-#define EP_SP_BUGGY_BASE 38
-#define EP_GEM 39
-#define EP_FOOD_DARK_YAMYAM 40
-#define EP_FOOD_PENGUIN 41
-#define EP_FOOD_PIG 42
-#define EP_HISTORIC_WALL 43
-#define EP_HISTORIC_SOLID 44
-#define EP_CLASSIC_ENEMY 45
-#define EP_BELT 46
-#define EP_BELT_ACTIVE 47
-#define EP_BELT_SWITCH 48
-#define EP_TUBE 49
-#define EP_KEYGATE 50
-#define EP_AMOEBOID 51
-#define EP_AMOEBALIVE 52
-#define EP_HAS_CONTENT 53
-#define EP_CAN_TURN_EACH_MOVE 54
-#define EP_CAN_GROW 55
-#define EP_ACTIVE_BOMB 56
-#define EP_INACTIVE 57
+#define EP_GEM 38
+#define EP_FOOD_DARK_YAMYAM 39
+#define EP_FOOD_PENGUIN 40
+#define EP_FOOD_PIG 41
+#define EP_HISTORIC_WALL 42
+#define EP_HISTORIC_SOLID 43
+#define EP_CLASSIC_ENEMY 44
+#define EP_BELT 45
+#define EP_BELT_ACTIVE 46
+#define EP_BELT_SWITCH 47
+#define EP_TUBE 48
+#define EP_KEYGATE 49
+#define EP_AMOEBOID 50
+#define EP_AMOEBALIVE 51
+#define EP_HAS_CONTENT 52
+#define EP_CAN_TURN_EACH_MOVE 53
+#define EP_CAN_GROW 54
+#define EP_ACTIVE_BOMB 55
+#define EP_INACTIVE 56
-#define EP_ACCESSIBLE_OVER 60
-#define EP_ACCESSIBLE_INSIDE 61
-#define EP_ACCESSIBLE_UNDER 62
-#define EP_WALKABLE 63
-#define EP_PASSABLE 64
-#define EP_ACCESSIBLE 65
-#define EP_COLLECTIBLE 66
-#define EP_SNAPPABLE 67
-#define EP_WALL 68
-#define EP_SOLID_FOR_PUSHING 69
-#define EP_DRAGONFIRE_PROOF 70
-#define EP_EXPLOSION_PROOF 71
-#define EP_CAN_SMASH 72
-#define EP_EXPLODES_3X3_OLD 73
-#define EP_CAN_EXPLODE_BY_FIRE 74
-#define EP_CAN_EXPLODE_SMASHED 75
-#define EP_CAN_EXPLODE_IMPACT 76
-#define EP_SP_PORT 77
-#define EP_CAN_EXPLODE_BY_DRAGONFIRE 78
-#define EP_CAN_EXPLODE_BY_EXPLOSION 79
-#define EP_COULD_MOVE_INTO_ACID 80
-#define EP_MAYBE_DONT_COLLIDE_WITH 81
-#define EP_DIGGABLE_WITH_GRAVITY 82
+#define EP_ACCESSIBLE_OVER 59
+#define EP_ACCESSIBLE_INSIDE 60
+#define EP_ACCESSIBLE_UNDER 61
+#define EP_WALKABLE 62
+#define EP_PASSABLE 63
+#define EP_ACCESSIBLE 64
+#define EP_COLLECTIBLE 65
+#define EP_SNAPPABLE 66
+#define EP_WALL 67
+#define EP_SOLID_FOR_PUSHING 68
+#define EP_DRAGONFIRE_PROOF 69
+#define EP_EXPLOSION_PROOF 70
+#define EP_CAN_SMASH 71
+#define EP_EXPLODES_3X3_OLD 72
+#define EP_CAN_EXPLODE_BY_FIRE 73
+#define EP_CAN_EXPLODE_SMASHED 74
+#define EP_CAN_EXPLODE_IMPACT 75
+#define EP_SP_PORT 76
+#define EP_CAN_EXPLODE_BY_DRAGONFIRE 77
+#define EP_CAN_EXPLODE_BY_EXPLOSION 78
+#define EP_COULD_MOVE_INTO_ACID 79
+#define EP_MAYBE_DONT_COLLIDE_WITH 80
-#define NUM_FILE_ELEMENTS 659
+#define EL_SP_GRAVITY_ON_PORT_RIGHT 659
+#define EL_SP_GRAVITY_ON_PORT_DOWN 660
+#define EL_SP_GRAVITY_ON_PORT_LEFT 661
+#define EL_SP_GRAVITY_ON_PORT_UP 662
+#define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
+#define EL_SP_GRAVITY_OFF_PORT_DOWN 664
+#define EL_SP_GRAVITY_OFF_PORT_LEFT 665
+#define EL_SP_GRAVITY_OFF_PORT_UP 666
+
+
+/* the following EMC style elements are currently not implemented in R'n'D */
+#define EL_BALLOON_SWITCH_NONE 667
+#define EL_EM_GATE_5 668
+#define EL_EM_GATE_6 669
+#define EL_EM_GATE_7 670
+#define EL_EM_GATE_8 671
+#define EL_EM_GATE_5_GRAY 672
+#define EL_EM_GATE_6_GRAY 673
+#define EL_EM_GATE_7_GRAY 674
