+#define SND_AMOEBE 0
+#define SND_ANTIGRAV 1
+#define SND_AUTSCH 2
+#define SND_BLURB 3
+#define SND_BONG 4
+#define SND_BUING 5
+#define SND_DENG 6
+#define SND_FUEL 7
+#define SND_GONG 8
+#define SND_HALLOFFAME 9
+#define SND_HOLZ 10
+#define SND_HUI 11
+#define SND_KABUMM 12
+#define SND_KINK 13
+#define SND_KLAPPER 14
+#define SND_KLING 15
+#define SND_KLOPF 16
+#define SND_KLUMPF 17
+#define SND_KNACK 18
+#define SND_KNURK 19
+#define SND_KRACH 20
+#define SND_LACHEN 21
+#define SND_LASER 22
+#define SND_MIEP 23
+#define SND_NJAM 24
+#define SND_OEFFNEN 25
+#define SND_PLING 26
+#define SND_PONG 27
+#define SND_PUSCH 28
+#define SND_QUIEK 29
+#define SND_QUIRK 30
+#define SND_RHYTHMLOOP 31
+#define SND_ROAAAR 32
+#define SND_ROEHR 33
+#define SND_RUMMS 34
+#define SND_SCHLOPP 35
+#define SND_SCHLURF 36
+#define SND_SCHRFF 37
+#define SND_SCHWIRR 38
+#define SND_SIRR 39
+#define SND_SLURP 40
+#define SND_SPROING 41
+#define SND_WARNTON 42
+#define SND_WHOOSH 43
+#define SND_ZISCH 44
+#define SND_SP_BASE 45
+#define SND_SP_INFOTRON 46
+#define SND_SP_ZONKDOWN 47
+#define SND_SP_ZONKPUSH 48
+#define SND_SP_BUG 49
+#define SND_SP_BOOM 50
+#define SND_SP_BOOOM 51
+#define SND_SP_EXIT 52
+#define SND_EMPTY 53
+#define SND_GATE 54
+
+#define NUM_SOUNDS 55
+
+
+/* sound effects */
+#define SND_TEST1 0
+#define SND_TEST2 1
+#define SND_TEST3 2
+#define SND_TEST4 3
+
+#define NUM_SOUND_EFFECTS 4
+
+
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_GROWING 9
+#define SND_BD_AMOEBA_TURNING_TO_GEM 10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 11
+#define SND_BD_BUTTERFLY_MOVING 12
+#define SND_BD_FIREFLY_MOVING 13
+#define SND_BD_EXIT_ENTERING 14
+#define SND_SP_EMPTY_SPACE_DIGGING 15
+#define SND_SP_BASE_DIGGING 16
+#define SND_SP_BUGGY_BASE_DIGGING 17
+#define SND_SP_BUGGY_BASE_ACTIVATING 18
+#define SND_SP_INFOTRON_COLLECTING 19
+#define SND_SP_INFOTRON_IMPACT 20
+#define SND_SP_ZONK_PUSHING 21
+#define SND_SP_ZONK_IMPACT 22
+#define SND_SP_DISK_RED_COLLECTING 23
+#define SND_SP_DISK_ORANGE_PUSHING 24
+#define SND_SP_DISK_YELLOW_PUSHING 25
+#define SND_SP_PORT_PASSING 26
+#define SND_SP_EXIT_ENTERING 27
+#define SND_SP_ELEMENT_EXPLODING 28
+#define SND_SOKOBAN_OBJECT_PUSHING 29
+#define SND_SOKOBAN_FIELD_FILLING 30
+#define SND_SOKOBAN_GAME_SOLVING 31
+#define SND_EMPTY_SPACE_DIGGING 32
+#define SND_SAND_DIGGING 33
+#define SND_EMERALD_COLLECTING 34
+#define SND_EMERALD_IMPACT 35
+#define SND_DIAMOND_COLLECTING 36
+#define SND_DIAMOND_IMPACT 37
+#define SND_DIAMOND_BREAKING 38
