boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;