+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_LIBRARY
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+ SDL_Rect rect_src, rect_dst;
+
+ SDLCopyArea(pix_masked[PIX_HEROES], window,
+ 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+ return;
+
+ rect_src.x = 8 * TILEX;
+ rect_src.y = 8 * TILEY;
+ rect_src.w = TILEX;
+ rect_src.h = TILEY;
+
+ rect_dst.x = x;
+ rect_dst.y = y;
+ rect_dst.w = TILEX;
+ rect_dst.h = TILEY;
+
+ SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+ SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+ SDL_Rect rect_src, rect_dst;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+
+ if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+ == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+ if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_FreeSurface(sdl_image_tmp);
+
+ if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+ SDL_FreeSurface(sdl_image2_tmp);
+
+ sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+ SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+ rect_src.x = 0;
+ rect_src.y = 0;
+ rect_src.w = sdl_image->w;
+ rect_src.h = sdl_image->h;
+
+ rect_dst.x = 0;
+ rect_dst.y = 0;
+ rect_dst.w = sdl_image->w;
+ rect_dst.h = sdl_image->h;
+
+ SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ */
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+ */
+ SDL_Flip(sdl_screen);
+
+ /*
+ SDL_Delay(5000);
+ */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+ int quit_loop = 0;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ /*
+ while (!quit_loop && SDL_WaitEvent(&event) >=0)
+ */
+
+ while (!quit_loop)
+ {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event))
+ {
+ /* hier werden die Ereignisse behandelt */
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ {
+ quit_loop = 1;
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEMOTION:
+ {
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
+ {
+ printf("waiting...\n");
+ Delay(100);
+ }
+ }
+
+ SDL_FreeSurface(sdl_image);
+ SDL_Quit();
+}
+
+#endif /* USE_SDL_LIBRARY */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+
+