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added basic support for additional empty space elements in game engine
[rocksndiamonds.git]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index 496a86c9e8d2ed1ad97377e731724982bb5b09be..47bd787f03a2ac097018b929f61dfa877730c5db 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-69,6
+69,7
@@
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@
-7294,6
+7295,16
@@
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
"internal",
"hide group elements"
},
"internal",
"hide group elements"
},
+ {
+ "internal_cascade_es",
+ "internal",
+ "show empty space elements"
+ },
+ {
+ "internal_cascade_es.active",
+ "internal",
+ "hide empty space elements"
+ },
{
"internal_cascade_ref",
"internal",
{
"internal_cascade_ref",
"internal",