+
+/* sound effects */
+#define SND_TEST1 0
+#define SND_TEST2 1
+#define SND_TEST3 2
+#define SND_TEST4 3
+
+#define NUM_SOUND_EFFECTS 4
+
+
+#define SND_AMOEBA_GROWING 0
+#define SND_PLAYER_SCREAMING 0
+#define SND_ACID_SPLASHING 0
+#define SND_MOLE_EATING_AMOEBA 0
+#define SND_PENGUIN_ENTERING_EXIT 0
+#define SND_PLAYER_ENTERING_EXIT 0
+#define SND_PLAYER_SOLVING_SOKOBAN 0
+#define SND_TIME_ORB_FULL_IMPACT 0
+#define SND_TIME_ORB_EMPTY_IMPACT 0
+#define SND_ELECTRIC_BULB_LIGHT 0
+#define SND_SOKOBAN_FIELD_FILLING 0
+#define SND_LEVELTIME_RUNNING_OUT 0
+#define SND_EXTRA_TIME_COLLECTING 0
+#define SND_TIME_ORB_FULL_COLLECTING 0
+#define SND_MENU_HALL_OF_FAME 0
+#define SND_KEY_IMPACT 0
+#define SND_EM_KEY_IMPACT 0
+#define SND_BUG_MOVING 0
+#define SND_BUTTERFLY_MOVING 0
+#define SND_ROCK_IMPACT 0
+#define SND_BD_ROCK_IMPACT 0
+#define SND_AMOEBA_TURNS_TO_ROCK 0
+#define SND_NUT_IMPACT 0
+#define SND_PEARL_BREAKING 0
+#define SND_NUT_CRACKING 0
+#define SND_NUT_PUSHING 0
+#define SND_PLAYER_LAUGHING_AT 0
+#define SND_ROBOT_WHEEL_RUNNING 0
+#define SND_TIMEGATE_WHEEL_RUNNING 0
+#define SND_MAGIC_WALL_RUNNING 0
+#define SND_YAMYAM_WAITING 0
+#define SND_MENU_DOOR 0
+#define SND_SWITCHGATE_OPENING 0
+#define SND_SWITCHGATE_CLOSING 0
+#define SND_TIMEGATE_OPENING 0
+#define SND_TIMEGATE_CLOSING 0
+#define SND_EXIT_OPENING 0
+#define SND_EMERALD_IMPACT 0
+#define SND_BD_DIAMOND_IMPACT 0
+#define SND_DIAMOND_IMPACT 0
+#define SND_INFOTRON_IMPACT 0
+#define SND_AMOEBA_TURNS_TO_GEM 0
+#define SND_EMERALD_COLLECTING 0
+#define SND_BD_DIAMOND_COLLECTING 0
+#define SND_DIAMOND_COLLECTING 0
+#define SND_PEARL_COLLECTING 0
+#define SND_CRYSTAL_COLLECTING 0
+#define SND_SPEED_PILL_COLLECTING 0
+#define SND_ENVELOPE_COLLECTING 0
+#define SND_SHIELD_PASSIVE_COLLECTING 0
+#define SND_SHIELD_ACTIVE_COLLECTING 0
+#define SND_DYNAMITE_COLLECTING 0
+#define SND_DYNABOMB_NR_COLLECTING 0
+#define SND_DYNABOMB_SZ_COLLECTING 0
+#define SND_DYNABOMB_XL_COLLECTING 0
+#define SND_KEY_COLLECTING 0
+#define SND_EM_KEY_COLLECTING 0
+#define SND_ROCK_PUSHING 0
+#define SND_BD_ROCK_PUSHING 0
+#define SND_BOMB_PUSHING 0
+#define SND_DX_SUPABOMB_PUSHING 0
+#define SND_TIME_ORB_EMPTY_PUSHING 0
+#define SND_SPRING_PUSHING 0
+#define SND_SOKOBAN_OBJECT_PUSHING 0
+#define SND_SATELLITE_PUSHING 0
+#define SND_SP_DISK_YELLOW_PUSHING 0
+#define SND_DIAMOND_SMASHING 0
+#define SND_MAGIC_WALL_ACTIVATING 0
+#define SND_MENU_INFO_SCREEN 0
+#define SND_EXPLOSION 0
+#define SND_SPACESHIP_MOVING 0
+#define SND_FIREFLY_MOVING 0
+#define SND_ROBOT_MOVING 0
+#define SND_SAND_DIGGING 0
+#define SND_SAND_INVISIBLE_DIGGING 0
+#define SND_TRAP_INACTIVE_DIGGING 0
+#define SND_BALLOON_MOVING 0
+#define SND_LEVELTIME_BONUS 0
+#define SND_DYNAMITE_BURNING 0
+#define SND_SP_BASE_DIGGING 0
+#define SND_SP_BUGGY_BASE_DIGGING 0
+#define SND_SP_INFOTRON_COLLECTING 0
+#define SND_SP_DISK_RED_COLLECTING 0
+#define SND_SP_ZONK_IMPACT 0
+#define SND_SP_ZONK_PUSHING 0
+#define SND_SP_DISK_ORANGE_PUSHING 0
+#define SND_SP_BUGGY_BASE_PASSING 0
+#define SND_SP_EXPLOSION 0
+#define SND_EMPTY_SPACE_DIGGING 0
+#define SND_EM_GATE_PASSING 0
+#define SND_SWITCHGATE_PASSING 0
+#define SND_TIMEGATE_PASSING 0
+#define SND_SP_PORT_PASSING 0
+
+#define NUM_SOUND_EFFECTS__NEW 0
+