int bd_pushing_prob; // BD player probability to push rocks
int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
int bd_pushing_prob; // BD player probability to push rocks
int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds
boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds
int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element
int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element