+ {
+ "dc_switchgate_switch_up",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_switchgate_switch_down",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_timegate_switch",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_timegate_switch.active",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_landmine",
+ "landmine",
+ "land mine (removable)"
+ },
+ {
+ "expandable_steelwall",
+ "steelwall",
+ "growing steel wall"
+ },
+ {
+ "expandable_steelwall_horizontal",
+ "steelwall",
+ "growing steel wall (horizontal)"
+ },
+ {
+ "expandable_steelwall_vertical",
+ "steelwall",
+ "growing steel wall (vertical)"
+ },
+ {
+ "expandable_steelwall_any",
+ "steelwall",
+ "growing steel wall (any direction)"
+ },
+ {
+ "em_exit_closed",
+ "em_exit",
+ "closed exit (EM style)"
+ },
+ {
+ "em_exit_open",
+ "em_exit",
+ "open exit (EM style)"
+ },
+ {
+ "em_steel_exit_closed",
+ "em_steel_exit",
+ "closed steel exit (EM style)"
+ },
+ {
+ "em_steel_exit_open",
+ "em_steel_exit",
+ "open steel exit (EM style)"
+ },