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added storing active or opening/closing request dialog area into texture
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 51697cccf73d1b1d44e16f07f2b96592f5c35e36..11aae95034f9c4d3fb8d2282d20f5b948b877a1c 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2890,9
+2890,15
@@
struct RequestInfo
int anim_mode;
int align;
int valign;
int anim_mode;
int align;
int valign;
+ int sort_priority;
boolean autowrap;
boolean centered;
boolean wrap_single_words;
boolean autowrap;
boolean centered;
boolean wrap_single_words;
+
+ // run-time values
+ Bitmap *bitmap;
+ int sx, sy;
+ int xsize, ysize;
};
struct PreviewInfo
};
struct PreviewInfo
@@
-3647,7
+3653,7
@@
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
extern int game_status;
extern DrawBuffer *drawto_field;
extern int game_status;
-extern
boolean
game_status_last_screen;
+extern
int
game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
extern boolean level_editor_test_game;
extern boolean network_playing;