+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_GROWING 9
+#define SND_BD_AMOEBA_TURNING_TO_GEM 10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 11
+#define SND_BD_BUTTERFLY_MOVING 12
+#define SND_BD_FIREFLY_MOVING 13
+#define SND_BD_EXIT_ENTERING 14
+#define SND_SP_EMPTY_SPACE_DIGGING 15
+#define SND_SP_BASE_DIGGING 16
+#define SND_SP_BUGGY_BASE_DIGGING 17
+#define SND_SP_BUGGY_BASE_ACTIVATING 18
+#define SND_SP_INFOTRON_COLLECTING 19
+#define SND_SP_INFOTRON_IMPACT 20
+#define SND_SP_ZONK_PUSHING 21
+#define SND_SP_ZONK_IMPACT 22
+#define SND_SP_DISK_RED_COLLECTING 23
+#define SND_SP_DISK_ORANGE_PUSHING 24
+#define SND_SP_DISK_YELLOW_PUSHING 25
+#define SND_SP_PORT_PASSING 26
+#define SND_SP_EXIT_ENTERING 27
+#define SND_SP_ELEMENT_EXPLODING 28
+#define SND_SP_SNIKSNAK_MOVING 29
+#define SND_SP_ELECTRON_MOVING 30
+#define SND_SP_TERMINAL_ACTIVATING 31
+#define SND_SOKOBAN_OBJECT_PUSHING 32
+#define SND_SOKOBAN_FIELD_FILLING 33
+#define SND_SOKOBAN_FIELD_CLEARING 34
+#define SND_SOKOBAN_GAME_SOLVING 35
+#define SND_EMPTY_SPACE_DIGGING 36
+#define SND_SAND_DIGGING 37
+#define SND_EMERALD_COLLECTING 38
+#define SND_EMERALD_IMPACT 39
+#define SND_DIAMOND_COLLECTING 40
+#define SND_DIAMOND_IMPACT 41
+#define SND_DIAMOND_BREAKING 42
+#define SND_ROCK_PUSHING 43
+#define SND_ROCK_IMPACT 44
+#define SND_BOMB_PUSHING 45
+#define SND_NUT_PUSHING 46
+#define SND_NUT_CRACKING 47
+#define SND_NUT_IMPACT 48
+#define SND_DYNAMITE_COLLECTING 49
+#define SND_DYNAMITE_PLACING 50
+#define SND_DYNAMITE_BURNING 51
+#define SND_KEY_COLLECTING 52
+#define SND_GATE_PASSING 53
+#define SND_BUG_MOVING 54
+#define SND_SPACESHIP_MOVING 55
+#define SND_YAMYAM_MOVING 56
+#define SND_YAMYAM_WAITING 57
+#define SND_YAMYAM_EATING_DIAMOND 58
+#define SND_ROBOT_MOVING 59
+#define SND_ROBOT_WHEEL_ACTIVATING 60
+#define SND_ROBOT_WHEEL_RUNNING 61
+#define SND_MAGIC_WALL_ACTIVATING 62
+#define SND_MAGIC_WALL_CHANGING 63
+#define SND_MAGIC_WALL_RUNNING 64
+#define SND_AMOEBA_GROWING 65
+#define SND_AMOEBA_DROPPING 66
+#define SND_ACID_SPLASHING 67
+#define SND_QUICKSAND_FILLING 68
+#define SND_QUICKSAND_SLIPPING_THROUGH 69
+#define SND_QUICKSAND_EMPTYING 70
+#define SND_EXIT_OPENING 71
+#define SND_EXIT_ENTERING 72
+#define SND_BALLOON_MOVING 73
+#define SND_BALLOON_PUSHING 74
+#define SND_SPRING_MOVING 75
+#define SND_SPRING_PUSHING 76
+#define SND_SPRING_IMPACT 77
+#define SND_WALL_GROWING 78
+#define SND_PEARL_COLLECTING 79
+#define SND_PEARL_BREAKING 80
+#define SND_PEARL_IMPACT 81
