-#define SND_ALCHEMY 0
-#define SND_AMOEBE 1
-#define SND_ANTIGRAV 2
-#define SND_AUTSCH 3
-#define SND_BLURB 4
-#define SND_BONG 5
-#define SND_BUING 6
-#define SND_CHASE 7
-#define SND_CZARDASZ 8
-#define SND_DENG 9
-#define SND_FUEL 10
-#define SND_GONG 11
-#define SND_HALLOFFAME 12
-#define SND_HOLZ 13
-#define SND_HUI 14
-#define SND_KABUMM 15
-#define SND_KINK 16
-#define SND_KLAPPER 17
-#define SND_KLING 18
-#define SND_KLOPF 19
-#define SND_KLUMPF 20
-#define SND_KNACK 21
-#define SND_KNURK 22
-#define SND_KRACH 23
-#define SND_LACHEN 24
-#define SND_LASER 25
-#define SND_MIEP 26
-#define SND_NETWORK 27
-#define SND_NJAM 28
-#define SND_OEFFNEN 29
-#define SND_PLING 30
-#define SND_PONG 31
-#define SND_PUSCH 32
-#define SND_QUIEK 33
-#define SND_QUIRK 34
-#define SND_RHYTHMLOOP 35
-#define SND_ROAAAR 36
-#define SND_ROEHR 37
-#define SND_RUMMS 38
-#define SND_SCHLOPP 39
-#define SND_SCHLURF 40
-#define SND_SCHRFF 41
-#define SND_SCHWIRR 42
-#define SND_SIRR 43
-#define SND_SLURP 44
-#define SND_SPROING 45
-#define SND_TWILIGHT 46
-#define SND_TYGER 47
-#define SND_VOYAGER 48
-#define SND_WARNTON 49
-#define SND_WHOOSH 50
-#define SND_ZISCH 51
-#define SND_SP_BASE 52
-#define SND_SP_INFOTRON 53
-#define SND_SP_ZONKDOWN 54
-#define SND_SP_ZONKPUSH 55
-#define SND_SP_BUG 56
-#define SND_SP_BOOM 57
-#define SND_SP_BOOOM 58
-#define SND_SP_EXIT 59
-#define SND_EMPTY 60
-#define SND_GATE 61
-
-#define NUM_SOUNDS 62
-
-/* default input keys */
-#define KEY_UNDEFINDED XK_VoidSymbol
-#define DEFAULT_KEY_LEFT XK_Left
-#define DEFAULT_KEY_RIGHT XK_Right
-#define DEFAULT_KEY_UP XK_Up
-#define DEFAULT_KEY_DOWN XK_Down
-#define DEFAULT_KEY_SNAP XK_Shift_L
-#define DEFAULT_KEY_BOMB XK_Shift_R
-#define DEFAULT_KEY_OKAY XK_Return
-#define DEFAULT_KEY_CANCEL XK_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
-
-/* font types */
-#define FS_SMALL 0
-#define FS_BIG 1
-/* font colors */
-#define FC_RED 0
-#define FC_BLUE 1
-#define FC_GREEN 2
-#define FC_YELLOW 3
-#define FC_SPECIAL1 4
-#define FC_SPECIAL2 5
-#define FC_SPECIAL3 6
+#define SND_AMOEBE 0
+#define SND_ANTIGRAV 1
+#define SND_AUTSCH 2
+#define SND_BLURB 3
+#define SND_BONG 4
+#define SND_BUING 5
+#define SND_DENG 6
+#define SND_FUEL 7
+#define SND_GONG 8
+#define SND_HALLOFFAME 9
+#define SND_HOLZ 10
+#define SND_HUI 11
+#define SND_KABUMM 12
+#define SND_KINK 13
+#define SND_KLAPPER 14
+#define SND_KLING 15
+#define SND_KLOPF 16
+#define SND_KLUMPF 17
+#define SND_KNACK 18
+#define SND_KNURK 19
+#define SND_KRACH 20
+#define SND_LACHEN 21
+#define SND_LASER 22
+#define SND_MIEP 23
+#define SND_NJAM 24
+#define SND_OEFFNEN 25
+#define SND_PLING 26
+#define SND_PONG 27
+#define SND_PUSCH 28
+#define SND_QUIEK 29
+#define SND_QUIRK 30
+#define SND_RHYTHMLOOP 31
+#define SND_ROAAAR 32
+#define SND_ROEHR 33
+#define SND_RUMMS 34
+#define SND_SCHLOPP 35
+#define SND_SCHLURF 36
+#define SND_SCHRFF 37
+#define SND_SCHWIRR 38
+#define SND_SIRR 39
+#define SND_SLURP 40
+#define SND_SPROING 41
+#define SND_WARNTON 42
+#define SND_WHOOSH 43
+#define SND_ZISCH 44
+#define SND_SP_BASE 45
+#define SND_SP_INFOTRON 46
+#define SND_SP_ZONKDOWN 47
+#define SND_SP_ZONKPUSH 48
+#define SND_SP_BUG 49
+#define SND_SP_BOOM 50
+#define SND_SP_BOOOM 51
+#define SND_SP_EXIT 52
+#define SND_EMPTY 53
