+char *element_info[] =
+{
+ "empty space", /* 0 */
+ "sand",
+ "normal wall",
+ "round wall",
+ "rock",
+ "key",
+ "emerald",
+ "closed exit",
+ "player",
+ "bug",
+ "spaceship", /* 10 */
+ "yam yam",
+ "robot",
+ "steel wall",
+ "diamond",
+ "dead amoeba",
+ "empty quicksand",
+ "quicksand with rock",
+ "amoeba drop",
+ "bomb",
+ "magic wall", /* 20 */
+ "speed ball",
+ "acid pool",
+ "dropping amoeba",
+ "normal amoeba",
+ "nut with emerald",
+ "life wall",
+ "biomaze",
+ "burning dynamite",
+ "unknown",
+ "magic wheel", /* 30 */
+ "running wire",
+ "red key",
+ "yellow key",
+ "green key",
+ "blue key",
+ "red door",
+ "yellow door",
+ "green door",
+ "blue door",
+ "gray door (opened by red key)", /* 40 */
+ "gray door (opened by yellow key)",
+ "gray door (opened by green key)",
+ "gray door (opened by blue key)",
+ "dynamite",
+ "pac man",
+ "invisible normal wall",
+ "light bulb (dark)",
+ "ligh bulb (glowing)",
+ "wall with emerald",
+ "wall with diamond", /* 50 */
+ "amoeba with content",
+ "amoeba (BD style)",
+ "time orb (full)",
+ "time orb (empty)",
+ "growing wall",
+ "diamond (BD style)",
+ "yellow emerald",
+ "wall with BD style diamond",
+ "wall with yellow emerald",
+ "dark yam yam", /* 60 */
+ "magic wall (BD style)",
+ "invisible steel wall",
+ "-",
+ "increases number of bombs",
+ "increases explosion size",
+ "increases power of explosion",
+ "sokoban object",
+ "sokoban empty field",
+ "sokoban field with object",
+ "butterfly (starts moving right)", /* 70 */
+ "butterfly (starts moving up)",
+ "butterfly (starts moving left)",
+ "butterfly (starts moving down)",
+ "firefly (starts moving right)",
+ "firefly (starts moving up)",
+ "firefly (starts moving left)",
+ "firefly (starts moving down)",
+ "butterfly",
+ "firefly",
+ "yellow player", /* 80 */
+ "red player",
+ "green player",
+ "blue player",
+ "bug (starts moving right)",
+ "bug (starts moving up)",
+ "bug (starts moving left)",
+ "bug (starts moving down)",
+ "spaceship (starts moving right)",
+ "spaceship (starts moving up)",
+ "spaceship (starts moving left)", /* 90 */
+ "spaceship (starts moving down)",
+ "pac man (starts moving right)",
+ "pac man (starts moving up)",
+ "pac man (starts moving left)",
+ "pac man (starts moving down)",
+ "red emerald",
+ "violet emerald",
+ "wall with red emerald",
+ "wall with violet emerald",
+ "unknown", /* 100 */
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "normal wall (BD style)",
+ "rock (BD style)",
+ "open exit",
+ "unknown",
+ "amoeba",
+ "mole", /* 110 */
+ "penguin",
+ "satellite",
+ "arrow left",
+ "arrow right",
+ "arrow up",
+ "arrow down",
+ "pig",
+ "fire breathing dragon",
+ "unknown",
+ "letter ' '", /* 120 */
+ "letter '!'",
+ "letter '\"'",
+ "letter '#'",
+ "letter '$'",
+ "letter '%'",
+ "letter '&'",
+ "letter '''",
+ "letter '('",
+ "letter ')'",
+ "letter '*'", /* 130 */
+ "letter '+'",
+ "letter ','",
+ "letter '-'",
+ "letter '.'",
+ "letter '/'",
+ "letter '0'",
+ "letter '1'",
+ "letter '2'",
+ "letter '3'",
+ "letter '4'", /* 140 */
+ "letter '5'",
+ "letter '6'",
+ "letter '7'",
+ "letter '8'",
+ "letter '9'",
+ "letter ':'",
+ "letter ';'",
+ "letter '<'",
+ "letter '='",
+ "letter '>'", /* 150 */
+ "letter '?'",
+ "letter '@'",
+ "letter 'A'",
+ "letter 'B'",
+ "letter 'C'",
+ "letter 'D'",
+ "letter 'E'",
+ "letter 'F'",
+ "letter 'G'",
+ "letter 'H'", /* 160 */
+ "letter 'I'",
+ "letter 'J'",
+ "letter 'K'",
+ "letter 'L'",
+ "letter 'M'",
+ "letter 'N'",
+ "letter 'O'",
+ "letter 'P'",
+ "letter 'Q'",
+ "letter 'R'", /* 170 */
+ "letter 'S'",
+ "letter 'T'",
+ "letter 'U'",
+ "letter 'V'",
+ "letter 'W'",
+ "letter 'X'",
+ "letter 'Y'",
+ "letter 'Z'",
+ "letter 'Ä'",
+ "letter 'Ö'", /* 180 */
+ "letter 'Ü'",
+ "letter '^'",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''", /* 190 */
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "growing wall (horizontal)", /* 200 */
+ "growing wall (vertical)",
+ "growing wall (all directions)",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "empty space", /* 210 */
+ "zonk",
+ "base",
+ "murphy",
+ "infotron",
+ "chip (single)",
+ "hardware",
+ "exit",
+ "orange disk",
+ "port (leading right)",
+ "port (leading down)", /* 220 */
+ "port (leading left)",
+ "port (leading up)",
+ "port (leading right)",
+ "port (leading down)",
+ "port (leading left)",
+ "port (leading up)",
+ "snik snak",
+ "yellow disk",
+ "terminal",
+ "red disk", /* 230 */
+ "port (vertical)",
+ "port (horizontal)",
+ "port (all directions)",
+ "electron",
+ "buggy base",
+ "chip (left half)",
+ "chip (right half)",
+ "hardware",
+ "hardware",
