-extern struct SoundInfo Sound[];
-extern struct JoystickInfo joystick[];
-extern struct OptionInfo options;
-extern struct SetupInfo setup;
-extern struct SetupFileList *setup_list;
-extern struct SetupFileList *level_setup_list;
-
-extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
-extern char *element_info[];
-
-
-/* often used screen positions */
-#define SX 8
-#define SY 8
-#define REAL_SX (SX - 2)
-#define REAL_SY (SY - 2)
-#define DX 566
-#define DY 60
-#define VX DX
-#define VY 400
-#define EX DX
-#define EY (VY - 44)
-#define TILEX 32
-#define TILEY 32
-#define MINI_TILEX (TILEX / 2)
-#define MINI_TILEY (TILEY / 2)
-#define MICRO_TILEX (TILEX / 8)
-#define MICRO_TILEY (TILEY / 8)
-#define MIDPOSX (SCR_FIELDX / 2)
-#define MIDPOSY (SCR_FIELDY / 2)
-#define SXSIZE (SCR_FIELDX * TILEX)
-#define SYSIZE (SCR_FIELDY * TILEY)
-#define FXSIZE ((SCR_FIELDX + 2) * TILEX)
-#define FYSIZE ((SCR_FIELDY + 2) * TILEY)
-#define DXSIZE 100
-#define DYSIZE 280
-#define VXSIZE DXSIZE
-#define VYSIZE 100
-#define EXSIZE DXSIZE
-#define EYSIZE (VXSIZE + 44)
-#define FULL_SXSIZE (2 + SXSIZE + 2)
-#define FULL_SYSIZE (2 + SYSIZE + 2)
-#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
-#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
-#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
-#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
-#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define FONT1_XSIZE 32
-#define FONT1_YSIZE 32
-#define FONT2_XSIZE 14
-#define FONT2_YSIZE 14
-#define FONT3_XSIZE 11
-#define FONT3_YSIZE 14
-#define FONT4_XSIZE 16
-#define FONT4_YSIZE 16
-
-#define GFX_STARTX SX
-#define GFX_STARTY SY
-#define MINI_GFX_STARTX SX
-#define MINI_GFX_STARTY 424
-#define MICRO_GFX_STARTX SX
-#define MICRO_GFX_STARTY 536
-#define GFX_PER_LINE 16
-#define MINI_GFX_PER_LINE 32
-#define MICRO_GFX_PER_LINE 128
-#define HEROES_PER_LINE 16
-#define MINI_MORE_STARTX 0
-#define MINI_MORE_STARTY 224
-#define MICRO_MORE_STARTX 0
-#define MICRO_MORE_STARTY 336
-#define MORE_PER_LINE 16
-#define MINI_MORE_PER_LINE 16
-#define MICRO_MORE_PER_LINE 16
-#define FONT_CHARS_PER_LINE 16
-#define FONT_LINES_PER_FONT 4
-
-/* game elements:
-** 0 - 255: real elements, stored in level file
-** 256 - 511: flag elements, only used at runtime
-*/
-/* "real" level elements */
-#define EL_LEERRAUM 0
-#define EL_ERDREICH 1
-#define EL_MAUERWERK 2
-#define EL_FELSBODEN 3
-#define EL_FELSBROCKEN 4
-#define EL_SCHLUESSEL 5
-#define EL_EDELSTEIN 6
-#define EL_AUSGANG_ZU 7
-#define EL_SPIELFIGUR 8
-#define EL_KAEFER 9
-#define EL_FLIEGER 10
-#define EL_MAMPFER 11
-#define EL_ROBOT 12
-#define EL_BETON 13
-#define EL_DIAMANT 14
-#define EL_AMOEBE_TOT 15
-#define EL_MORAST_LEER 16
-#define EL_MORAST_VOLL 17
-#define EL_TROPFEN 18
-#define EL_BOMBE 19
-#define EL_SIEB_INAKTIV 20
-#define EL_SPEED_PILL 21
-#define EL_SALZSAEURE 22
-#define EL_AMOEBE_NASS 23
-#define EL_AMOEBE_NORM 24
-#define EL_KOKOSNUSS 25
-#define EL_LIFE 26
-#define EL_LIFE_ASYNC 27
-#define EL_DYNAMIT 28
-#define EL_BADEWANNE 29
-#define EL_ABLENK_AUS 30
-#define EL_ABLENK_EIN 31
-#define EL_SCHLUESSEL1 32
-#define EL_SCHLUESSEL2 33
-#define EL_SCHLUESSEL3 34
-#define EL_SCHLUESSEL4 35
-#define EL_PFORTE1 36
-#define EL_PFORTE2 37
-#define EL_PFORTE3 38
-#define EL_PFORTE4 39
-#define EL_PFORTE1X 40
-#define EL_PFORTE2X 41
-#define EL_PFORTE3X 42
-#define EL_PFORTE4X 43
-#define EL_DYNAMIT_AUS 44
-#define EL_PACMAN 45
-#define EL_UNSICHTBAR 46
-#define EL_BIRNE_AUS 47
-#define EL_BIRNE_EIN 48
-#define EL_ERZ_EDEL 49
-#define EL_ERZ_DIAM 50
-#define EL_AMOEBE_VOLL 51
-#define EL_AMOEBE_BD 52
-#define EL_ZEIT_VOLL 53