+#define EL_EM_GATE_8_GRAY 675
+#define EL_EM_KEY_5 676
+#define EL_EM_KEY_6 677
+#define EL_EM_KEY_7 678
+#define EL_EM_KEY_8 679
+#define EL_EMC_ANDROID 680
+#define EL_EMC_GRASS 681
+#define EL_EMC_MAGIC_BALL 682
+#define EL_EMC_MAGIC_BALL_SWITCH 683
+#define EL_EMC_SPRING_BUMPER 684
+#define EL_EMC_PLANT 685
+#define EL_EMC_LENSES 686
+#define EL_EMC_MAGNIFIER 687
+#define EL_EMC_WALL_9 688
+#define EL_EMC_WALL_10 689
+#define EL_EMC_WALL_11 690
+#define EL_EMC_WALL_12 691
+#define EL_EMC_WALL_13 692
+#define EL_EMC_WALL_14 693
+#define EL_EMC_WALL_15 694
+#define EL_EMC_WALL_16 695
+#define EL_EMC_WALL_SLIPPERY_1 696
+#define EL_EMC_WALL_SLIPPERY_2 697
+#define EL_EMC_WALL_SLIPPERY_3 698
+#define EL_EMC_WALL_SLIPPERY_4 699
+#define EL_EMC_DRIPPER 700
+
+#define NUM_FILE_ELEMENTS 701
-#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
-#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
-#define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
-#define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
-#define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
-#define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
-#define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
-#define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
-#define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
-#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
-#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
-#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
-#define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
-#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
-#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
-#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
-#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
-#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
-#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
-#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
-#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
+#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
+#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
+#define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
+#define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
+#define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
+#define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
+#define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
+#define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
+#define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
+#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
+#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
+#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
+#define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
+#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
+#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
+#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
+#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
+#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-#define ACTION_DEFAULT 0
-#define ACTION_WAITING 1
