-#define GFX_SPECIAL_ARG_MAIN 1
-#define GFX_SPECIAL_ARG_LEVELS 2
-#define GFX_SPECIAL_ARG_SCORES 3
-#define GFX_SPECIAL_ARG_EDITOR 4
-#define GFX_SPECIAL_ARG_INFO 5
-#define GFX_SPECIAL_ARG_SETUP 6
-#define GFX_SPECIAL_ARG_PLAYING 7
-#define GFX_SPECIAL_ARG_DOOR 8
-#define GFX_SPECIAL_ARG_PREVIEW 9
-#define GFX_SPECIAL_ARG_CRUMBLED 10
-
-#define NUM_SPECIAL_GFX_ARGS 11
+#define GFX_SPECIAL_ARG_TITLE 1
+#define GFX_SPECIAL_ARG_MAIN 2
+#define GFX_SPECIAL_ARG_LEVELS 3
+#define GFX_SPECIAL_ARG_SCORES 4
+#define GFX_SPECIAL_ARG_EDITOR 5
+#define GFX_SPECIAL_ARG_INFO 6
+#define GFX_SPECIAL_ARG_SETUP 7
+#define GFX_SPECIAL_ARG_PLAYING 8
+#define GFX_SPECIAL_ARG_DOOR 9
+#define GFX_SPECIAL_ARG_PREVIEW 10
+#define GFX_SPECIAL_ARG_CRUMBLED 11
+
+#define NUM_SPECIAL_GFX_ARGS 12
+
+/* these additional definitions are currently only used for draw offsets */
+#define GFX_SPECIAL_ARG_INFO_MAIN 0
+#define GFX_SPECIAL_ARG_INFO_TITLE 1
+#define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
+#define GFX_SPECIAL_ARG_INFO_MUSIC 3
+#define GFX_SPECIAL_ARG_INFO_CREDITS 4
+#define GFX_SPECIAL_ARG_INFO_PROGRAM 5
+#define GFX_SPECIAL_ARG_INFO_LEVELSET 6
+
+#define NUM_SPECIAL_GFX_INFO_ARGS 7