_ARG_DELAY 19
+#define GFX_ARG_ANIM_MODE 20
+#define GFX_ARG_GLOBAL_SYNC 21
+#define GFX_ARG_CRUMBLED_LIKE 22
+#define GFX_ARG_DIGGABLE_LIKE 23
+#define GFX_ARG_BORDER_SIZE 24
+#define GFX_ARG_STEP_OFFSET 25
+#define GFX_ARG_STEP_DELAY 26
+#define GFX_ARG_DIRECTION 27
+#define GFX_ARG_POSITION 28
+#define GFX_ARG_DRAW_XOFFSET 29
+#define GFX_ARG_DRAW_YOFFSET 30
+#define GFX_ARG_DRAW_MASKED 31
+#define GFX_ARG_ANIM_DELAY_FIXED 32
+#define GFX_ARG_ANIM_DELAY_RANDOM 33
+#define GFX_ARG_POST_DELAY_FIXED 34
+#define GFX_ARG_POST_DELAY_RANDOM 35
+#define GFX_ARG_NAME 36
+#define GFX_ARG_SCALE_UP_FACTOR 37
+#define GFX_ARG_CLONE_FROM 38
+#define GFX_ARG_FADE_MODE 39
+#define GFX_ARG_FADE_DELAY 40
+#define GFX_ARG_POST_DELAY 41
+#define GFX_ARG_AUTO_DELAY 42
+#define GFX_ARG_ALIGN 43
+#define GFX_ARG_VALIGN 44
+#define GFX_ARG_SORT_PRIORITY 45
+
+#define NUM_GFX_ARGS 46
+
+
+/* values for sound configuration suffixes */
+#define SND_ARG_MODE_LOOP 0
+#define SND_ARG_VOLUME 1
+#define SND_ARG_PRIORITY 2
+
+#define NUM_SND_ARGS 3
+
+
+/* values for music configuration suffixes */
+#define MUS_ARG_MODE_LOOP 0
+
+#define NUM_MUS_ARGS 1
+
+
+/* values for font configuration (definitions must match those from main.c) */
+#define FONT_INITIAL_1 0
+#define FONT_INITIAL_2 1
+#define FONT_INITIAL_3 2
+#define FONT_INITIAL_4 3
+#define FONT_TITLE_1 4
+#define FONT_TITLE_2 5
+#define FONT_MENU_1_ACTIVE 6
+#define FONT_MENU_2_ACTIVE 7
+#define FONT_MENU_1 8
+#define FONT_MENU_2 9
+#define FONT_TEXT_1_ACTIVE 10
+#define FONT_TEXT_2_ACTIVE 11
+#define FONT_TEXT_3_ACTIVE 12
+#define FONT_TEXT_4_ACTIVE 13
+#define FONT_TEXT_1 14
+#define FONT_TEXT_2 15
+#define FONT_TEXT_3 16
+#define FONT_TEXT_4 17
+#define FONT_ENVELOPE_1 18
+#define FONT_ENVELOPE_2 19
+#define FONT_ENVELOPE_3 20
+#define FONT_ENVELOPE_4 21
+#define FONT_INPUT_1_ACTIVE 22
+#define FONT_INPUT_2_ACTIVE 23
+#define FONT_INPUT_1 24
+#define FONT_INPUT_2 25
+#define FONT_OPTION_OFF 26
+#define FONT_OPTION_ON 27
+#define FONT_VALUE_1 28
+#define FONT_VALUE_2 29
+#define FONT_VALUE_OLD 30
+#define FONT_LEVEL_NUMBER_ACTIVE 31
+#define FONT_LEVEL_NUMBER 32
+#define FONT_TAPE_RECORDER 33
+#define FONT_GAME_INFO 34
+#define FONT_INFO_ELEMENTS 35
+#define FONT_INFO_LEVELSET 36
+
+#define NUM_FONTS 37
+#define NUM_INITIAL_FONTS 4
+
+#define FONT_ACTIVE(f) \
+ ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \
+ (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \
+ (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \
+ (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \
+ (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \
+ (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \
+ (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \
+ (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \
+ (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \
+ (f))
+
+
+/* values for game_status (must match special image configuration suffixes) */
+#define GAME_MODE_DEFAULT 0
+#define GAME_MODE_TITLE_INITIAL 1
+#define GAME_MODE_TITLE 2
+#define GAME_MODE_MAIN 3
+#define GAME_MODE_LEVELS 4
+#define GAME_MODE_SCORES 5
+#define GAME_MODE_EDITOR 6
+#define GAME_MODE_INFO 7
+#define GAME_MODE_SETUP 8
+#define GAME_MODE_PLAYING 9
+#define GAME_MODE_PSEUDO_DOOR 10
+#define GAME_MODE_PSEUDO_PANEL 11
+#define GAME_MODE_PSEUDO_PREVIEW 12
+#define GAME_MODE_PSEUDO_CRUMBLED 13
+
+/* there are no special config file suffixes for these modes */
+#define GAME_MODE_PSEUDO_TYPENAME 14
+#define GAME_MODE_QUIT 15
+
+/* special definitions currently only used for custom artwork configuration */
+#define MUSIC_PREFIX_BACKGROUND 0
+#define NUM_MUSIC_PREFIXES 1
+#define MAX_LEVELS 1000
+
+/* definitions for demo animation lists */
+#define HELPANIM_LIST_NEXT -1
+#define HELPANIM_LIST_END -999
+
+
+/* program information and versioning definitions */
+#define PROGRAM_VERSION_MAJOR 3
+#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_PATCH 4
+#define PROGRAM_VERSION_BUILD 0
+
+#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
+#define PROGRAM_AUTHOR_STRING "Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel"
+#define PROGRAM_EMAIL_STRING "info@artsoft.org"
+#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
+#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
+
+#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX "Rocks"
+
+#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds"
+#define USERDATA_DIRECTORY_DOS "userdata"
+
+#if defined(PLATFORM_WIN32)
+#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32
+#elif defined(PLATFORM_MACOSX)