-#define EL_ZEIT_LEER 54
-#define EL_MAUER_LEBT 55
-#define EL_EDELSTEIN_BD 56
-#define EL_EDELSTEIN_GELB 57
-#define EL_ERZ_EDEL_BD 58
-#define EL_ERZ_EDEL_GELB 59
-#define EL_MAMPFER2 60
-#define EL_SIEB2_INAKTIV 61
-#define EL_INVISIBLE_STEEL 62
-#define EL_DYNABOMB 63
-#define EL_DYNABOMB_NR 64
-#define EL_DYNABOMB_SZ 65
-#define EL_DYNABOMB_XL 66
-#define EL_SOKOBAN_OBJEKT 67
-#define EL_SOKOBAN_FELD_LEER 68
-#define EL_SOKOBAN_FELD_VOLL 69
-#define EL_BUTTERFLY_R 70
-#define EL_BUTTERFLY_O 71
-#define EL_BUTTERFLY_L 72
-#define EL_BUTTERFLY_U 73
-#define EL_FIREFLY_R 74
-#define EL_FIREFLY_O 75
-#define EL_FIREFLY_L 76
-#define EL_FIREFLY_U 77
-#define EL_BUTTERFLY_1 EL_BUTTERFLY_U
-#define EL_BUTTERFLY_2 EL_BUTTERFLY_L
-#define EL_BUTTERFLY_3 EL_BUTTERFLY_O
-#define EL_BUTTERFLY_4 EL_BUTTERFLY_R
-#define EL_FIREFLY_1 EL_FIREFLY_L
-#define EL_FIREFLY_2 EL_FIREFLY_U
-#define EL_FIREFLY_3 EL_FIREFLY_R
-#define EL_FIREFLY_4 EL_FIREFLY_O
-#define EL_BUTTERFLY 78
-#define EL_FIREFLY 79
-#define EL_SPIELER1 80
-#define EL_SPIELER2 81
-#define EL_SPIELER3 82
-#define EL_SPIELER4 83
-#define EL_KAEFER_R 84
-#define EL_KAEFER_O 85
-#define EL_KAEFER_L 86
-#define EL_KAEFER_U 87
-#define EL_FLIEGER_R 88
-#define EL_FLIEGER_O 89
-#define EL_FLIEGER_L 90
-#define EL_FLIEGER_U 91
-#define EL_PACMAN_R 92
-#define EL_PACMAN_O 93
-#define EL_PACMAN_L 94
-#define EL_PACMAN_U 95
-#define EL_EDELSTEIN_ROT 96
-#define EL_EDELSTEIN_LILA 97
-#define EL_ERZ_EDEL_ROT 98
-#define EL_ERZ_EDEL_LILA 99
-#define EL_BADEWANNE1 100
-#define EL_BADEWANNE2 101
-#define EL_BADEWANNE3 102
-#define EL_BADEWANNE4 103
-#define EL_BADEWANNE5 104
-
-#define EL_UNUSED_105 105
-#define EL_UNUSED_106 106
-
-#define EL_AUSGANG_AUF 107
-
-#define EL_UNUSED_108 108
-
-#define EL_AMOEBA2DIAM 109
-#define EL_MAULWURF 110
-#define EL_PINGUIN 111
-#define EL_SONDE 112
-#define EL_PFEIL_L 113
-#define EL_PFEIL_R 114
-#define EL_PFEIL_O 115
-#define EL_PFEIL_U 116
-#define EL_SCHWEIN 117
-#define EL_DRACHE 118
-
-#define EL_UNUSED_119 119
-
-#define EL_CHAR_START 120
-#define EL_CHAR_ASCII0 (EL_CHAR_START-32)
-#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
-#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
-#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
-#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
-#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
-#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
-#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
-#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
-#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
-#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
-#define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
-#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
-#define EL_CHAR_0 (EL_CHAR_ASCII0+48)
-#define EL_CHAR_9 (EL_CHAR_ASCII0+57)
-#define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
-#define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
-#define EL_CHAR_LT (EL_CHAR_ASCII0+60)
-#define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
-#define EL_CHAR_GT (EL_CHAR_ASCII0+62)
-#define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
-#define EL_CHAR_AT (EL_CHAR_ASCII0+64)
-#define EL_CHAR_A (EL_CHAR_ASCII0+65)
-#define EL_CHAR_Z (EL_CHAR_ASCII0+90)
-#define EL_CHAR_AE (EL_CHAR_ASCII0+91)
-#define EL_CHAR_OE (EL_CHAR_ASCII0+92)
-#define EL_CHAR_UE (EL_CHAR_ASCII0+93)
-#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
-#define EL_CHAR_END (EL_CHAR_START+79)
-
-#define EL_CHAR(x) (EL_CHAR_A + x - 'A')
-
-#define EL_MAUER_X 200
-#define EL_MAUER_Y 201
-#define EL_MAUER_XY 202