+#define SND_GATE 54
+
+#define NUM_SOUNDS 55
+
+
+/* sound effects */
+#define SND_TEST1 0
+#define SND_TEST2 1
+#define SND_TEST3 2
+#define SND_TEST4 3
+
+#define NUM_SOUND_EFFECTS 4
+
+
+#define SND_AMOEBA_GROWING 0
+#define SND_PLAYER_SCREAMING 0
+#define SND_ACID_SPLASHING 0
+#define SND_MOLE_EATING_AMOEBA 0
+#define SND_PENGUIN_ENTERING_EXIT 0
+#define SND_PLAYER_ENTERING_EXIT 0
+#define SND_PLAYER_SOLVING_SOKOBAN 0
+#define SND_TIME_ORB_FULL_IMPACT 0
+#define SND_TIME_ORB_EMPTY_IMPACT 0
+#define SND_ELECTRIC_BULB_LIGHT 0
+#define SND_SOKOBAN_FIELD_FILLING 0
+#define SND_LEVELTIME_RUNNING_OUT 0
+#define SND_EXTRA_TIME_COLLECTING 0
+#define SND_TIME_ORB_FULL_COLLECTING 0
+#define SND_MENU_HALL_OF_FAME 0
+#define SND_KEY_IMPACT 0
+#define SND_EM_KEY_IMPACT 0
+#define SND_BUG_MOVING 0
+#define SND_BUTTERFLY_MOVING 0
+#define SND_ROCK_IMPACT 0
+#define SND_BD_ROCK_IMPACT 0
+#define SND_AMOEBA_TURNS_TO_ROCK 0
+#define SND_NUT_IMPACT 0
+#define SND_PEARL_BREAKING 0
+#define SND_NUT_CRACKING 0
+#define SND_NUT_PUSHING 0
+#define SND_PLAYER_LAUGHING_AT 0
+#define SND_ROBOT_WHEEL_RUNNING 0
+#define SND_TIMEGATE_WHEEL_RUNNING 0
+#define SND_MAGIC_WALL_RUNNING 0
+#define SND_YAMYAM_WAITING 0
+#define SND_MENU_DOOR 0
+#define SND_SWITCHGATE_OPENING 0
+#define SND_SWITCHGATE_CLOSING 0
+#define SND_TIMEGATE_OPENING 0
+#define SND_TIMEGATE_CLOSING 0
+#define SND_EXIT_OPENING 0
+#define SND_EMERALD_IMPACT 0
+#define SND_BD_DIAMOND_IMPACT 0
+#define SND_DIAMOND_IMPACT 0
+#define SND_INFOTRON_IMPACT 0
+#define SND_AMOEBA_TURNS_TO_GEM 0
+#define SND_EMERALD_COLLECTING 0
+#define SND_BD_DIAMOND_COLLECTING 0
+#define SND_DIAMOND_COLLECTING 0
+#define SND_PEARL_COLLECTING 0
+#define SND_CRYSTAL_COLLECTING 0
+#define SND_SPEED_PILL_COLLECTING 0
+#define SND_ENVELOPE_COLLECTING 0
+#define SND_SHIELD_PASSIVE_COLLECTING 0
+#define SND_SHIELD_ACTIVE_COLLECTING 0
+#define SND_DYNAMITE_COLLECTING 0
+#define SND_DYNABOMB_NR_COLLECTING 0
+#define SND_DYNABOMB_SZ_COLLECTING 0
+#define SND_DYNABOMB_XL_COLLECTING 0
+#define SND_KEY_COLLECTING 0
+#define SND_EM_KEY_COLLECTING 0
+#define SND_ROCK_PUSHING 0
+#define SND_BD_ROCK_PUSHING 0
+#define SND_BOMB_PUSHING 0
+#define SND_DX_SUPABOMB_PUSHING 0
+#define SND_TIME_ORB_EMPTY_PUSHING 0
+#define SND_SPRING_PUSHING 0
+#define SND_SOKOBAN_OBJECT_PUSHING 0
+#define SND_SATELLITE_PUSHING 0
+#define SND_SP_DISK_YELLOW_PUSHING 0
+#define SND_DIAMOND_SMASHING 0
+#define SND_MAGIC_WALL_ACTIVATING 0
+#define SND_MENU_INFO_SCREEN 0
+#define SND_EXPLOSION 0
+#define SND_SPACESHIP_MOVING 0
+#define SND_FIREFLY_MOVING 0
+#define SND_ROBOT_MOVING 0
+#define SND_SAND_DIGGING 0
+#define SND_SAND_INVISIBLE_DIGGING 0
+#define SND_TRAP_INACTIVE_DIGGING 0
+#define SND_BALLOON_MOVING 0
+#define SND_LEVELTIME_BONUS 0
+#define SND_DYNAMITE_BURNING 0
+#define SND_SP_BASE_DIGGING 0
+#define SND_SP_BUGGY_BASE_DIGGING 0
+#define SND_SP_INFOTRON_COLLECTING 0
+#define SND_SP_DISK_RED_COLLECTING 0
+#define SND_SP_ZONK_IMPACT 0
+#define SND_SP_ZONK_PUSHING 0
+#define SND_SP_DISK_ORANGE_PUSHING 0
+#define SND_SP_BUGGY_BASE_PASSING 0
+#define SND_SP_EXPLOSION 0
+#define SND_EMPTY_SPACE_DIGGING 0
+#define SND_EM_GATE_PASSING 0
+#define SND_SWITCHGATE_PASSING 0
+#define SND_TIMEGATE_PASSING 0
+#define SND_SP_PORT_PASSING 0
+
+#define NUM_SOUND_EFFECTS__NEW 0
+