+ "hardware", /* 240 */
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "chip (upper half)",
+ "chip (lower half)",
+ "unknown", /* 250 */
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+
+ /* 256 */
+
+ "pearl", /* (256) */
+ "crystal",
+ "wall with pearl",
+ "wall with crystal",
+ "white door", /* 260 */
+ "gray door (opened by white key)",
+ "white key",
+ "shield (passive)",
+ "extra time",
+ "switch gate (open)",
+ "switch gate (closed)",
+ "switch for switch gate",
+ "switch for switch gate",
+ "-",
+ "-", /* 270 */
+ "red conveyor belt (left)",
+ "red conveyor belt (middle)",
+ "red conveyor belt (right)",
+ "switch for red conveyor belt (left)",
+ "switch for red conveyor belt (middle)",
+ "switch for red conveyor belt (right)",
+ "yellow conveyor belt (left)",
+ "yellow conveyor belt (middle)",
+ "yellow conveyor belt (right)",
+ "switch for yellow conveyor belt (left)", /* 280 */
+ "switch for yellow conveyor belt (middle)",
+ "switch for yellow conveyor belt (right)",
+ "green conveyor belt (left)",
+ "green conveyor belt (middle)",
+ "green conveyor belt (right)",
+ "switch for green conveyor belt (left)",
+ "switch for green conveyor belt (middle)",
+ "switch for green conveyor belt (right)",
+ "blue conveyor belt (left)",
+ "blue conveyor belt (middle)", /* 290 */
+ "blue conveyor belt (right)",
+ "switch for blue conveyor belt (left)",
+ "switch for blue conveyor belt (middle)",
+ "switch for blue conveyor belt (right)",
+ "land mine",
+ "mail envelope",
+ "light switch (off)",
+ "light switch (on)",
+ "sign (exclamation)",
+ "sign (radio activity)", /* 300 */
+ "sign (stop)",
+ "sign (wheel chair)",
+ "sign (parking)",
+ "sign (one way)",
+ "sign (heart)",
+ "sign (triangle)",
+ "sign (round)",
+ "sign (exit)",
+ "sign (yin yang)",
+ "sign (other)", /* 310 */
+ "mole (starts moving left)",
+ "mole (starts moving right)",
+ "mole (starts moving up)",
+ "mole (starts moving down)",
+ "steel wall (slanted)",
+ "invisible sand",
+ "dx unknown 15",
+ "dx unknown 42",
+ "-",
+ "-", /* 320 */
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "tube (all directions)",
+ "tube (vertical)",
+ "tube (horizontal)",
+ "tube (vertical & left)",
+ "tube (vertical & right)",
+ "tube (horizontal & up)",
+ "tube (horizontal & down)", /* 350 */
+ "tube (left & up)",
+ "tube (left & down)",
+ "tube (right & up)",
+ "tube (right & down)",
+ "spring",
+ "trap",
+ "stable bomb (DX style)",
+ "-"
+
+ /*
+ "-------------------------------",
+ */
+};
+
+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_LIBRARY
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+ SDL_Rect rect_src, rect_dst;
+
+ SDLCopyArea(pix_masked[PIX_HEROES], window,
+ 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+ return;
+
+ rect_src.x = 8 * TILEX;
+ rect_src.y = 8 * TILEY;
+ rect_src.w = TILEX;
+ rect_src.h = TILEY;
+
+ rect_dst.x = x;
+ rect_dst.y = y;
+ rect_dst.w = TILEX;
+ rect_dst.h = TILEY;
+
+ SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+ SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+ SDL_Rect rect_src, rect_dst;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+
+ if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+ == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+ if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_FreeSurface(sdl_image_tmp);
+
+ if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+ SDL_FreeSurface(sdl_image2_tmp);
+
+ sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+ SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+ rect_src.x = 0;
+ rect_src.y = 0;
+ rect_src.w = sdl_image->w;
+ rect_src.h = sdl_image->h;
+
+ rect_dst.x = 0;
+ rect_dst.y = 0;
+ rect_dst.w = sdl_image->w;
+ rect_dst.h = sdl_image->h;
+
+ SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ */
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+ */
+ SDL_Flip(sdl_screen);
+
+ /*
+ SDL_Delay(5000);
+ */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+ int quit_loop = 0;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ /*
+ while (!quit_loop && SDL_WaitEvent(&event) >=0)
+ */
+
+ while (!quit_loop)
+ {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event))
+ {
+ /* hier werden die Ereignisse behandelt */
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ {
+ quit_loop = 1;
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEMOTION:
+ {
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
+ {
+ printf("waiting...\n");
+ Delay(100);
+ }
+ }
+
+ SDL_FreeSurface(sdl_image);
+ SDL_Quit();
+}
+
+#endif /* USE_SDL_LIBRARY */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+