-#define ACTION_FALLING 2
-#define ACTION_MOVING 3
-#define ACTION_DIGGING 4
-#define ACTION_SNAPPING 5
-#define ACTION_COLLECTING 6
-#define ACTION_DROPPING 7
-#define ACTION_PUSHING 8
-#define ACTION_WALKING 9
-#define ACTION_PASSING 10
-#define ACTION_IMPACT 11
-#define ACTION_BREAKING 12
-#define ACTION_ACTIVATING 13
-#define ACTION_DEACTIVATING 14
-#define ACTION_OPENING 15
-#define ACTION_CLOSING 16
-#define ACTION_ATTACKING 17
-#define ACTION_GROWING 18
-#define ACTION_SHRINKING 19
-#define ACTION_ACTIVE 20
-#define ACTION_FILLING 21
-#define ACTION_EMPTYING 22
-#define ACTION_CHANGING 23
-#define ACTION_EXPLODING 24
-#define ACTION_BORING 25
-#define ACTION_BORING_1 26
-#define ACTION_BORING_2 27
-#define ACTION_BORING_3 28
-#define ACTION_BORING_4 29
-#define ACTION_BORING_5 30
-#define ACTION_BORING_6 31
-#define ACTION_BORING_7 32
-#define ACTION_BORING_8 33
-#define ACTION_BORING_9 34
-#define ACTION_BORING_10 35
-#define ACTION_SLEEPING 36
-#define ACTION_SLEEPING_1 37
-#define ACTION_SLEEPING_2 38
-#define ACTION_SLEEPING_3 39
-#define ACTION_AWAKENING 40
-#define ACTION_DYING 41
-#define ACTION_TURNING 42
-#define ACTION_TURNING_FROM_LEFT 43
-#define ACTION_TURNING_FROM_RIGHT 44
-#define ACTION_TURNING_FROM_UP 45
-#define ACTION_TURNING_FROM_DOWN 46
-#define ACTION_OTHER 47
-
-#define NUM_ACTIONS 48
-
-#define ACTION_BORING_LAST ACTION_BORING_10
-#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
+#define ACTION_DEFAULT 0
+#define ACTION_WAITING 1
+#define ACTION_FALLING 2
+#define ACTION_MOVING 3
+#define ACTION_DIGGING 4
+#define ACTION_SNAPPING 5
+#define ACTION_COLLECTING 6
+#define ACTION_DROPPING 7
+#define ACTION_PUSHING 8
+#define ACTION_WALKING 9
+#define ACTION_PASSING 10
+#define ACTION_IMPACT 11
+#define ACTION_BREAKING 12
+#define ACTION_ACTIVATING 13
+#define ACTION_DEACTIVATING 14
+#define ACTION_OPENING 15
+#define ACTION_CLOSING 16
+#define ACTION_ATTACKING 17
+#define ACTION_GROWING 18
+#define ACTION_SHRINKING 19
+#define ACTION_ACTIVE 20
+#define ACTION_FILLING 21
+#define ACTION_EMPTYING 22
+#define ACTION_CHANGING 23
+#define ACTION_EXPLODING 24
+#define ACTION_BORING 25
+#define ACTION_BORING_1 26
+#define ACTION_BORING_2 27
+#define ACTION_BORING_3 28
+#define ACTION_BORING_4 29
+#define ACTION_BORING_5 30
+#define ACTION_BORING_6 31
+#define ACTION_BORING_7 32
+#define ACTION_BORING_8 33
+#define ACTION_BORING_9 34
+#define ACTION_BORING_10 35
+#define ACTION_SLEEPING 36
+#define ACTION_SLEEPING_1 37
+#define ACTION_SLEEPING_2 38
+#define ACTION_SLEEPING_3 39
+#define ACTION_AWAKENING 40
+#define ACTION_DYING 41
+#define ACTION_TURNING 42
+#define ACTION_TURNING_FROM_LEFT 43
+#define ACTION_TURNING_FROM_RIGHT 44
+#define ACTION_TURNING_FROM_UP 45
+#define ACTION_TURNING_FROM_DOWN 46
+#define ACTION_OTHER 47
+
+#define NUM_ACTIONS 48
+
+#define ACTION_BORING_LAST ACTION_BORING_10
+#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
-#define GFX_SPECIAL_ARG_DEFAULT 0
-#define GFX_SPECIAL_ARG_MAIN 1
-#define GFX_SPECIAL_ARG_LEVELS 2
-#define GFX_SPECIAL_ARG_SCORES 3
-#define GFX_SPECIAL_ARG_EDITOR 4
