-/* values for animation action types */
-#define GFX_ACTION_DEFAULT 0
-#define GFX_ACTION_WAITING 1
-#define GFX_ACTION_FALLING 2
-#define GFX_ACTION_MOVING 3
-#define GFX_ACTION_DIGGING 4
-#define GFX_ACTION_SNAPPING 5
-#define GFX_ACTION_COLLECTING 6
-#define GFX_ACTION_PUSHING 7
-#define GFX_ACTION_PASSING 8
-#define GFX_ACTION_IMPACT 9
-#define GFX_ACTION_CRACKING 10
-#define GFX_ACTION_BREAKING 11
-#define GFX_ACTION_ACTIVATING 12
-#define GFX_ACTION_OPENING 13
-#define GFX_ACTION_CLOSING 14
-#define GFX_ACTION_EATING 15
-#define GFX_ACTION_ATTACKING 16
-#define GFX_ACTION_GROWING 17
-#define GFX_ACTION_SHRINKING 18
-#define GFX_ACTION_OTHER 19
-
-#define NUM_GFX_ACTIONS 20
-#define NUM_GFX_ACTIONS_MAPPED 8
+/* values for graphics/sounds action types */
+#define ACTION_DEFAULT 0
+#define ACTION_WAITING 1
+#define ACTION_FALLING 2
+#define ACTION_MOVING 3
+#define ACTION_DIGGING 4
+#define ACTION_SNAPPING 5
+#define ACTION_COLLECTING 6
+#define ACTION_PUSHING 7
+#define ACTION_PASSING 8
+#define ACTION_IMPACT 9
+#define ACTION_CRACKING 10
+#define ACTION_BREAKING 11
+#define ACTION_ACTIVATING 12
+#define ACTION_OPENING 13
+#define ACTION_CLOSING 14
+#define ACTION_EATING 15
+#define ACTION_ATTACKING 16
+#define ACTION_GROWING 17
+#define ACTION_SHRINKING 18
+#define ACTION_ACTIVE 19
+#define ACTION_OTHER 20
+
+#define NUM_ACTIONS 21