short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
struct SoundInfo *sound_info = NULL;
struct MusicInfo *music_info = NULL;
struct MusicFileInfo *music_file_info = NULL;
struct SoundInfo *sound_info = NULL;
struct MusicInfo *music_info = NULL;
struct MusicFileInfo *music_file_info = NULL;
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
+ {
+ "player_is_exploding_1",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_2",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_3",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_4",
+ "-",
+ "-"
+ },
{ ".boring[6]", ACTION_BORING_6, FALSE },
{ ".boring[7]", ACTION_BORING_7, FALSE },
{ ".boring[8]", ACTION_BORING_8, FALSE },
{ ".boring[6]", ACTION_BORING_6, FALSE },
{ ".boring[7]", ACTION_BORING_7, FALSE },
{ ".boring[8]", ACTION_BORING_8, FALSE },
+ { ".boring[9]", ACTION_BORING_9, FALSE },
+ { ".boring[10]", ACTION_BORING_10, FALSE },
{ ".sleeping", ACTION_SLEEPING, FALSE },
{ ".sleeping[1]", ACTION_SLEEPING_1, FALSE },
{ ".sleeping[2]", ACTION_SLEEPING_2, FALSE },
{ ".sleeping[3]", ACTION_SLEEPING_3, FALSE },
{ ".sleeping", ACTION_SLEEPING, FALSE },
{ ".sleeping[1]", ACTION_SLEEPING_1, FALSE },
{ ".sleeping[2]", ACTION_SLEEPING_2, FALSE },
{ ".sleeping[3]", ACTION_SLEEPING_3, FALSE },
{ ".dying", ACTION_DYING, FALSE },
{ ".turning", ACTION_TURNING, FALSE },
{ ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
{ ".dying", ACTION_DYING, FALSE },
{ ".turning", ACTION_TURNING, FALSE },
{ ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
" \"print soundsinfo.conf\" print default sounds config\n"
" \"print musicinfo.conf\" print default music config\n"
" \"print editorsetup.conf\" print default editor config\n"
" \"print soundsinfo.conf\" print default sounds config\n"
" \"print musicinfo.conf\" print default music config\n"
" \"print editorsetup.conf\" print default editor config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
" \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
" \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"