boolean network_playing = FALSE;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
boolean network_playing = FALSE;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];