+ { "main.text.name.x", &menu.main.text.name.x },
+ { "main.text.name.y", &menu.main.text.name.y },
+ { "main.text.name.width", &menu.main.text.name.width },
+ { "main.text.name.height", &menu.main.text.name.height },
+ { "main.text.levels.x", &menu.main.text.levels.x },
+ { "main.text.levels.y", &menu.main.text.levels.y },
+ { "main.text.levels.width", &menu.main.text.levels.width },
+ { "main.text.levels.height", &menu.main.text.levels.height },
+ { "main.text.scores.x", &menu.main.text.scores.x },
+ { "main.text.scores.y", &menu.main.text.scores.y },
+ { "main.text.scores.width", &menu.main.text.scores.width },
+ { "main.text.scores.height", &menu.main.text.scores.height },
+ { "main.text.editor.x", &menu.main.text.editor.x },
+ { "main.text.editor.y", &menu.main.text.editor.y },
+ { "main.text.editor.width", &menu.main.text.editor.width },
+ { "main.text.editor.height", &menu.main.text.editor.height },
+ { "main.text.info.x", &menu.main.text.info.x },
+ { "main.text.info.y", &menu.main.text.info.y },
+ { "main.text.info.width", &menu.main.text.info.width },
+ { "main.text.info.height", &menu.main.text.info.height },
+ { "main.text.game.x", &menu.main.text.game.x },
+ { "main.text.game.y", &menu.main.text.game.y },
+ { "main.text.game.width", &menu.main.text.game.width },
+ { "main.text.game.height", &menu.main.text.game.height },
+ { "main.text.setup.x", &menu.main.text.setup.x },
+ { "main.text.setup.y", &menu.main.text.setup.y },
+ { "main.text.setup.width", &menu.main.text.setup.width },
+ { "main.text.setup.height", &menu.main.text.setup.height },
+ { "main.text.quit.x", &menu.main.text.quit.x },
+ { "main.text.quit.y", &menu.main.text.quit.y },
+ { "main.text.quit.width", &menu.main.text.quit.width },
+ { "main.text.quit.height", &menu.main.text.quit.height },
+
+ { "main.text.current_level.x",&menu.main.text.current_level.x },
+ { "main.text.current_level.y",&menu.main.text.current_level.y },
+ { "main.text.first_level.x", &menu.main.text.first_level.x },
+ { "main.text.first_level.y", &menu.main.text.first_level.y },
+ { "main.text.last_level.x", &menu.main.text.last_level.x },
+ { "main.text.last_level.y", &menu.main.text.last_level.y },
+ { "main.text.levelset_info.x",&menu.main.text.levelset_info.x },
+ { "main.text.levelset_info.y",&menu.main.text.levelset_info.y },
+ { "main.text.level_info.x", &menu.main.text.level_info.x },
+ { "main.text.level_info.y", &menu.main.text.level_info.y },
+
+ { "main.input.name.x", &menu.main.input.name.x },
+ { "main.input.name.y", &menu.main.input.name.y },
+
+ { "preview.x", &preview.x },
+ { "preview.y", &preview.y },
+ { "preview.xsize", &preview.xsize },
+ { "preview.ysize", &preview.ysize },
+ { "preview.tile_size", &preview.tile_size },
+ { "preview.step_offset", &preview.step_offset },
+ { "preview.step_delay", &preview.step_delay },
+
+ { "door_1.width", &door_1.width },
+ { "door_1.height", &door_1.height },
+ { "door_1.step_offset", &door_1.step_offset },
+ { "door_1.step_delay", &door_1.step_delay },
+ { "door_1.anim_mode", &door_1.anim_mode },
+ { "door_2.width", &door_2.width },
+ { "door_2.height", &door_2.height },
+ { "door_2.step_offset", &door_2.step_offset },
+ { "door_2.step_delay", &door_2.step_delay },
+ { "door_2.anim_mode", &door_2.anim_mode },
+
+ { "game.panel.level.x", &game.panel.level.x },
+ { "game.panel.level.y", &game.panel.level.y },
+ { "game.panel.gems.x", &game.panel.gems.x },
+ { "game.panel.gems.y", &game.panel.gems.y },
+ { "game.panel.inventory.x", &game.panel.inventory.x },
+ { "game.panel.inventory.y", &game.panel.inventory.y },
+ { "game.panel.keys.x", &game.panel.keys.x },
+ { "game.panel.keys.y", &game.panel.keys.y },
+ { "game.panel.score.x", &game.panel.score.x },
+ { "game.panel.score.y", &game.panel.score.y },
+ { "game.panel.time.x", &game.panel.time.x },
+ { "game.panel.time.y", &game.panel.time.y },
+
+ { "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
+ { "[player].boring_delay_random", &game.player_boring_delay_random },
+ { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },
+ { "[player].sleeping_delay_random", &game.player_sleeping_delay_random },
+
+ { NULL, NULL, }