+ { "global.num_toons", &global.num_toons },
+
+ { "border.draw_masked.TITLE", &border.draw_masked[GFX_SPECIAL_ARG_TITLE] },
+ { "border.draw_masked.MAIN", &border.draw_masked[GFX_SPECIAL_ARG_MAIN] },
+ { "border.draw_masked.LEVELS", &border.draw_masked[GFX_SPECIAL_ARG_LEVELS] },
+ { "border.draw_masked.SCORES", &border.draw_masked[GFX_SPECIAL_ARG_SCORES] },
+ { "border.draw_masked.EDITOR", &border.draw_masked[GFX_SPECIAL_ARG_EDITOR] },
+ { "border.draw_masked.INFO", &border.draw_masked[GFX_SPECIAL_ARG_INFO] },
+ { "border.draw_masked.SETUP", &border.draw_masked[GFX_SPECIAL_ARG_SETUP] },
+ { "border.draw_masked.PLAYING",&border.draw_masked[GFX_SPECIAL_ARG_PLAYING] },
+ { "border.draw_masked.DOOR", &border.draw_masked[GFX_SPECIAL_ARG_DOOR] },
+
+ { "title.fade_delay", &title.fade_delay },
+ { "title.post_delay", &title.post_delay },
+ { "title.auto_delay", &title.auto_delay },
+
+ { "menu.fade_delay", &menu.fade_delay },
+ { "menu.post_delay", &menu.post_delay },
+ { "menu.auto_delay", &menu.auto_delay },
+
+ { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] },
+ { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] },
+ { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_xoffset.INFO[ELEMENTS]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] },
+ { "menu.draw_yoffset.INFO[ELEMENTS]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] },
+ { "menu.draw_xoffset.INFO[MUSIC]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] },
+ { "menu.draw_yoffset.INFO[MUSIC]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] },
+ { "menu.draw_xoffset.INFO[CREDITS]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] },
+ { "menu.draw_yoffset.INFO[CREDITS]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] },
+ { "menu.draw_xoffset.INFO[PROGRAM]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
+ { "menu.draw_yoffset.INFO[PROGRAM]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
+ { "menu.draw_xoffset.INFO[LEVELSET]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] },
+ { "menu.draw_yoffset.INFO[LEVELSET]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] },
+ { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] },
+ { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] },
+
+ { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
+
+ { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] },
+ { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
+
+ { "main.button.name.x", &menu.main.button.name.x },
+ { "main.button.name.y", &menu.main.button.name.y },
+ { "main.button.levels.x", &menu.main.button.levels.x },
+ { "main.button.levels.y", &menu.main.button.levels.y },
+ { "main.button.scores.x", &menu.main.button.scores.x },
+ { "main.button.scores.y", &menu.main.button.scores.y },
+ { "main.button.editor.x", &menu.main.button.editor.x },
+ { "main.button.editor.y", &menu.main.button.editor.y },
+ { "main.button.info.x", &menu.main.button.info.x },
+ { "main.button.info.y", &menu.main.button.info.y },
+ { "main.button.game.x", &menu.main.button.game.x },
+ { "main.button.game.y", &menu.main.button.game.y },
+ { "main.button.setup.x", &menu.main.button.setup.x },
+ { "main.button.setup.y", &menu.main.button.setup.y },
+ { "main.button.quit.x", &menu.main.button.quit.x },
+ { "main.button.quit.y", &menu.main.button.quit.y },