-#define GFX_SPECIAL_ARG_INFO 5
-#define GFX_SPECIAL_ARG_SETUP 6
-#define GFX_SPECIAL_ARG_PLAYING 7
-#define GFX_SPECIAL_ARG_DOOR 8
-#define GFX_SPECIAL_ARG_PREVIEW 9
-#define GFX_SPECIAL_ARG_CRUMBLED 10
+#define GFX_SPECIAL_ARG_DEFAULT 0
+#define GFX_SPECIAL_ARG_MAIN 1
+#define GFX_SPECIAL_ARG_LEVELS 2
+#define GFX_SPECIAL_ARG_SCORES 3
+#define GFX_SPECIAL_ARG_EDITOR 4
+#define GFX_SPECIAL_ARG_INFO 5
+#define GFX_SPECIAL_ARG_SETUP 6
+#define GFX_SPECIAL_ARG_PLAYING 7
+#define GFX_SPECIAL_ARG_DOOR 8
+#define GFX_SPECIAL_ARG_PREVIEW 9
+#define GFX_SPECIAL_ARG_CRUMBLED 10
-#define GFX_ARG_X 0
-#define GFX_ARG_Y 1
-#define GFX_ARG_XPOS 2
-#define GFX_ARG_YPOS 3
-#define GFX_ARG_WIDTH 4
-#define GFX_ARG_HEIGHT 5
-#define GFX_ARG_OFFSET 6
-#define GFX_ARG_VERTICAL 7
-#define GFX_ARG_XOFFSET 8
-#define GFX_ARG_YOFFSET 9
-#define GFX_ARG_FRAMES 10
-#define GFX_ARG_FRAMES_PER_LINE 11
-#define GFX_ARG_START_FRAME 12
-#define GFX_ARG_DELAY 13
-#define GFX_ARG_ANIM_MODE 14
-#define GFX_ARG_GLOBAL_SYNC 15
-#define GFX_ARG_CRUMBLED_LIKE 16
-#define GFX_ARG_DIGGABLE_LIKE 17
-#define GFX_ARG_BORDER_SIZE 18
-#define GFX_ARG_STEP_OFFSET 19
-#define GFX_ARG_STEP_DELAY 20
-#define GFX_ARG_DIRECTION 21
-#define GFX_ARG_POSITION 22
-#define GFX_ARG_DRAW_XOFFSET 23
-#define GFX_ARG_DRAW_YOFFSET 24
-#define GFX_ARG_DRAW_MASKED 25
-#define GFX_ARG_ANIM_DELAY_FIXED 26
-#define GFX_ARG_ANIM_DELAY_RANDOM 27
-#define GFX_ARG_POST_DELAY_FIXED 28
-#define GFX_ARG_POST_DELAY_RANDOM 29
-#define GFX_ARG_NAME 30
-
-#define NUM_GFX_ARGS 31
+#define GFX_ARG_X 0
+#define GFX_ARG_Y 1
+#define GFX_ARG_XPOS 2
+#define GFX_ARG_YPOS 3
+#define GFX_ARG_WIDTH 4
+#define GFX_ARG_HEIGHT 5
+#define GFX_ARG_OFFSET 6
+#define GFX_ARG_VERTICAL 7
+#define GFX_ARG_XOFFSET 8
+#define GFX_ARG_YOFFSET 9
+#define GFX_ARG_FRAMES 10
+#define GFX_ARG_FRAMES_PER_LINE 11
+#define GFX_ARG_START_FRAME 12
+#define GFX_ARG_DELAY 13
+#define GFX_ARG_ANIM_MODE 14
+#define GFX_ARG_GLOBAL_SYNC 15
+#define GFX_ARG_CRUMBLED_LIKE 16
+#define GFX_ARG_DIGGABLE_LIKE 17
+#define GFX_ARG_BORDER_SIZE 18
+#define GFX_ARG_STEP_OFFSET 19
+#define GFX_ARG_STEP_DELAY 20
+#define GFX_ARG_DIRECTION 21
+#define GFX_ARG_POSITION 22
+#define GFX_ARG_DRAW_XOFFSET 23
+#define GFX_ARG_DRAW_YOFFSET 24
+#define GFX_ARG_DRAW_MASKED 25
+#define GFX_ARG_ANIM_DELAY_FIXED 26
+#define GFX_ARG_ANIM_DELAY_RANDOM 27
+#define GFX_ARG_POST_DELAY_FIXED 28
+#define GFX_ARG_POST_DELAY_RANDOM 29
+#define GFX_ARG_NAME 30
+#define GFX_ARG_SCALE_UP_FACTOR 31
+
+#define NUM_GFX_ARGS 32
-#define FONT_INITIAL_1 0
-#define FONT_INITIAL_2 1
-#define FONT_INITIAL_3 2
-#define FONT_INITIAL_4 3
-#define FONT_TITLE_1 4
-#define FONT_TITLE_2 5
-#define FONT_MENU_1 6
-#define FONT_MENU_2 7
-#define FONT_TEXT_1_ACTIVE 8
-#define FONT_TEXT_2_ACTIVE 9
-#define FONT_TEXT_3_ACTIVE 10
-#define FONT_TEXT_4_ACTIVE 11
-#define FONT_TEXT_1 12
-#define FONT_TEXT_2 13
-#define FONT_TEXT_3 14
-#define FONT_TEXT_4 15
-#define FONT_ENVELOPE_1 16
-#define FONT_ENVELOPE_2 17
-#define FONT_ENVELOPE_3 18
-#define FONT_ENVELOPE_4 19
-#define FONT_INPUT_1_ACTIVE 20
-#define FONT_INPUT_2_ACTIVE 21
