int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
// --------------------------------------------------------------------------
// "real" (and therefore drawable) runtime elements
// --------------------------------------------------------------------------
// "real" (and therefore drawable) runtime elements
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"