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added support for gravity settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index 3c4eea7a3dd98c3ae95616ee82e6580556ef0dff..bff898d02db9059997c48d966b91fd4c6fcf7f7e 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-6633,14
+6633,14
@@
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
"Expandable steelwall (any direction)"
},
{
"Expandable steelwall (any direction)"
},
{
- "bd_expandable_wall_switch_horizontal",
"bd_expandable_wall_switch",
"bd_expandable_wall_switch",
- "Switch for expandable wall (horizontal)"
+ "bd_expandable_wall_switch",
+ "Expandable wall switch"
},
{
},
{
- "bd_expandable_wall_switch
_vertical
",
+ "bd_expandable_wall_switch
.active
",
"bd_expandable_wall_switch",
"bd_expandable_wall_switch",
- "
Switch for expandable wall (vertical
)"
+ "
Expandable wall switch (active
)"
},
{
"bd_inbox",
},
{
"bd_inbox",
@@
-6705,7
+6705,7
@@
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
"bd_nut",
"bd_nut",
{
"bd_nut",
"bd_nut",
- "Nut"
+ "Nut
(BD style)
"
},
{
"bd_amoeba_2",
},
{
"bd_amoeba_2",
@@
-6725,32
+6725,32
@@
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
"bd_creature_switch",
"bd_creature_switch",
{
"bd_creature_switch",
"bd_creature_switch",
- "
Switch for creature (off)
"
+ "
Creature direction switch
"
},
{
"bd_creature_switch.active",
"bd_creature_switch",
},
{
"bd_creature_switch.active",
"bd_creature_switch",
- "
Switch for creature (on
)"
+ "
Creature direction switch (active
)"
},
{
"bd_biter_switch_1",
"bd_biter_switch",
},
{
"bd_biter_switch_1",
"bd_biter_switch",
- "
Switch for biter
"
+ "
Biter switch
"
},
{
"bd_biter_switch_2",
"bd_biter_switch",
},
{
"bd_biter_switch_2",
"bd_biter_switch",
- "
Switch for biter
"
+ "
Biter switch
"
},
{
"bd_biter_switch_3",
"bd_biter_switch",
},
{
"bd_biter_switch_3",
"bd_biter_switch",
- "
Switch for biter
"
+ "
Biter switch
"
},
{
"bd_biter_switch_4",
"bd_biter_switch",
},
{
"bd_biter_switch_4",
"bd_biter_switch",
- "
Switch for biter
"
+ "
Biter switch
"
},
{
"bd_replicator",
},
{
"bd_replicator",
@@
-6765,52
+6765,52
@@
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
"bd_replicator_switch",
"bd_replicator_switch",
{
"bd_replicator_switch",
"bd_replicator_switch",
- "
Switch for replicator (off)
"
+ "
Replicator switch
"
},
{
"bd_replicator_switch.active",
"bd_replicator_switch",
},
{
"bd_replicator_switch.active",
"bd_replicator_switch",
- "
Switch for replicator (on
)"
+ "
Replicator switch (active
)"
},
{
"bd_conveyor_left",
"bd_conveyor",
},
{
"bd_conveyor_left",
"bd_conveyor",
- "Conveyor belt (left)"
+ "Conveyor belt (
moving
left)"
},
{
"bd_conveyor_left.active",
"bd_conveyor",
},
{
"bd_conveyor_left.active",
"bd_conveyor",
- "Conveyor belt (left) (active)"
+ "Conveyor belt (
moving
left) (active)"
},
{
"bd_conveyor_right",
"bd_conveyor",
},
{
"bd_conveyor_right",
"bd_conveyor",
- "Conveyor belt (right)"
+ "Conveyor belt (
moving
right)"
},
{
"bd_conveyor_right.active",
"bd_conveyor",
},
{
"bd_conveyor_right.active",
"bd_conveyor",
- "Conveyor belt (right) (active)"
+ "Conveyor belt (
moving
right) (active)"
},
{
"bd_conveyor_switch",
"bd_conveyor_switch",
},
{
"bd_conveyor_switch",
"bd_conveyor_switch",
- "
Switch for conveyor belt (off)
"
+ "
Conveyor belt power switch
"
},
{
"bd_conveyor_switch.active",
"bd_conveyor_switch",
},
{
"bd_conveyor_switch.active",
"bd_conveyor_switch",
- "
Switch for conveyor belt (on
)"
+ "
Conveyor belt power switch (active
)"
},
{
},
{
- "bd_conveyor_dir_switch_normal",
"bd_conveyor_dir_switch",
"bd_conveyor_dir_switch",
- "Switch for conveyor belt direction (normal)"
+ "bd_conveyor_dir_switch",
+ "Conveyor belt direction switch"
},
{
},
{
- "bd_conveyor_dir_switch
_changed
",
+ "bd_conveyor_dir_switch
.active
",
"bd_conveyor_dir_switch",
"bd_conveyor_dir_switch",
- "
Switch for conveyor belt direction (changed
)"
+ "
Conveyor belt direction switch (active
)"
},
{
"bd_gravity_switch",
},
{
"bd_gravity_switch",