+#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX
+#elif defined(PLATFORM_UNIX)
+#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX
+#else
+#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS
+#endif
+
+#define X11_ICON_FILENAME "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
+#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+** 1.0 (old)
+** 1.2 (still in use)
+** 1.4 (still in use)
+** 2.0 (actual)
+*/
+#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
+#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
+#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
+#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
+#define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
+
+/* file version does not change for every program version, but is changed
+ when new features are introduced that are incompatible with older file
+ versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL FILE_VERSION_3_0
+
+#define GAME_VERSION_1_0 FILE_VERSION_1_0
+#define GAME_VERSION_1_2 FILE_VERSION_1_2
+#define GAME_VERSION_1_4 FILE_VERSION_1_4
+#define GAME_VERSION_2_0 FILE_VERSION_2_0
+#define GAME_VERSION_3_0 FILE_VERSION_3_0
+
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+ PROGRAM_VERSION_MINOR, \
+ PROGRAM_VERSION_PATCH, \
+ PROGRAM_VERSION_BUILD)
+
+/* values for game_emulation */
+#define EMU_NONE 0
+#define EMU_BOULDERDASH 1
+#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
+
+/* values for level file type identifier */
+#define LEVEL_FILE_TYPE_UNKNOWN 0
+#define LEVEL_FILE_TYPE_RND 1
+#define LEVEL_FILE_TYPE_BD 2
+#define LEVEL_FILE_TYPE_EM 3
+#define LEVEL_FILE_TYPE_SP 4
+#define LEVEL_FILE_TYPE_DX 5
+#define LEVEL_FILE_TYPE_SB 6
+#define LEVEL_FILE_TYPE_DC 7
+
+#define NUM_LEVEL_FILE_TYPES 8
+
+/* values for game engine type identifier */
+#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
+#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
+#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
+
+#define NUM_ENGINE_TYPES 3
+
+
+struct BorderInfo
+{
+ boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
+};
+
+struct MenuMainButtonInfo
+{
+ struct MenuPosInfo name;
+ struct MenuPosInfo levels;
+ struct MenuPosInfo scores;
+ struct MenuPosInfo editor;
+ struct MenuPosInfo info;
+ struct MenuPosInfo game;
+ struct MenuPosInfo setup;
+ struct MenuPosInfo quit;
+
+ struct MenuPosInfo prev_level;
+ struct MenuPosInfo next_level;
+};
+
+struct MenuMainTextInfo
+{
+ struct TextPosInfo name;
+ struct TextPosInfo levels;
+ struct TextPosInfo scores;
+ struct TextPosInfo editor;
+ struct TextPosInfo info;
+ struct TextPosInfo game;
+ struct TextPosInfo setup;
+ struct TextPosInfo quit;
+
+ struct TextPosInfo first_level;
+ struct TextPosInfo last_level;
+ struct TextPosInfo level_number;
+ struct TextPosInfo level_info_1;
+ struct TextPosInfo level_info_2;
+ struct TextPosInfo level_name;
+ struct TextPosInfo level_author;
+ struct TextPosInfo level_year;
+ struct TextPosInfo level_imported_from;
+ struct TextPosInfo level_imported_by;
+ struct TextPosInfo level_tested_by;
+ struct TextPosInfo title_1;
+ struct TextPosInfo title_2;
+ struct TextPosInfo title_3;
+};
+
+struct MenuMainInputInfo
+{
+ struct TextPosInfo name;
+};
+
+struct MenuMainInfo
+{
+ struct MenuMainButtonInfo button;
+ struct MenuMainTextInfo text;
+ struct MenuMainInputInfo input;
+};
+
+struct TitleFadingInfo
+{
+ int fade_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
+};
+
+struct TitleMessageInfo
+{
+ int x, y;
+ int width, height;
+ int chars, lines;
+ int align, valign;
+ int font;
+ boolean autowrap;
+ boolean centered;
+ boolean parse_comments;
+ int sort_priority;
+
+ int fade_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
+};
+
+struct MenuInfo
+{
+ int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
+ int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
+ int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
+
+ int scrollbar_xoffset;
+
+ int list_size[NUM_SPECIAL_GFX_ARGS];
+
+ struct TitleFadingInfo enter_menu;
+ struct TitleFadingInfo leave_menu;
+ struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
+ struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
+
+ int sound[NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_SPECIAL_GFX_ARGS];
+
+ struct MenuMainInfo main;
+};
+
+struct DoorInfo
+{
+ int width;
+ int height;
+ int step_offset;
+ int step_delay;
+ int anim_mode;
+};
+
+struct PreviewInfo
+{
+ int x, y;
+ int align, valign;
+ int xsize, ysize;
+ int xoffset, yoffset;
+ int tile_size;
+ int step_offset;
+ int step_delay;
+ int anim_mode;
+};