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added support for initially moving spring to R'n'D game engine
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index ae52c9feefde0829d432c9da56e220abc83e8ae1..15b99ab6d298811d249e92eb8cd2c88ae02316e3 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-1898,7
+1898,10
@@
#define EL_MM_END_2 (EL_DF_START2 + 430)
#define EL_MM_END EL_MM_END_2
#define EL_MM_END_2 (EL_DF_START2 + 430)
#define EL_MM_END EL_MM_END_2
-#define NUM_FILE_ELEMENTS 1215
+#define EL_SPRING_LEFT 1215
+#define EL_SPRING_RIGHT 1216
+
+#define NUM_FILE_ELEMENTS 1217
// "real" (and therefore drawable) runtime elements
// "real" (and therefore drawable) runtime elements