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changed behaviour of key shortcut to start/pause/continue game
[rocksndiamonds.git]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index 4d2707e982af72a67575e7f4636bd4c27fb99550..d29a341a9a24b7223bdbf868fbe76b75b73c2e17 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-20,12
+20,12
@@
#include "events.h"
#include "config.h"
#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_store;
-Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
Bitmap *bitmap_db_door_1;
Bitmap *bitmap_db_door_2;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
Bitmap *bitmap_db_door_1;
Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_store_1;
+Bitmap *bitmap_db_store_2;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
@@
-118,6
+118,7
@@
int ScrollStepSize;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
+int MenuFrameDelay = MENU_FRAME_DELAY;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int BX1, BY1;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int BX1, BY1;