-int LevelSolved,GameOver, JX,JY, ZX,ZY;
-int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
-int CheckMoving,CheckExploding, SiebAktiv;
+int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
+int FrameCounter, TimeFrames, TimeLeft;
+int MampferNr, SiebAktiv;
+
+byte network_player_action[MAX_PLAYERS];
+BOOL network_player_action_received = FALSE;
+int TestPlayer = 0;