+#define SND_ROCK_PUSHING 39
+#define SND_ROCK_IMPACT 40
+#define SND_BOMB_PUSHING 41
+#define SND_NUT_PUSHING 42
+#define SND_NUT_CRACKING 43
+#define SND_NUT_IMPACT 44
+#define SND_DYNAMITE_COLLECTING 45
+#define SND_DYNAMITE_PLACING 46
+#define SND_DYNAMITE_BURNING 47
+#define SND_KEY_COLLECTING 48
+#define SND_GATE_PASSING 49
+#define SND_BUG_MOVING 50
+#define SND_SPACESHIP_MOVING 51
+#define SND_YAMYAM_WAITING 52
+#define SND_ROBOT_MOVING 53
+#define SND_ROBOT_WHEEL_ACTIVATING 54
+#define SND_ROBOT_WHEEL_RUNNING 55
+#define SND_MAGIC_WALL_ACTIVATING 56
+#define SND_MAGIC_WALL_CHANGING 57
+#define SND_MAGIC_WALL_RUNNING 58
+#define SND_AMOEBA_GROWING 59
+#define SND_ACID_SPLASHING 60
+#define SND_EXIT_OPENING 61
+#define SND_EXIT_ENTERING 62
+#define SND_BALLOON_MOVING 63
+#define SND_SPRING_PUSHING 64
+#define SND_PEARL_COLLECTING 65
+#define SND_PEARL_BREAKING 66
+#define SND_CRYSTAL_COLLECTING 67
+#define SND_ENVELOPE_COLLECTING 68
+#define SND_SAND_INVISIBLE_DIGGING 69
+#define SND_SHIELD_PASSIVE_COLLECTING 70
+#define SND_SHIELD_ACTIVE_COLLECTING 71
+#define SND_EXTRA_TIME_COLLECTING 72
+#define SND_MOLE_EATING_AMOEBA 73
+#define SND_SWITCHGATE_OPENING 74
+#define SND_SWITCHGATE_CLOSING 75
+#define SND_SWITCHGATE_PASSING 76
+#define SND_TIMEGATE_WHEEL_ACTIVATING 77
+#define SND_TIMEGATE_WHEEL_RUNNING 78
+#define SND_TIMEGATE_OPENING 79
+#define SND_TIMEGATE_CLOSING 80
+#define SND_TIMEGATE_PASSING 81
+#define SND_DX_BOMB_PUSHING 82
+#define SND_TRAP_INACTIVE_DIGGING 83
+#define SND_AMOEBA_TURNING_TO_GEM 84
+#define SND_AMOEBA_TURNING_TO_ROCK 85
+#define SND_SPEED_PILL_COLLECTING 86
+#define SND_DYNABOMB_NR_COLLECTING 87
+#define SND_DYNABOMB_SZ_COLLECTING 88
+#define SND_DYNABOMB_XL_COLLECTING 89
+#define SND_DYNABOMB_PLACING 90
+#define SND_DYNABOMB_BURNING 91
+#define SND_SATELLITE_PUSHING 92
+#define SND_LAMP_ACTIVATING 93
+#define SND_LAMP_DEACTIVATING 94
+#define SND_TIME_ORB_FULL_COLLECTING 95
+#define SND_TIME_ORB_FULL_IMPACT 96
+#define SND_TIME_ORB_EMPTY_PUSHING 97
+#define SND_TIME_ORB_EMPTY_IMPACT 98
+#define SND_GAMEOFLIFE_GROWING 99
+#define SND_BIOMAZE_GROWING 100
+#define SND_PENGUIN_ENTERING_EXIT 101
+#define SND_PLAYER_SCREAMING 102
+#define SND_ELEMENT_EXPLODING 103
+#define SND_GAME_RUNNING_OUT_OF_TIME 104
+#define SND_GAME_LEVELTIME_BONUS 105
+#define SND_GAME_LAUGHING_AT_PLAYER 106
+#define SND_MENU_DOOR_OPENING 107
+#define SND_MENU_DOOR_CLOSING 108
+#define SND_MENU_HALL_OF_FAME 109
+#define SND_MENU_INFO_SCREEN 110
+
+#define NUM_SOUND_EFFECTS__NEW 0
+