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added support for pushing settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 77f15e42659c88391de4acbbe80ed79ba2734310..08ba56d5053b1a810ed6756491aaec89f93fbf89 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-3494,6
+3494,9
@@
struct LevelInfo
boolean bd_intermission; // BD level is intermission
boolean bd_diagonal_movements; // BD style diagonal movements
boolean bd_topmost_player_active; // BD engine uses first player found on playfield
boolean bd_intermission; // BD level is intermission
boolean bd_diagonal_movements; // BD style diagonal movements
boolean bd_topmost_player_active; // BD engine uses first player found on playfield
+ int bd_pushing_prob; // BD player probability to push rocks
+ int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
+ boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour
boolean use_spring_bug; // for compatibility with old levels
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour
boolean use_spring_bug; // for compatibility with old levels