int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];