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disabled auto-incrementing level number when playing in network mode
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 6e4c5060077b32210f6fc6fb6b83e3239dee6785..0f7f6637c78057ba79fe1d800691ef05af83fe7a 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2440,8
+2440,9
@@
#define FONT_GAME_INFO 39
#define FONT_INFO_ELEMENTS 40
#define FONT_INFO_LEVELSET 41
#define FONT_GAME_INFO 39
#define FONT_INFO_ELEMENTS 40
#define FONT_INFO_LEVELSET 41
+#define FONT_MAIN_NETWORK_PLAYERS 42
-#define NUM_FONTS 4
2
+#define NUM_FONTS 4
3
#define NUM_INITIAL_FONTS 4
/* values for toon animation configuration */
#define NUM_INITIAL_FONTS 4
/* values for toon animation configuration */
@@
-2642,6
+2643,9
@@
struct MenuMainButtonInfo
struct MenuPosInfo first_level;
struct MenuPosInfo last_level;
struct MenuPosInfo level_number;
struct MenuPosInfo first_level;
struct MenuPosInfo last_level;
struct MenuPosInfo level_number;
+
+ struct MenuPosInfo insert_solution;
+ struct MenuPosInfo play_solution;
};
struct MenuMainTextInfo
};
struct MenuMainTextInfo
@@
-2681,6
+2685,9
@@
struct MenuMainInfo
struct MenuMainButtonInfo button;
struct MenuMainTextInfo text;
struct MenuMainInputInfo input;
struct MenuMainButtonInfo button;
struct MenuMainTextInfo text;
struct MenuMainInputInfo input;
+
+ struct TextPosInfo preview_players;
+ struct TextPosInfo network_players;
};
struct TitleFadingInfo
};
struct TitleFadingInfo