-
-#define EL_UNUSED_203 203
-#define EL_UNUSED_204 204
-#define EL_UNUSED_205 205
-#define EL_UNUSED_206 206
-#define EL_UNUSED_207 207
-#define EL_UNUSED_208 208
-#define EL_UNUSED_209 209
-
-#define EL_SP_START 210
-#define EL_SP_EMPTY (EL_SP_START + 0)
-#define EL_SP_ZONK (EL_SP_START + 1)
-#define EL_SP_BASE (EL_SP_START + 2)
-#define EL_SP_MURPHY (EL_SP_START + 3)
-#define EL_SP_INFOTRON (EL_SP_START + 4)
-#define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
-#define EL_SP_HARD_GRAY (EL_SP_START + 6)
-#define EL_SP_EXIT (EL_SP_START + 7)
-#define EL_SP_DISK_ORANGE (EL_SP_START + 8)
-#define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
-#define EL_SP_PORT1_DOWN (EL_SP_START + 10)
-#define EL_SP_PORT1_LEFT (EL_SP_START + 11)
-#define EL_SP_PORT1_UP (EL_SP_START + 12)
-#define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
-#define EL_SP_PORT2_DOWN (EL_SP_START + 14)
-#define EL_SP_PORT2_LEFT (EL_SP_START + 15)
-#define EL_SP_PORT2_UP (EL_SP_START + 16)
-#define EL_SP_SNIKSNAK (EL_SP_START + 17)
-#define EL_SP_DISK_YELLOW (EL_SP_START + 18)
-#define EL_SP_TERMINAL (EL_SP_START + 19)
-#define EL_SP_DISK_RED (EL_SP_START + 20)
-#define EL_SP_PORT_Y (EL_SP_START + 21)
-#define EL_SP_PORT_X (EL_SP_START + 22)
-#define EL_SP_PORT_XY (EL_SP_START + 23)
-#define EL_SP_ELECTRON (EL_SP_START + 24)
-#define EL_SP_BUG (EL_SP_START + 25)
-#define EL_SP_CHIP_LEFT (EL_SP_START + 26)
-#define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
-#define EL_SP_HARD_BASE1 (EL_SP_START + 28)
-#define EL_SP_HARD_GREEN (EL_SP_START + 29)
-#define EL_SP_HARD_BLUE (EL_SP_START + 30)
-#define EL_SP_HARD_RED (EL_SP_START + 31)
-#define EL_SP_HARD_YELLOW (EL_SP_START + 32)
-#define EL_SP_HARD_BASE2 (EL_SP_START + 33)
-#define EL_SP_HARD_BASE3 (EL_SP_START + 34)
-#define EL_SP_HARD_BASE4 (EL_SP_START + 35)
-#define EL_SP_HARD_BASE5 (EL_SP_START + 36)
-#define EL_SP_HARD_BASE6 (EL_SP_START + 37)
-#define EL_SP_CHIP_UPPER (EL_SP_START + 38)
-#define EL_SP_CHIP_LOWER (EL_SP_START + 39)
-#define EL_SP_END (EL_SP_START + 39)
-
-#define EL_UNUSED_250 250
-#define EL_UNUSED_251 251
-#define EL_UNUSED_252 252
-#define EL_UNUSED_253 253
-#define EL_UNUSED_254 254
-#define EL_UNUSED_255 255
-
-/* "real" (and therefore drawable) runtime elements */
-#define EL_SIEB_LEER 300
-#define EL_SIEB2_LEER 301
-#define EL_SIEB_VOLL 302
-#define EL_SIEB2_VOLL 303
-#define EL_SIEB_TOT 304
-#define EL_SIEB2_TOT 305
-#define EL_AUSGANG_ACT 306
-#define EL_SP_TERMINAL_ACTIVE 307
-#define EL_SP_BUG_ACTIVE 308
-
-/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_BLOCKED 400
-#define EL_EXPLODING 401
-#define EL_CRACKINGNUT 402
-#define EL_BLURB_LEFT 403
-#define EL_BLURB_RIGHT 404
-#define EL_AMOEBING 405
-#define EL_MAUERND 406
-#define EL_BURNING 407
-#define EL_PLAYER_IS_LEAVING 408
-
-/* game graphics:
-** 0 - 255: graphics from "RocksScreen"
-** 256 - 511: graphics from "RocksFont"
-** 512 - 767: graphics from "RocksMore"
-** 768 - 1023: graphics from "RocksHeroes"
-*/
-
-#define GFX_START_ROCKSSCREEN 0
-#define GFX_END_ROCKSSCREEN 255
-#define GFX_START_ROCKSFONT 256
-#define GFX_END_ROCKSFONT 511
-#define GFX_START_ROCKSMORE 512
-#define GFX_END_ROCKSMORE 767
-#define GFX_START_ROCKSHEROES 768
-#define GFX_END_ROCKSHEROES 1023
-
-#define NUM_TILES 1024
-
-/* graphics from "RocksScreen" */
-/* Zeile 0 (0) */
-#define GFX_LEERRAUM (-1)
-#define GFX_ERDREICH 0
-#define GFX_ERDENRAND 1
-#define GFX_MORAST_LEER 2
-#define GFX_MORAST_VOLL 3
-#define GFX_BETON 4
-#define GFX_MAUERWERK 5
-#define GFX_FELSBODEN 6
-#define GFX_EDELSTEIN 8
-#define GFX_DIAMANT 10
-#define GFX_FELSBROCKEN 12
