-#define EP_CAN_MOVE 28
-#define EP_CAN_PASS_MAGIC_WALL 29
-#define EP_SWITCHABLE 30
-#define EP_DONT_TOUCH 31
-#define EP_ENEMY 32
-#define EP_DONT_GO_TO 33
-#define EP_CAN_EXPLODE 34
-#define EP_BD_ELEMENT 35
-#define EP_SP_ELEMENT 36
-#define EP_SB_ELEMENT 37
-#define EP_GEM 38
-#define EP_FOOD_DARK_YAMYAM 39
-#define EP_FOOD_PENGUIN 40
-#define EP_FOOD_PIG 41
-#define EP_HISTORIC_WALL 42
-#define EP_HISTORIC_SOLID 43
-#define EP_BELT 44
-#define EP_BELT_ACTIVE 45
-#define EP_BELT_SWITCH 46
-#define EP_TUBE 47
-#define EP_KEYGATE 48
-#define EP_AMOEBOID 49
-#define EP_AMOEBALIVE 50
-#define EP_HAS_CONTENT 51
-#define EP_ACTIVE_BOMB 52
-#define EP_INACTIVE 53
+#define EP_CAN_PASS_MAGIC_WALL 28
+#define EP_SWITCHABLE 29
+#define EP_BD_ELEMENT 30
+#define EP_SP_ELEMENT 31
+#define EP_SB_ELEMENT 32
+#define EP_GEM 33
+#define EP_FOOD_DARK_YAMYAM 34
+#define EP_FOOD_PENGUIN 35
+#define EP_FOOD_PIG 36
+#define EP_HISTORIC_WALL 37
+#define EP_HISTORIC_SOLID 38
+#define EP_CLASSIC_ENEMY 39
+#define EP_BELT 40
+#define EP_BELT_ACTIVE 41
+#define EP_BELT_SWITCH 42
+#define EP_TUBE 43
+#define EP_KEYGATE 44
+#define EP_AMOEBOID 45
+#define EP_AMOEBALIVE 46
+#define EP_HAS_CONTENT 47
+#define EP_ACTIVE_BOMB 48
+#define EP_INACTIVE 49