+ { "game.panel.level.x", &game.panel.level.x },
+ { "game.panel.level.y", &game.panel.level.y },
+ { "game.panel.gems.x", &game.panel.gems.x },
+ { "game.panel.gems.y", &game.panel.gems.y },
+ { "game.panel.inventory.x", &game.panel.inventory.x },
+ { "game.panel.inventory.y", &game.panel.inventory.y },
+ { "game.panel.keys.x", &game.panel.keys.x },
+ { "game.panel.keys.y", &game.panel.keys.y },
+ { "game.panel.score.x", &game.panel.score.x },
+ { "game.panel.score.y", &game.panel.score.y },
+ { "game.panel.time.x", &game.panel.time.x },
+ { "game.panel.time.y", &game.panel.time.y },
+
+ { "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
+ { "[player].boring_delay_random", &game.player_boring_delay_random },
+ { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },
+ { "[player].sleeping_delay_random", &game.player_sleeping_delay_random },
+
+ { NULL, NULL, }