-/* Zeile 1 (16) */
-#define GFX_BADEWANNE1 16
-#define GFX_SALZSAEURE 17
-#define GFX_BADEWANNE2 18
-
-/*
-#define GFX_UNSICHTBAR 19
-*/
-
-#define GFX_SCHLUESSEL1 20
-#define GFX_SCHLUESSEL2 21
-#define GFX_SCHLUESSEL3 22
-#define GFX_SCHLUESSEL4 23
-#define GFX_LIFE 24
-#define GFX_LIFE_ASYNC 25
-#define GFX_BADEWANNE 26
-#define GFX_BOMBE 27
-#define GFX_KOKOSNUSS 28
-#define GFX_CRACKINGNUT 29
-/* Zeile 2 (32) */
-#define GFX_BADEWANNE3 32
-#define GFX_BADEWANNE4 33
-#define GFX_BADEWANNE5 34
-#define GFX_SMILEY 35
-#define GFX_PFORTE1 36
-#define GFX_PFORTE2 37
-#define GFX_PFORTE3 38
-#define GFX_PFORTE4 39
-#define GFX_PFORTE1X 40
-#define GFX_PFORTE2X 41
-#define GFX_PFORTE3X 42
-#define GFX_PFORTE4X 43
-/* Zeile 3 (48) */
-#define GFX_DYNAMIT_AUS 48
-#define GFX_DYNAMIT 49
-#define GFX_FLIEGER 56
-#define GFX_FLIEGER_R 56
-#define GFX_FLIEGER_O 57
-#define GFX_FLIEGER_L 58
-#define GFX_FLIEGER_U 59
-/* Zeile 4 (64) */
-#define GFX_EXPLOSION 64
-#define GFX_KAEFER 72
-#define GFX_KAEFER_R 72
-#define GFX_KAEFER_O 73
-#define GFX_KAEFER_L 74
-#define GFX_KAEFER_U 75
-/* Zeile 5 (80) */
-#define GFX_MAMPFER 80
-#define GFX_ROBOT 84
-#define GFX_PACMAN 88
-#define GFX_PACMAN_R 88
-#define GFX_PACMAN_O 89
-#define GFX_PACMAN_L 90
-#define GFX_PACMAN_U 91
-/* Zeile 6 (96) */
-#define GFX_ABLENK 96
-#define GFX_ABLENK_EIN GFX_ABLENK
-#define GFX_ABLENK_AUS GFX_ABLENK
-#define GFX_AMOEBE_NASS 100
-#define GFX_TROPFEN 101
-#define GFX_AMOEBING GFX_TROPFEN
-#define GFX_AMOEBE_LEBT 104
-#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
-#define GFX_AMOEBE_TOT 108
-#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
-/* Zeile 7 (112) */
-#define GFX_BIRNE_AUS 112
-#define GFX_BIRNE_EIN 113
-#define GFX_ZEIT_VOLL 114
-#define GFX_ZEIT_LEER 115
-#define GFX_SPIELER1 116
-#define GFX_SPIELER2 117
-#define GFX_SPIELER3 118
-#define GFX_SPIELER4 119
-#define GFX_AMOEBE_VOLL 120
-#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
-#define GFX_SOKOBAN_OBJEKT 121
-#define GFX_SOKOBAN_FELD_LEER 122
-#define GFX_SOKOBAN_FELD_VOLL 123
-#define GFX_GEBLUBBER 124
-/* Zeile 8 (128) */
-#define GFX_SIEB_INAKTIV 128
-#define GFX_SIEB_LEER GFX_SIEB_INAKTIV
-#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
-#define GFX_SIEB_TOT GFX_SIEB_INAKTIV
-#define GFX_ERZ_EDEL 132
-#define GFX_ERZ_DIAM 133
-#define GFX_ERZ_EDEL_ROT 134
-#define GFX_ERZ_EDEL_LILA 135
-#define GFX_ERZ_EDEL_GELB 136
-#define GFX_ERZ_EDEL_BD 137
-#define GFX_EDELSTEIN_GELB 138
-#define GFX_KUGEL_ROT 140
-#define GFX_KUGEL_BLAU 141
-#define GFX_KUGEL_GELB 142
-#define GFX_KUGEL_GRAU 143
-/* Zeile 9 (144) */
-#define GFX_PINGUIN 144
-#define GFX_MAULWURF 145
-#define GFX_SCHWEIN 146
-#define GFX_DRACHE 147
-#define GFX_MAUER_XY 148
-#define GFX_MAUER_X 149
-#define GFX_MAUER_Y 150
-#define GFX_EDELSTEIN_ROT 152
-#define GFX_EDELSTEIN_LILA 154
-#define GFX_DYNABOMB_XL 156
-#define GFX_SPEED_PILL 158
-#define GFX_SONDE 159
-/* Zeile 10 (160) */
-#define GFX_EDELSTEIN_BD 163
-#define GFX_MAUER_RIGHT 165
-#define GFX_MAUER_R1 GFX_MAUER_RIGHT
-#define GFX_MAUER_R 167
-#define GFX_MAUER_LEFT 168
-#define GFX_MAUER_L1 GFX_MAUER_LEFT
-#define GFX_MAUER_L 170
-#define GFX_MAUER_LEBT 171
-#define GFX_SIEB2_INAKTIV 172
-#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
-/* Zeile 11 (176) */
-#define GFX_AUSGANG_ZU 176
-#define GFX_AUSGANG_ACT 177
-#define GFX_AUSGANG_AUF 180
-#define GFX_MAMPFER2 184
-#define GFX_DYNABOMB 188
-#define GFX_DYNABOMB_NR 188
-#define GFX_DYNABOMB_SZ 191
-/* Zeile 12 (192) */
-#define GFX_PFEIL_L 192
-#define GFX_PFEIL_R 193
-#define GFX_PFEIL_O 194
-#define GFX_PFEIL_U 195
