-#define ACTION_DEFAULT 0
-#define ACTION_WAITING 1
-#define ACTION_FALLING 2
-#define ACTION_MOVING 3
-#define ACTION_DIGGING 4
-#define ACTION_SNAPPING 5
-#define ACTION_COLLECTING 6
-#define ACTION_DROPPING 7
-#define ACTION_PUSHING 8
-#define ACTION_WALKING 9
-#define ACTION_PASSING 10
-#define ACTION_IMPACT 11
-#define ACTION_BREAKING 12
-#define ACTION_ACTIVATING 13
-#define ACTION_DEACTIVATING 14
-#define ACTION_OPENING 15
-#define ACTION_CLOSING 16
-#define ACTION_ATTACKING 17
-#define ACTION_GROWING 18
-#define ACTION_SHRINKING 19
-#define ACTION_ACTIVE 20
-#define ACTION_FILLING 21
-#define ACTION_EMPTYING 22
-#define ACTION_CHANGING 23
-#define ACTION_EXPLODING 24
-#define ACTION_BORING 25
-#define ACTION_BORING_1 26
-#define ACTION_BORING_2 27
-#define ACTION_BORING_3 28
-#define ACTION_BORING_4 29
-#define ACTION_BORING_5 30
-#define ACTION_BORING_6 31
-#define ACTION_BORING_7 32
-#define ACTION_BORING_8 33
-#define ACTION_BORING_9 34
-#define ACTION_BORING_10 35
-#define ACTION_SLEEPING 36
-#define ACTION_SLEEPING_1 37
-#define ACTION_SLEEPING_2 38
-#define ACTION_SLEEPING_3 39
-#define ACTION_AWAKENING 40
-#define ACTION_DYING 41
-#define ACTION_TURNING 42
-#define ACTION_TURNING_FROM_LEFT 43
-#define ACTION_TURNING_FROM_RIGHT 44
-#define ACTION_TURNING_FROM_UP 45
-#define ACTION_TURNING_FROM_DOWN 46
-#define ACTION_OTHER 47
-
-#define NUM_ACTIONS 48
-
-#define ACTION_BORING_LAST ACTION_BORING_10
-#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
+#define ACTION_DEFAULT 0
+#define ACTION_WAITING 1
+#define ACTION_FALLING 2
+#define ACTION_MOVING 3
+#define ACTION_DIGGING 4
+#define ACTION_SNAPPING 5
+#define ACTION_COLLECTING 6
+#define ACTION_DROPPING 7
+#define ACTION_PUSHING 8
+#define ACTION_WALKING 9
+#define ACTION_PASSING 10
+#define ACTION_IMPACT 11
+#define ACTION_BREAKING 12
+#define ACTION_ACTIVATING 13
+#define ACTION_DEACTIVATING 14
+#define ACTION_OPENING 15
+#define ACTION_CLOSING 16
+#define ACTION_ATTACKING 17
+#define ACTION_GROWING 18
+#define ACTION_SHRINKING 19
+#define ACTION_ACTIVE 20
+#define ACTION_FILLING 21
+#define ACTION_EMPTYING 22
+#define ACTION_CHANGING 23
+#define ACTION_EXPLODING 24
+#define ACTION_BORING 25
+#define ACTION_BORING_1 26
+#define ACTION_BORING_2 27
+#define ACTION_BORING_3 28
+#define ACTION_BORING_4 29
+#define ACTION_BORING_5 30
+#define ACTION_BORING_6 31
+#define ACTION_BORING_7 32
+#define ACTION_BORING_8 33
+#define ACTION_BORING_9 34
+#define ACTION_BORING_10 35
+#define ACTION_SLEEPING 36
+#define ACTION_SLEEPING_1 37
+#define ACTION_SLEEPING_2 38
+#define ACTION_SLEEPING_3 39
+#define ACTION_AWAKENING 40
+#define ACTION_DYING 41
+#define ACTION_TURNING 42
+#define ACTION_TURNING_FROM_LEFT 43
+#define ACTION_TURNING_FROM_RIGHT 44
+#define ACTION_TURNING_FROM_UP 45
+#define ACTION_TURNING_FROM_DOWN 46
+#define ACTION_SMASHED_BY_ROCK 47
+#define ACTION_SMASHED_BY_SPRING 48
+#define ACTION_SLURPED_BY_SPRING 49
+#define ACTION_TWINKLING 50
+#define ACTION_OTHER 51
+
+#define NUM_ACTIONS 52
+
+#define ACTION_BORING_LAST ACTION_BORING_10
+#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3