+#define SND_CRYSTAL_COLLECTING 82
+#define SND_CRYSTAL_IMPACT 83
+#define SND_ENVELOPE_COLLECTING 84
+#define SND_SAND_INVISIBLE_DIGGING 85
+#define SND_SHIELD_PASSIVE_COLLECTING 86
+#define SND_SHIELD_PASSIVE_ACTIVATED 87
+#define SND_SHIELD_ACTIVE_COLLECTING 88
+#define SND_SHIELD_ACTIVE_ACTIVATED 89
+#define SND_EXTRA_TIME_COLLECTING 90
+#define SND_MOLE_MOVING 91
+#define SND_MOLE_EATING_AMOEBA 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 93
+#define SND_SWITCHGATE_OPENING 94
+#define SND_SWITCHGATE_CLOSING 95
+#define SND_SWITCHGATE_PASSING 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING 97
+#define SND_TIMEGATE_WHEEL_RUNNING 98
+#define SND_TIMEGATE_OPENING 99
+#define SND_TIMEGATE_CLOSING 100
+#define SND_TIMEGATE_PASSING 101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102
+#define SND_CONVEYOR_BELT_RUNNING 103
+#define SND_LIGHT_SWITCH_ACTIVATING 104
+#define SND_LIGHT_SWITCH_DEACTIVATING 105
+#define SND_DX_BOMB_PUSHING 106
+#define SND_TRAP_INACTIVE_DIGGING 107
+#define SND_TRAP_ACTIVATING 108
+#define SND_AMOEBA_TURNING_TO_GEM 109
+#define SND_AMOEBA_TURNING_TO_ROCK 110
+#define SND_SPEED_PILL_COLLECTING 111
+#define SND_DYNABOMB_NR_COLLECTING 112
+#define SND_DYNABOMB_SZ_COLLECTING 113
+#define SND_DYNABOMB_XL_COLLECTING 114
+#define SND_DYNABOMB_PLACING 115
+#define SND_DYNABOMB_BURNING 116
+#define SND_SATELLITE_MOVING 117
+#define SND_SATELLITE_PUSHING 118
+#define SND_LAMP_ACTIVATING 119
+#define SND_LAMP_DEACTIVATING 120
+#define SND_TIME_ORB_FULL_COLLECTING 121
+#define SND_TIME_ORB_FULL_IMPACT 122
+#define SND_TIME_ORB_EMPTY_PUSHING 123
+#define SND_TIME_ORB_EMPTY_IMPACT 124
+#define SND_GAMEOFLIFE_GROWING 125
+#define SND_BIOMAZE_GROWING 126
+#define SND_PACMAN_MOVING 127
+#define SND_PACMAN_EATING_AMOEBA 128
+#define SND_DARK_YAMYAM_MOVING 129
+#define SND_DARK_YAMYAM_WAITING 130
+#define SND_DARK_YAMYAM_EATING_ANY 131
+#define SND_PENGUIN_MOVING 132
+#define SND_PENGUIN_ENTERING_EXIT 133
+#define SND_PIG_MOVING 134
+#define SND_PIG_EATING_GEM 135
+#define SND_DRAGON_MOVING 136
+#define SND_DRAGON_BREATHING_FIRE 137
+#define SND_PLAYER_DYING 138
+#define SND_ELEMENT_EXPLODING 139
+#define SND_GAME_STARTING 140
+#define SND_GAME_RUNNING_OUT_OF_TIME 141
+#define SND_GAME_LEVELTIME_BONUS 142
+#define SND_GAME_LOSING 143
+#define SND_GAME_WINNING 144
+#define SND_MENU_DOOR_OPENING 145
+#define SND_MENU_DOOR_CLOSING 146
+#define SND_MENU_HALL_OF_FAME 147
+#define SND_MENU_INFO_SCREEN 148
+
+#define NUM_SOUND_EFFECTS 149
+
+