-#define GFX_BUTTERFLY 196
-#define GFX_FIREFLY 198
-#define GFX_BUTTERFLY_R 200
-#define GFX_BUTTERFLY_O 201
-#define GFX_BUTTERFLY_L 202
-#define GFX_BUTTERFLY_U 203
-#define GFX_FIREFLY_R 204
-#define GFX_FIREFLY_O 205
-#define GFX_FIREFLY_L 206
-#define GFX_FIREFLY_U 207
-
-/* only available as size MINI_TILE */
-#define GFX_VSTEEL_UPPER_LEFT 208
-#define GFX_VSTEEL_UPPER_RIGHT 209
-#define GFX_VSTEEL_LOWER_LEFT 210
-#define GFX_VSTEEL_LOWER_RIGHT 211
-#define GFX_VSTEEL_HORIZONTAL 212
-#define GFX_VSTEEL_VERTICAL 213
-#define GFX_ISTEEL_UPPER_LEFT 214
-#define GFX_ISTEEL_UPPER_RIGHT 215
-#define GFX_ISTEEL_LOWER_LEFT 216
-#define GFX_ISTEEL_LOWER_RIGHT 217
-#define GFX_ISTEEL_HORIZONTAL 218
-#define GFX_ISTEEL_VERTICAL 219
-
-/* elements with graphics borrowed from other elements */
-#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
-#define GFX_SPIELFIGUR GFX_SPIELER1
-
-/* graphics from "RocksHeroes" */
-#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
-#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
-#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
-#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
-#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
-#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
-#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
-#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
-#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
-#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
-#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
-#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
-#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
-#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
-#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
-#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
-#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
-#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
-#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
-#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
-#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
-#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
-#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
-#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
-#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
-#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
-
-#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
-#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
-#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
-#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
-#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
-#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
-#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
-#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
-#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
-#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
-#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
-#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
-#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
-#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
-#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
-#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
-#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
-
-/* graphics from "RocksMore" */
-#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
-#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
-#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
-#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
-#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