-#define FONT_INPUT_1 22
-#define FONT_INPUT_2 23
-#define FONT_OPTION_OFF 24
-#define FONT_OPTION_ON 25
-#define FONT_VALUE_1 26
-#define FONT_VALUE_2 27
-#define FONT_VALUE_OLD 28
-#define FONT_LEVEL_NUMBER 29
-#define FONT_TAPE_RECORDER 30
-#define FONT_GAME_INFO 31
-
-#define NUM_FONTS 32
-#define NUM_INITIAL_FONTS 4
+#define FONT_INITIAL_1 0
+#define FONT_INITIAL_2 1
+#define FONT_INITIAL_3 2
+#define FONT_INITIAL_4 3
+#define FONT_TITLE_1 4
+#define FONT_TITLE_2 5
+#define FONT_MENU_1 6
+#define FONT_MENU_2 7
+#define FONT_TEXT_1_ACTIVE 8
+#define FONT_TEXT_2_ACTIVE 9
+#define FONT_TEXT_3_ACTIVE 10
+#define FONT_TEXT_4_ACTIVE 11
+#define FONT_TEXT_1 12
+#define FONT_TEXT_2 13
+#define FONT_TEXT_3 14
+#define FONT_TEXT_4 15
+#define FONT_ENVELOPE_1 16
+#define FONT_ENVELOPE_2 17
+#define FONT_ENVELOPE_3 18
+#define FONT_ENVELOPE_4 19
+#define FONT_INPUT_1_ACTIVE 20
+#define FONT_INPUT_2_ACTIVE 21
+#define FONT_INPUT_1 22
+#define FONT_INPUT_2 23
+#define FONT_OPTION_OFF 24
+#define FONT_OPTION_ON 25
+#define FONT_VALUE_1 26
+#define FONT_VALUE_2 27
+#define FONT_VALUE_OLD 28
+#define FONT_LEVEL_NUMBER 29
+#define FONT_TAPE_RECORDER 30
+#define FONT_GAME_INFO 31
+
+#define NUM_FONTS 32
+#define NUM_INITIAL_FONTS 4
-#define GAME_MODE_DEFAULT 0
-#define GAME_MODE_MAIN 1
-#define GAME_MODE_LEVELS 2
-#define GAME_MODE_SCORES 3
-#define GAME_MODE_EDITOR 4
-#define GAME_MODE_INFO 5
-#define GAME_MODE_SETUP 6
-#define GAME_MODE_PLAYING 7
-#define GAME_MODE_PSEUDO_DOOR 8
-#define GAME_MODE_PSEUDO_PREVIEW 9
-#define GAME_MODE_PSEUDO_CRUMBLED 10
+#define GAME_MODE_DEFAULT 0
+#define GAME_MODE_MAIN 1
+#define GAME_MODE_LEVELS 2
+#define GAME_MODE_SCORES 3
+#define GAME_MODE_EDITOR 4
+#define GAME_MODE_INFO 5
+#define GAME_MODE_SETUP 6
+#define GAME_MODE_PLAYING 7
+#define GAME_MODE_PSEUDO_DOOR 8
+#define GAME_MODE_PSEUDO_PREVIEW 9
+#define GAME_MODE_PSEUDO_CRUMBLED 10
-#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
-#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
-#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
-#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
+#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
+#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
+#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
+#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
-#define EMU_NONE 0
-#define EMU_BOULDERDASH 1
-#define EMU_SOKOBAN 2
-#define EMU_SUPAPLEX 3
+#define EMU_NONE 0
+#define EMU_BOULDERDASH 1
+#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
+
+/* values for level file type identifier */
+#define LEVEL_FILE_TYPE_UNKNOWN 0
+#define LEVEL_FILE_TYPE_RND 1
+#define LEVEL_FILE_TYPE_BD 2
+#define LEVEL_FILE_TYPE_EM 3
+#define LEVEL_FILE_TYPE_SP 4
+#define LEVEL_FILE_TYPE_DX 5
+#define LEVEL_FILE_TYPE_SB 6
+#define LEVEL_FILE_TYPE_DC 7
+
+#define NUM_LEVEL_FILE_TYPES 8
+
+/* values for game engine type identifier */
+#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
+#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
+#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
+
+#define NUM_ENGINE_TYPES 3
+