+ int file_version; // file format version the score is stored with
+ int game_version; // game release version the score was created with
+
+ char level_identifier[MAX_FILENAME_LEN + 1];
+ int level_nr;
+
+ int num_entries;
+ int last_added;
+ int last_added_local;
+
+ boolean updated;
+ boolean uploaded;
+ boolean force_last_added;
+
+ struct ScoreEntry entry[MAX_SCORE_ENTRIES];