-#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
-#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
-#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
-#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
-#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
-#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
-#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
-#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
-#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
-#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
-#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
-#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
-#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
-#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
-#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
-#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
-#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
-#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
-#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
-#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
-#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
-#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
-#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
-
-#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
-#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
-
-#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
-#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
-#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
-#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12)
-#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12)
-
-#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
-
-/* graphics from "RocksFont" */
-#define GFX_CHAR_START (GFX_START_ROCKSFONT)
-#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
-#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
-#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
-#define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
-#define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
-#define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
-#define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
-#define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
-#define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
-#define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
-#define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
-#define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
-#define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
-#define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
-#define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
-#define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
-#define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
-#define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
-#define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
-#define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
-#define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
-#define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
-#define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
-#define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
-#define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
-#define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
-#define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
-#define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
-#define GFX_CHAR_END (GFX_CHAR_START + 79)
-
-/* the names of the sounds */
-#define SND_ALCHEMY 0
-#define SND_AMOEBE 1
-#define SND_ANTIGRAV 2
-#define SND_AUTSCH 3
-#define SND_BLURB 4
-#define SND_BONG 5
-#define SND_BUING 6
-#define SND_CHASE 7
-#define SND_CZARDASZ 8
-#define SND_DENG 9
-#define SND_FUEL 10
-#define SND_GONG 11
-#define SND_HALLOFFAME 12
-#define SND_HOLZ 13
-#define SND_HUI 14
-#define SND_KABUMM 15
-#define SND_KINK 16
-#define SND_KLAPPER 17
-#define SND_KLING 18
-#define SND_KLOPF 19
-#define SND_KLUMPF 20
-#define SND_KNACK 21
-#define SND_KNURK 22
-#define SND_KRACH 23
-#define SND_LACHEN 24
-#define SND_LASER 25
-#define SND_MIEP 26
-#define SND_NETWORK 27
-#define SND_NJAM 28
-#define SND_OEFFNEN 29
-#define SND_PLING 30
-#define SND_PONG 31
-#define SND_PUSCH 32
-#define SND_QUIEK 33
-#define SND_QUIRK 34
-#define SND_RHYTHMLOOP 35
-#define SND_ROAAAR 36
-#define SND_ROEHR 37
-#define SND_RUMMS 38
-#define SND_SCHLOPP 39
-#define SND_SCHLURF 40
-#define SND_SCHRFF 41
-#define SND_SCHWIRR 42
-#define SND_SIRR 43
-#define SND_SLURP 44
-#define SND_SPROING 45
-#define SND_TWILIGHT 46
-#define SND_TYGER 47
-#define SND_VOYAGER 48
-#define SND_WARNTON 49
-#define SND_WHOOSH 50
-#define SND_ZISCH 51
-#define SND_SP_BASE 52
-#define SND_SP_INFOTRON 53
-#define SND_SP_ZONKDOWN 54
-#define SND_SP_ZONKPUSH 55
-#define SND_SP_BUG 56
-#define SND_SP_BOOM 57
-#define SND_SP_BOOOM 58
-#define SND_SP_EXIT 59
-#define SND_EMPTY 60
-
-#define NUM_SOUNDS 61
-
-/* default input keys */
-#define KEY_UNDEFINDED XK_VoidSymbol
-#define DEFAULT_KEY_LEFT XK_Left
-#define DEFAULT_KEY_RIGHT XK_Right
-#define DEFAULT_KEY_UP XK_Up
-#define DEFAULT_KEY_DOWN XK_Down
-#define DEFAULT_KEY_SNAP XK_Shift_L
-#define DEFAULT_KEY_BOMB XK_Shift_R
-#define DEFAULT_KEY_OKAY XK_Return
-#define DEFAULT_KEY_CANCEL XK_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
-
-/* font types */
-#define FS_SMALL 0
-#define FS_BIG 1
-/* font colors */
-#define FC_RED 0
-#define FC_BLUE 1
-#define FC_GREEN 2
-#define FC_YELLOW 3
-#define FC_SPECIAL1 4
-#define FC_SPECIAL2 5
-
-/* values for game_status */
-#define EXITGAME 0
-#define MAINMENU 1
-#define PLAYING 2
-#define LEVELED 3
-#define HELPSCREEN 4
-#define CHOOSELEVEL 5
-#define TYPENAME 6
-#define HALLOFFAME 7
-#define SETUP 8
-#define SETUPINPUT 9
-#define CALIBRATION 10
-
-#ifndef GAME_DIR
-#define GAME_DIR "."
-#endif
-
-#define BASE_PATH GAME_DIR
-
-#define GRAPHICS_DIRECTORY "graphics"
-#define SOUNDS_DIRECTORY "sounds"
-#define LEVELS_DIRECTORY "levels"
-#define TAPES_DIRECTORY "tapes"
-#define SCORES_DIRECTORY "scores"
-
-#define PROGRAM_VERSION_STRING "1.2.1"
-#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
-#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
-
-/* values for button_status */
-#define MB_NOT_PRESSED FALSE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_LEFT 1
-#define MB_MIDDLE 2
-#define MB_RIGHT 3
-
-/* values for redraw_mask */
-#define REDRAW_ALL (1 << 0)
-#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_FROM_BACKBUFFER (1 << 8)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 9)
-#define REDRAW_DOORS (REDRAW_DOOR_1 | \
- REDRAW_DOOR_2 | \
- REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-
-/* areas in pixmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
-*/
-
-#define DOOR_GFX_PAGESIZE DXSIZE
-#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1 0
-#define DOOR_GFX_PAGEY2 DYSIZE
-
-/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
-#define ANIM_NORMAL 0
-#define ANIM_OSCILLATE 1
-#define ANIM_REVERSE 2
-
-/* values for game_emulation */
-#define EMU_NONE 0
-#define EMU_BOULDERDASH 1
-#define EMU_SOKOBAN 2
-#define EMU_SUPAPLEX 3